Yes, the team did a fantastic job at making HL1 look like HL2 on low detail (and that really is an incredible piece of work, don't get me wrong), and sure, the atmosphere throughout the game is a spot on flux between horror and action - but the entire game is let down by shoddy gameplay in my opinion.
From the completely worthless AI teammates who spend their time either taking cover behind boxes or telling you to move out of their way, but never actually seem to do any shooting, to the enemy zombies who may as well have just been headcrab zombies for all the 'forward, backward' knife slashing you can use to kill them.
All this, even, I could stand if the guns themselves were any good. But they aren't.
Every gun you get throughout the game seems to be set to 'miss'.
Creeping out from behind cover, crouched, with ironsights up, and even firing in semi-automatic seems to hit about 3 metres away from the crosshair; a problem that doesn't even go away when using the guns at close quarters!
Even THAT wouldn't be so bad if it wasn't for the enemy soldiers who seem to have super accuracy cheats on or something!
The part where you have to give sniper cover to troops entering a building was a massacre of what shouldve been a great gaming moment, simply because the enemies with AK-47s can aim better than the sniper rifle you're given!
Another point of annoyance for me was the lack of guidance through the levels. It might just be me, but I like to know where I have to go next, rather than backtracking trying to find the elusive door which has now miraculously opened because I killed the last enemy.
Sorry to burst everyone's happiness bubble about this, and I don't meant to dissuade people from trying it out - it's an awesome effort and a bloody miracle the thing works on the HL1 engine - but the entire thing is, like so many commercial efforts, let down by poor gameplay.
Minigun_Fiend
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