This member has provided no bio about themself...

Comment History  (0 - 30 of 121)
MirzaGhalib Jul 26 2011, 6:15am replied:

If your username was TheUberWop then you definitely were busted for racism. Wop is a racist term, in case you didn't know.

+1 vote   mod: Star Wars Mod: Galactic Warfare
MirzaGhalib May 9 2011, 3:57pm says:

Mod looks excellent. Awesome song, by the way. What is it?

+1 vote   media: Coretex Cluster V17 Trailer
MirzaGhalib May 2 2011, 8:36pm says:

This is such an awesome project. I just thought I'd show my support. I've been following this for some time and am just astounded by how much work you're putting into it.

+1 vote   feature: Project Earth; Voting Game: II
MirzaGhalib Apr 1 2011, 8:44pm says:

It's been a while since I've checked this project out and boy am I happy to see the progress you've made. The music is fantastic, the level progression seems to make wonderful sense, and the minimalist style is just beautifully executed. I really hope this makes it to steamworks.

+3 votes   news: Much delayed update
MirzaGhalib Mar 12 2011, 6:25pm says:

This looks pretty amazing.

+1 vote   news: A Monsterland trek
MirzaGhalib Feb 25 2011, 10:55am says:

I love the eyes in this mod.

+1 vote   media: Robots in the Bada Bang
MirzaGhalib Feb 16 2011, 10:27pm says:

Man you should really use this engine to make a game with a story. It somewhat reminds me of the Shadowrun game on the Sega Genesis, but much better looking.

+3 votes   game: Total Fucking Psychopath
MirzaGhalib Feb 10 2011, 11:34am says:

Wow this looks pretty awesome. I like the music too.

+1 vote   news: Announcing Starry
MirzaGhalib Jan 8 2011, 8:12pm replied:

That's strange. I actually like the wall. There are some strange-looking bits, but the style is aesthetically pleasing.

+5 votes   media: Playing as a Nide hound
MirzaGhalib Dec 18 2010, 12:24pm says:

Jesus! This looks hard as hell!! Keep it up.

+1 vote   media: Flashlight combat
MirzaGhalib Dec 14 2010, 8:55pm replied:

They have contacted Steam and are optimistic, last I heard.

+2 votes   news: Humble Indie Bundle 2 - IT'S ALIVE!!
MirzaGhalib Dec 14 2010, 5:40pm replied:

Technically, by using their service you are providing them with business. I know that certain payment services get a small percentage of the total purchase, so I imagine the same holds true for those two. I also understand and respect Theon's decision to boycott the companies. I see that they have the Google checkout option available, so I'm wondering why that would be a problem.

+3 votes   news: Humble Indie Bundle 2 - IT'S ALIVE!!
MirzaGhalib Dec 14 2010, 2:16pm says:

I love that you guys do this. I hope like hell that this will become an annual thing. I thoroughly enjoy watching the donations climb as the days progress.

+3 votes   news: Humble Indie Bundle 2 - IT'S ALIVE!!
MirzaGhalib Dec 11 2010, 6:06pm says:

I can tell English isn't your first language. I could help edit the dialogue in this game as well as your others if you'd like. I don't know how the dialogue is compiled but if you could send me a script that would be awesome. If not, I'll just play through it and send you the edits. PM me and let me know if you're interested in this.

+1 vote   mod: Bloody Hell
MirzaGhalib Nov 29 2010, 5:37pm says:

This looks pretty cool. You should get somebody else to test the multiplayer with you though so that we can see how it really works.

+1 vote   game: SoulHunter
MirzaGhalib Nov 21 2010, 9:00pm replied:

She looks reptilian. Would a reptile need breasts? I don't think so.

+2 votes   media: Herp derp
MirzaGhalib Nov 21 2010, 12:43am says:

This looks awesome. I'm definitely voting for it.

+1 vote   game: Dead Colony
MirzaGhalib Nov 19 2010, 11:09pm says:

Something has got to be done about the song. The chords in the harmony consist of the same interval the entire time. There needs to be at least some harmonic variety. Actually, there appears to be some in the middle of the song. A few chords, at least. I think one of the problems is that the synth sounds are extremely poor. Excepting of course the very final bell sounds. Other than that, this game looks pretty awesome.

+2 votes   news: Primordial Revelation
MirzaGhalib Nov 19 2010, 11:02pm says:

I hate to revive the feathered dino debate, but Ralok does have a point. It's pretty well-accepted now that many dinosaurs had plumage. Here's one of many articles on the subject:

0 votes   media: Primal Carnage-Concept Art
MirzaGhalib Nov 19 2010, 10:51pm replied:

I'm not sure what problem there is with the name Niger for a city. It evokes the Niger river and Nigeria and, well, Niger, for me. I don't really understand what you're trying to imply. I hope that it isn't an illustration of how poor your spelling is and how ignorant your geography is.

+2 votes   news: Halo: OWaW Campaign Update
MirzaGhalib Nov 14 2010, 5:59pm replied:

Hahahahaha! Oh man! Wonderful definition of "not."

+6 votes   news: TAR "ir" render release
MirzaGhalib Nov 7 2010, 11:19am replied:

Dude. Your math is still atrociously incorrect. You do know there are only 24 hours in a day, right?

+1 vote   game: SCUD Storm
MirzaGhalib Nov 6 2010, 1:06pm replied:

Blackmodeler is correct. Most of what you probably think is parkour is actually freerunning. There is a very strong distinction between the two philosophies, in fact. Parkour, for instance, at it's true core values is completely devoid of the flipping and gymnastics that you see in freerunning. This is because the gymnastics are a monumental waste of energy. In parkour efficiency is one of the most important things to keep in mind. Climbing is definitely an important facet of parkour. In fact, something as ordinary as swimming is also a facet of parkour. Conside this situation: A river stands between you and your destination, but there is a bridge five kilometers to the east. Parkour would have you dive into the river and swim to the other bank rather than wasting time and energy walking five kilometers to the bridge. If you had a long bamboo pole with which you might vault, if not from one bank to the other, then from one bank to the middle of the river, that too would be considered parkour. Freerunning, on the other hand, is more about style and less about the efficiency of movement. It's frustrating to see these two terms used interchangeably because that philosophy of parkour is completely lost. And it's really the philosophy of parkour that makes it an incredibly important exercise.

+4 votes   news: Parkour System Vaulting and Ledge Peeking
MirzaGhalib Nov 5 2010, 11:10pm replied:

I'm not seeing which figures represent what. That's also pretty terrible math, by the way. Where is sleep figured in? And studying? Judging by your math skills I assume that there is no time for studying, which means that it's essential that others should include it, otherwise they'll end up with math as bad as yours. Let's do this a little bit more logically, shall we? When I was in high school we had class from 7:00 until 3:15, so that's 8.25 hours. You work out 2 hours a day. You should probably study at least 2. Let's say you hang out with your girlfriend 2 hours a day. And then you have to sleep 8 hours. That looks like 22.25 hours to me. I'm pretty sure you'd waste the other hour and forty-five minutes eating and ********.

+1 vote   game: SCUD Storm
MirzaGhalib Nov 5 2010, 12:41pm says:

Are you going to replace the weapon with some arm animations and maybe full body awareness for some running animations, vaulting, and climbing animations?

+2 votes   news: Parkour System Vaulting and Ledge Peeking
MirzaGhalib Nov 5 2010, 12:35pm says:

Something about the color is not right. Extremely high contrast? I'm not sure. Maybe it needs to look a bit more organic.

0 votes   media: Second part of the island
MirzaGhalib Oct 23 2010, 8:50pm says:

Very good-looking game. I can't believe how fluid it all looks. The fighting mechanics are simple and graceful which I very much like. It looks like players will have to think carefully about their moves rather than just button mashing. Great work.

+2 votes   news: Gameplay Features
MirzaGhalib Oct 21 2010, 1:42pm replied:

Glad to test it. Yours is my favorite of all of the Oryx tile and character set roguelikes. I'll play the updated version and let you know if I find any more bugs.

+1 vote   news: Through v0.9 release
MirzaGhalib Oct 21 2010, 1:36pm says:

Art style is very cool.

+2 votes   media: Screenshots
MirzaGhalib Oct 21 2010, 1:34pm says:

Is this a double-barreled pistol? Would one hammer be able to fire two shots?

Edit: Oh. I think I see that the lower area that I'd thought was a barrel is closed. Cool design.

+1 vote   media: Revolver Concept
Offline Since
May 31, 2013
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day