Reminds me of that one mission in tib sun with the toxin soldiers.
Reminds me of that one mission in tib sun with the toxin soldiers.
Honestly id go for a sonic shell type idea for the juggernaut then railguns which increase or add a great deal of splash damage range but still do the most damage dead center on target.
You know what you could do. Remember the Harkonnen Devastator from Emperor battle for Dune. You could use those sound effects of its plasma cannons. Although i think the amount of shots per burst is ludicrous. Get rid of the dirt.
I know it might not be a fireball launcher but the Fireball launcher in CNC4 was by far one of the most comical and for some reason one of the most satisfying weapons to use on the NOD offensive crawler because it meant you were basically the anti heavy anti crawler anti structure Crawler. GDI didn't have that in CNC4
Now this feels proper in terms of upgrade paths. It still may be slightly inefficient in terms of having to upgrade per unit but the upgrades are substantially more useful compared to the previous ones. I have the feeling tiberium beams is kinda like the equivilant to GDI railguns upgrade
As much as i like the original ability to customize the Avatar. It was eventually a waste of time and credits to upgrade them individually and in the original game it was even a bigger waste of credits and time to have to build a unit first then have the avatar take the units ability. You ended up wasting too many credits and too much time in a fight which made these abilities for the avatar too costly compared to GDI and Scrin getting upgrades from a factory for the avatar. Even the 1.4 version of upgrades that were introduced in this mod still put a heavy strain on your income which is why i see these new avatar feasible over the other.
Pelican sounds awfully familiar. Like a Big Green ugly looking lifter transport from an other franchise...
I kid but yeah. Something that sounds like that for the aircraft
Rhino or Bull transport sounds better suited for ground units to be honest. Generally so do OX and Bison but CNC3 did use the Ox for an airborne transport.
I get kinda agitated by him trying to go out of his way to say he did it first when both units are entirely different.
As a fighter specifically it looks fine but was it necessary to try to say you were using this before TE when it was an original CNC 3 concept that was unused and that TE is using it as a repair platform vs using it as a fighter specifically?
Im not trying to defend anyone here but what are you planning to use it for in role?
I just thought up of a name the Orca bomber could have. Beluga seems too tame for me. Figured Narwhal would be the better of the two. Besides. No one feels safe around Narwhals or Orca Bombers. Naming The bomber Narwhal Class Orca Bomber would just make people on the ground on both sides a fair bit uneasy
It also dawned on me the fact that Bison and Oxen could be used for the names of the carryall and transports. Bison and Oxen are both animals that have been used to transport people and materials for the longest times. So Bison Class Orca Carryall would work and Ox Class Orca Transport still works.
If you really wanted to go out of your way. You could make a model of the transport that has the carryall lift system and not the transport bay but that drops a little of the TS feel but does save you work for name entries, unit entries and so on.
Again. More options to consider that follow the naming convention I just whipped up.
Orca units naming conventions could be redone by naming them after their class of chassis rather then their direct combat role but their chassis could be named something that would at the same time resemble the role it does. Like i stated in an other comment.
Orca transport could have an official title being the Ox Class Orca transport. Ox class being the type of aircraft it actually is. Orca being the series it is and Transport is role so you could theoretically keep the name Ox Transport. Saves you doing work in reworking audio files and such too.
Something like the Orca Fighter just stays Orca or Orca Gunship since the Orca itself is technically a gunship and has never changed that role and it sticks to it being the origin of the Orca series.
You did the Condor unit after the Orca Concept art and it could be Condor Class Orca Support Aircaft or something else in its official paperwork or back story or what not.
With a naming convention like this you can give the Aircaft unique names and acknowledge them being in the Orca series at the same time so they feel more fleshed out.
It's something to consider your naming of Orca units by.
People used Orca Gunships in Kanes Wrath when there were Hammer Heads available. Orca's are designed to do incredibly heavy damage to ground vehicles as is. This Unit is ideally a transport with a way to defend itself
You know what. I wouldn't change the naming convention on this transport. OX class Orca Transport or simply Ox Transport.
Bigger question.
It does dawn on me though that GDI units in this mod are taking a TS style and upgrading it heavily with some CNC3 concepts and some units even have a hint they they are more advanced looking then some of the units in CNC4 since some of those look like they took a step backwards.
Is the Firehawk's Design going to be changed in terms of looks to match the new style of units for this mod?
Formation move or moving the units in groups takes care of the aircraft moving ahead and obviously they don't always need to be in areas where they could be threatened by enemy anti aircraft. Ground units can always isolate the enemy anti air threat unless the aircraft threat is an aircraft itself which is where fire hawks anti air attack or APC and other ground to air hard counters come in.
They could also be more heavily armored then the standard gunship or not depending on decisions that are yet to be seen.
This thing was only supposed to be used in a support power as is. A weaponless hyper-sonic fighter that literally used a sonic boom to cause damage. It would make sense for a fighter like this to be stealth in terms of Radar stealth. Both GDI and NOD had stealth fighters in the first tiberium war and both were not useable units. GDI with the F23 Black Widow and NOD with F22 Raptors.
If you want to give steel talons an older looking mammoth tank. the CNC4 version looks like it would fit better in that regard since it matches better in terms of looks but all in all. Steel talons might as well have the default and zocom get the fourth game mammoth
This may as well be a forgotten unit. It was in Tiberian Sun. They looted what they could and old mammoths were one thing that you faced when you did get in a scuffle with them.
Ever take into consideration that the majority of NOD infantry in the fourth war have some sort of cybernetic enhancement done to them? NOD Cybernetics have come a far way although with the case of the enlightened in CNC4. It somehow was the glitch that became more stupid or maybe hes just that suicidal and straight forward. You do have to consider also that the Basilisk is a robot.
@ Cabal/Legion
I suggest you dont speak for most CNC4 fans for some may have different opinions. The CNC4 Cyborg Command Voice files represent a clear cut more dedicated and much more focused more dedicated commando then the old TS NOD Commando and represents LEGIONS completion of NODs control over cybernetics as they have that much more focus on their role vs being simple input and command machines with a large chance of going rogue
Crab Battle
Btw. this isn't a very GDI walker. Looks like a bastardized NOD offense crawler http://christamburrino.com/images/gallery_1/Portfolio_Gallery_1_05.jpg
Those avengers and cyborgs still look bigger then they should be for some reason. They also need house color treatment so they shine their respective team color.
not to sound like a jerk but i thought RA3 neutral structures enabled auto repair or heal on vehicles and infantry respectivly?
Whats that going to do to the CnC4 Variant of Bulldog in terms of naming thats already in the mod?
The original looked more high tech then this. This looks like you ripped the generator and put it on a tick tank chasis
Whats the complete list of CNC 4 Units you plan to add to this mod without making the mod itself into CNC 3 with every CNC 4 Unit and maintaining the CNC 3 Feel?
I Know you are adding them to add variety to existing Kanes Wrath Sub Factions which gives them more flavor then before.
Could give them the CNC4 Juggernaut and have it lob sonic shells too like every other zocom based weapon
Give the tiger to China. Soviet Kodiak Bears are something that cannot be replaced. especially after President Ackermans speech on them.
I think its for the sake that ZOCOM have some sort of long range weapon being all 3 NOD factions have something.
I can see Reaper 17 getting upgraded to having artillery too.
GDI Shock waves going to act more like the ones in CNC 4 or are they going to be like shatterers in CNC 3? Either attack suits them well although the sonic grenade would give them more area effect at the actual target and the classic option would give them the same area of effect via path of projectile.
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