Mikor gyün? ;)
Nice work guys, I hope you'll be able to make it work :)
Mikor gyün? ;)
Nice work guys, I hope you'll be able to make it work :)
Oh thank you very much :)
I guess I was too busy drooling over the awesome vids to read the description, sorry bout that.
Moddb.com
I think this is the one :)
Will you introduce French, Russian (or American) and Austro-Hungarian factions? That would be interesting.
There is a cheatmod which gives youmax resource and instant deployment. Don't know its name though
Thank you very much for the reply guys :)
When is this coming? I am really looking forward to it, pleeeease tell us
The download site is broken, the thing won't start downloading
I downloaded the file, but it didn't include any kind of instructions. Care to help me out?
How do I get it working? It doesn't seem to be working, when I open the menus, it still gives me only the option of one side
If you look at my earlier conversations with PRO, you'll see that I am not really a blind fan, but I am a critique of the game I love. If you like it, improve it. Sadly I think the AI won't be really improved in matters of tactics and ****, it will always just rush-rush-rush-and-bombard-and-rush, its efficiency depending simply on its resource flow. If it was smarter, maybe it could make the average player sweat with an equivalent income.
You guys have a fascinating conversation... :D
Simply put: The AI will just send in wave after wave, the only difference between the three diffs is their income. I think normal has about the same income as you have. Harder enemy higher income, lower enemy lower income. Also they aren't very smart, but they an always handle all their units at the same time (that is somethng that is a great advantage)
Oh shite... I am doing it, but it is much more difficult than it would first seem... Takes a loof time, since you can't just rip through the games like you normally would...
Sounds like a plan... Let the hunt begin :D
Is it the Relic forum, or is it the BK forum/devpage?
Suggestion: the hotkey for the hull-down position should be diferentiated from the direct control's hotkey.
Probably these guys shove it up your arse :D
Yes, I have seen them, but somehow the Firefly goes into a pit, while the M4A3 does not...
On the other thing: I use the hotkeys as well, only they are in the same group (as number 1 - tank destroyers), and at the end of a force buildup, there are usually no more free designators (or if there are they are on the other side of the panel).
Also another suggestion: The hull-down of the call-in Canadian 5th Armoured Division M4A3 Shermans is not really a hull-down, they just have a low wall of sandbags next to themselves... Maybe you could fix them into geting a bit into the ground? It isn't really an issue, it is just a question of "esthetics". Another thing: The Canadian Shermans and the Fireflies respond to the same double-click. Could they be separated? It would be very helpful, especially when you want to quickly unlock the Fireflies from firing position.
Yes, I am aware of all that, but ingame the M55 and the FlaKV. have a very similar damage.
PS.: The Bofors is a 40mm weapon, and the M55 is a quad .50cal (12.7mm) just to be precise :)
Oh and I think the Flakvierling is just a very tiny bit more powerful than the M55 and the Flak 38, while the Bofors is more powerful than any of the others, but it's low fire rate compansates for it. So I think there would be a point in changing those to emplacements.
Well, I didn't know about the Flakvierling emplacement, I don't really play LW... But still, I think it would be better to have the emplacements as base defense than the simple guns.
Suggestion: Maybe in the next patch you could upgrade the base defenses of CW and PE into emplacements, instead of just the guns? The guns can be ripped through without great effort, but the emplacements are proper for base defense (I know there is no Flakvierling emplacement, but that surely can't cause a problem for you guys ;).
same problem here (launcher says launching game but it sends me a crash report), but i rerun the installer and now it works as it should
As far as I know Germany had a number of Flammpanzers, some of them based on he Pz. II J chassis, some on the Pz. III chassis, and even some on the basis of the Hetzer.
I was more interested in early-war gear (since the blitzkrieg mostly took place early in the war).
Question: You made and modeled the latest American, British and German hardware, but you also modeled the older German stuff (for example Pz. IV D-E). My question would be: are you planning to add older allied stuff (Matilda, M3 Grant, etc) for a 1940-41-42 feeling? Or is there a mod restricted on older vehicles?
well, that depends: the rounds from low-velocity guns, like the KwK 37 L/24 from the Pz. IV or the LeIG 18 would be marginally visible on longer distances, mainly because the projectile velocity is so low. High-velocity guns on the other hand are understandably "invisible".
I just installed the patch and the fix and now it works.
Oh, thank you very much (although I don't have the shortcut :D)
piritskenyer
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