Game Designer, Level Designer, horror fan

Comment History  (0 - 30 of 98)
morgoth[BHdev]
morgoth[BHdev] Feb 28 2014, 12:27pm says:

thanks for your feedback. we take a look at it

+4 votes   media: The Save Theme
morgoth[BHdev]
morgoth[BHdev] Feb 2 2014, 3:14pm replied:

sure we do :) prepare ;) for moor doors

0 votes   media: Even More Doors
morgoth[BHdev]
morgoth[BHdev] Feb 2 2014, 9:35am replied:

This location is only in resident evil 2 not in resident evil 3

+1 vote   media: Even More Doors
morgoth[BHdev]
morgoth[BHdev] Feb 1 2014, 5:54pm says:

3? you mean 2

+4 votes   media: Even More Doors
morgoth[BHdev]
morgoth[BHdev] Jan 27 2014, 7:28am says:

im not a fan of this radical change

-1 votes   media: Carved under a door knob? nah!
morgoth[BHdev]
morgoth[BHdev] Jan 25 2014, 1:17am replied:

looks like you are very dumb

+8 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Jan 24 2014, 1:22pm replied: +1 vote   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Jan 20 2014, 5:27pm says:

here is a beta play trough by one of our beta testers
tough he's not expieranced in resident evil 2

Twitch.tv...rce

+1 vote   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Jan 12 2014, 10:38am replied:

not avaible

+3 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Jan 2 2014, 12:29pm says:

we got a beta server up and running might make a news report soon abouth it

+3 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Dec 14 2013, 5:24pm replied:

it depends on the popularity of the map and if there are enough developers that can support us on susch big task to become a standalone mod, but sinche that is not the case right now where staying to be a map project

+2 votes   media: The Bookcase
morgoth[BHdev]
morgoth[BHdev] Nov 4 2013, 1:13pm replied:

3-6 hours?

+3 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Nov 4 2013, 1:11pm replied:

yes, once i get new modelers to support us

+3 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Nov 3 2013, 5:08pm replied:

right now we had an internal pause, but im putting stuff back on track since we got a sponser

+3 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Aug 10 2013, 7:13pm says:

here is some good news
where using Source engine 2013! where no longer on 2007!

+2 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Aug 9 2013, 3:28pm replied:

where back on track

+2 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] May 24 2013, 4:20am replied:

we are working on it

+2 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Apr 22 2013, 9:22am replied:

no one is intrested in it anny more

0 votes   member: morgoth[BHdev]
morgoth[BHdev]
morgoth[BHdev] Apr 13 2013, 9:37pm says:

release a beta or an alpha

+1 vote   mod: NEP-New Earth Project
morgoth[BHdev]
morgoth[BHdev] Mar 25 2013, 5:42am replied:

someday not now

+2 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Feb 21 2013, 4:06pm replied:

i cant say when its done, becus i have no clue when its done

+2 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Feb 19 2013, 8:11am replied:

wil be released when its done,
for servers it depends on there host

+1 vote   media: Basement Entrance Hallway
morgoth[BHdev]
morgoth[BHdev] Feb 17 2013, 12:07pm replied:

some day :)

+2 votes   mod: Biohazard Project
morgoth[BHdev]
morgoth[BHdev] Feb 15 2013, 8:58pm replied:

hi anny luck with the models? :P

0 votes   member: morgoth[BHdev]
morgoth[BHdev]
morgoth[BHdev] Feb 9 2013, 7:42am replied:

she got raped by a paire of flying worms

+1 vote   game: Half-Life 2: Episode Two
morgoth[BHdev]
morgoth[BHdev] Feb 6 2013, 9:43pm says:

our main goal is to remake the entire resident evil series and be a stand alone mod :)

+3 votes   media: St Michael Clock Tower Work in Progress
morgoth[BHdev]
morgoth[BHdev] Feb 3 2013, 6:29pm replied:

we quited

-1 votes   mod: Star Wars: The New Era
morgoth[BHdev]
morgoth[BHdev] Feb 1 2013, 7:19pm says:

its pilot is drunk
and its was waiting for nemesis to shoot it down

0 votes   media: St Michael Clock Tower Work in Progress
morgoth[BHdev]
morgoth[BHdev] Jan 31 2013, 8:45am says:

Work in Progress Understand?
Every thing from lighting was done quik, LDR compile no HDR
No textures, simple dev textures,
all i have done is gotten a proper brush work layout
and gameplay flow, and trigger mechanics
All models are placeholders and are not final

+4 votes   media: St Michael Clock Tower Work in Progress
morgoth[BHdev]
morgoth[BHdev] Jan 30 2013, 4:28pm says:

some info:
Zombies wil be enabled to break trough all large windows

+3 votes   media: St Michael Clock Tower Work in Progress
morgoth[BHdev]
morgoth[BHdev] Oct 5 2012, 9:31am says:

the colored numbrs are the Key type color used to open those rooms,
for Realisme, this doest count here, its owned by Chief he does what he wants with it,

and these maps you find them around the building, to help you navigate, since NMRIH doest support maps build into the player

+2 votes   media: RPD maps
morgoth[BHdev]
morgoth[BHdev] Jun 5 2012, 1:54am says:

That is not wood those are Metal Ceiling holders just like in the original game, i kept this room close to the original

+4 votes   media: Going Deeper into the Station
morgoth[BHdev]
morgoth[BHdev] Apr 18 2012, 1:58am says:

troll mod i say

-1 votes   mod: Codename: Source
morgoth[BHdev]
morgoth[BHdev] Mar 27 2012, 1:49pm says:

so level 3 is a huge box with 1 texture and 30 headcrab zombie's ?

+1 vote   media: Level 3
morgoth[BHdev]
morgoth[BHdev] Mar 11 2012, 2:44pm replied:

thx ill get to you once we need sounds, just poking around abith

-1 votes   member: morgoth[BHdev]
morgoth[BHdev]
morgoth[BHdev] Feb 13 2012, 3:07pm says:

we are planning to have 4 characters afhter the rpd release
Jill, Ada, claire, leon

+2 votes   media: Chief Irons Personal Art Collection
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