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Comment History
jolly-cooperator
jolly-cooperator - - 11 comments @ Edain Mod

I will second this and say that I also encountered the same exact message and issue when I tried to open the builder myself.

Good karma+1 vote
jolly-cooperator
jolly-cooperator - - 11 comments @ The Horse Lords - The Fighting Uruk-Hai

Looks great! again, insanely looking forward to this :O!

Good karma+2 votes
jolly-cooperator
jolly-cooperator - - 11 comments @ Edain Mod

Hey, i'm sorry if this was answered before, but I just can't seem to a find a clear explanation as to how we build the Catacombs, the Dol-Guldur Dungeon and the Cirith Ungol buildings while using Mordor. Any help or instructions would be greatly appreciated.

Good karma0 votes
jolly-cooperator
jolly-cooperator - - 11 comments @ Age of the Ring

Since I've heard of this mod, it's easily topping my most anticipated mod list. I can not wait, thank you for this and yeah good luck :D!!!

Good karma+3 votes
jolly-cooperator
jolly-cooperator - - 11 comments @ Edain Mod

Yeah I get that actually, I don't know it's just I really really liked your 'Royal Archers' unit and I just thought keep the cost they currently have ( i.e.: 900) but just make it so that you could build them from any fortress. I mean, didn't Erkenbrand come with 1000 foot soldier at Helm's Deep with Gandalf?? I don't know lol, I just think that it would be really cool if you keep the unlimited production and cost that the Royal Archers already have in Edoras and just apply it to the fortresses of any map, it would be pretty cool, or perhaps make some mounted unit capable of un-mounting? I don't know why, I like how these guys look and it's it's cool to zoom in a battle against an enemy when both army are fighting on foot! Just a thought :D and keep up your great work !

Good karma+2 votes
jolly-cooperator
jolly-cooperator - - 11 comments @ edain mod 3.8.1 in english

sorry I replied so late, but no I just tried it a while ago and for some reason the audio works perfectly, I closed it and opened it again a few times and all seems well, it works. Must've been simply my glitchy speakers I assume.

Again sorry for the late reply, i just checked my email right now. And now that the audio works, thank you for making such an amazing mod loool

Good karma+1 vote
jolly-cooperator
jolly-cooperator - - 11 comments @ Edain Mod

Hey I was just wondering if it's possible to get Rohan some good un-mounted ground unit. I wasn't thinking about something like Gondor, but i see that you can build ' Royal Archers' which can switch to melee, in the Edoras map, but it seems you can only build those there on this map only, is there a possibility to allow players to build Royal archers for rohan at the fortress of any map? I don't know i really like these units and their skin design, and if you think they're too op, why not just nerf them a bit? It'd be cool if you could also create more than 3 of these units...

I don't know, just a thought, I really like Rohan in general and i really like the skin and armour design of their soldiers... thanks for your time and the mod!

Good karma+2 votes
jolly-cooperator
jolly-cooperator - - 11 comments @ edain mod 3.8.1 in english

Is it just me or those this mod kills the mod's audio?? Somehow since I got it, the audio from the game just went completely silent.

P.S.: Great mod by the way, it really makes Edain much more approachable for english speaking players in my opinion

Good karma+1 vote
jolly-cooperator
jolly-cooperator - - 11 comments @ Battles of the Third Age

Well to build like the armoury, siege work, uruk pit or warg pit, you can either wait until you get fuel the fire first first then industrialisation ( this will allow you to train the more advanced units from this buildings). Or if you really want some Isengard units fast,you can start spawning the weaker units (uruk scouts, or warg packs)without immeditaly getting the upgrades and power.

In Either case, you need to build a lumber mill. Now, once that's done on the palantir circle (of the lumber mill) you'll see the white hand of Saruman icon named 'summon plot', click on it and then find a location to place this "summon spot". Once you chose your spot and clicked on the desired location, (Dont move your mouse!!!!!, leave it where you clicked it!) keep your mouse there, wait a few seconds and then when your in-game cursor changes (instead of the pointy cursor thing, it'll become sort of like a square cursor), click on the spot you chose and select which building you want (uruk pit, warg, armoury,siege work). You can do that early in game, or after you get the power and upgrades and what not. Also you can do it at several lumber mills and if you move your cursor around after clicking on the desired location for your summon plot, while the summon plot is invicible, mouve ur mouse around until the cursor changes to a square shape, once it does, you'll know you're over the plot, be wary the plot does take a second or two before being placed!

Good karma+1 vote
jolly-cooperator
jolly-cooperator - - 11 comments @ Battles of the Third Age

never mind I have figured it out!

P.S.: Great Mod by the way :D

Good karma+1 vote
jolly-cooperator
jolly-cooperator - - 11 comments @ Battles of the Third Age

Ok this is probably newbish, but how do build Uruk Hai and the armory and more advanced units for Isengard?? I got the Fuel of Fire power, and got the industrialisation and both fortress upgrades and the breeding upgrade but I still can't find a way to spawn more advanced units

Good karma+2 votes