Agreed. They'll be very one-dimensional and not very mobile, but will be beastly when used correctly.
Agreed. They'll be very one-dimensional and not very mobile, but will be beastly when used correctly.
If we were to do anything (and this is at least a year away in even starting on it) it would probably be an expansion to the mod, expanding the timeline into the time of Phillip of Macedon's conquests. From there maybe Persia could be brought it, but again, that's hardly a thing at this point in production.
Believe me, Athens and Sparta are going to be plenty enough. They'll have very different play styles and lots of content to explore in both factions.
Thanks for the great feedback. We may import some Greek lines later on, but that depends on what types of voice acting we're able to acquire between now and then.
They're the elite of the Roman Republican army, of course they're going to look similar :P If you think that this is bad, wait until you see an Imperial Legion...
Hey man, while I appreciate humility I'd prefer to be the judge of whether or not your material is up to par for this project ;) If you could PM me some images of your work, I'd like to give them a look.
Having a lack of knowledge with AI or scripting is fine, we have people for that.
If you still aren't confident in your ability to help, though, I fully understand! Thanks for showing an interest and supporting the project.
Agreed, keep up the good work soldier.
Good work, it looks very natural :)
Sort of. If you've played the BFME series before, then you're familiar with how the "Power Tree" works. What we've done is replaced that with three paths, each dedicated to a different Greek deity - Ares, Demeter and Athena. Depending on which path you take in the "Power Tree", you'll get access to various powers aligned with each of them.
That's all I'll say for now, more will be revealed in time ;)
Yes, they'll probably be killed en masse without doing much more significant damage to the enemy :p
As stated in the mod description a few inches above this comment, the two factions in the mod will be Sparta and Athens.
That's why the plan is to reenact the Peloponnesian Wars, not the Greco-Persian Wars ;)
All of the shield designs you'll see in the mod are taken from lists made by historians and chroniclers of shields found at the time. That said, I've no clue where that shield came from, as I didn't find the original source containing it :P
I'm not entirely sure of whether or not that that can be edited, as it's part of the model and animations taken from a vanilla unit. Of course I'm neither a modeler nor an animator (nor the great combination of the two) so my opinion very well may be void. Thanks for pointing it out, though!
Don't worry - the walls will be available for Athens, as has been said. The challenge for Sparta will be overcoming them ;)
Well, it's all very much a work in progress - right now we're more concerned with getting things ingame and functional. Polishing and the like will be handled in due time :)
Nice catch! We're making unique "captain" units to represent veterancy for each different unit type a la the banner carriers in the vanilla game. The Ekdromoi don't have much armor on their own, and rather than slap linothorax or a bronze cuirass on their unique captain we decided to use something a little more special. Maybe they were all mercenaries on campaign in Sicily and picked up some gear from traveling merchants? :P
IIRC, all shield textures are now at 512x512. Though I may be mistaken - I'll just wait for someone more knowledgeable to correct me :P
I'm glad that you like it! Having those walkable walls in has been quite a coding and modeling achievement for the engine.
Thanks for the offer! If you wouldn't mind, could I write up something for you to translate and send their way? Any help would be appreciated.
This is actually for Battle for Middle-Earth 2, but thanks!
As for the population cap, it'll be significantly higher than in standard gameplay. However, this is accommodate the expensive Greek units, not to allow for massive armies. There won't be much wiggle room in base- or army-building, so you'll have to be very conservative in how you plan out your actions against your opponent.
Thanks! There's a lot more where those came from.
Thanks! The mod is currently in a very alpha stage. Once things are more polished and functioning we'll have our first public release.
The only playable factions will be Athens and Sparta. Other city-states will be featured in maps and possibly allied units to one of the two factions, but there won't be individual Corinthian, Theban or other Greek factions.
Also, there are no plans for a campaign.
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