Is it possible to make "dropped weapon cleaner" ?
That is one of main feature almost in any global mod. But sad nobody yet create such thing for CoC.
Just a suggestion.
Is it possible to make "dropped weapon cleaner" ?
That is one of main feature almost in any global mod. But sad nobody yet create such thing for CoC.
Just a suggestion.
(buried)
such modifications destroy gameplay longevity.
1.
If consumables isn't reset now then there need some kind repack now. If i have two med packs with one use left then they should mix up in one med pack. Now my main stash is full with several same items with different use amount left.
2.
Remove (AP) ammo from corpses, And reduce ammo loot from corpses overall(that is more than enough what u get from trophy guns by unloading them). Postimg.org didn't buy a single bullet. And that is only one my stash stash from 3.
3.
And still same suggestion implement droped weapon script.
This time Alundaio him self updated this. Then why not make it as official addon included in game option?
That would be great if CoC can have dropped weapon cleaner script. I'm already sick to pick up each gun and put them in bodies to make them disappear with body.
Where i can find tasks file which is for quests from stalkers? Try search for it but didn't found it.
Goodwill/rewards etc.
Yea sure new patch is out.
Group leaders isn't turning green, while rest members are green but only on radar(leaders still yellow on radars too). And on map squad stay yellow too.
Try redownload mod and now getting stable crash when try load saved game. When mod remove saves works.
! [SCRIPT ERROR]: ... of chernobyl\gamedata\scripts\sim_squad_scripted.script:473: attempt to call global 'alife_object' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\sim_squad_scripted.script:473: attempt to call global 'alife_object' (a nil value)
stack trace:
0023:0056717C xrCore.dll, xrDebug::fatal()
0023:064F657F xrGame.dll, CDialogHolder::IgnorePause()
I think artefact spawn % must depend from time.
I mean 15% for emission which happens once in 6-12 hours is ok, but if i have emission once in week 15% isn't ok.
resized all textures to 1024 (size for vanilla textures) still causes crash.
-smap didn't helped.
-noprefetch worked, can i know what that "noprefetch" does?
what is no -noprefetch/-smap, and how to use that?
And if i'll resize textures from 2048 to 1024 it may help?
And how other people machines handle that, cuz my card is gtx760?
Log
S14.postimg.org
When i try enter on cemetery i get crash "out of memory"
After investigation i found who fault it was
"OWR3 addon" textures r_pop folder. Not exactly one, but they amount. 6 folders cemetery works. 7 folders crash. On minimum video settings 12 folders crash.
GTX760
8gb ram.
i5-3570
I found what causes that.
"OWR3 addon" textures r_pop folder. Not exactly one, but they amount. 6 folders and cemetery works. 7 folders crash. On minimum video settings 12 crash.
Stalkers and mercs now must be in peace? For me they are enemys, what did i messed up? My gamedata don't have "game_relations.ltx"
P.S. Out of memory crash, on cemetary, still exist :(
Place converters in to "patch" folder and then just copy folder... somwhere, i did it on desktop, and unpack.
What need to open those patch files?
Beretta, and sig220 models have holes, when aim.
Limansk
When try to load saved game:
S9.postimg.org
If implement guides then they services must cost a lot. In my opinion there are no need for guides. What is the point then? One klick and ur where u need. Also i don't like in open world games quick travels too.
P.S. I would be glad to get fix for that -Arguments : Out of memory.
When try go to "cemetery" from "army warehouse"
8gb ram.
Play on "Enhanced full dynamic light DX9"
Expression : fatal error
Function : out_of_memory_handler
File : xrDebugNew.cpp
Line : 428
Description : <no expression>
Arguments : Out of memory. Memory request: 255298 K
stack trace:
0023:0056717F xrCore.dll, xrDebug::fatal()
0023:7125DAB8 MSVCR120.dll, fcloseall()
0023:00567CA6 xrCore.dll, xrMemory::mem_alloc()
0023:003F2418 xrCDB.dll, ISpatial_DB::verify()
0023:003F1901 xrCDB.dll, ISpatial_DB::verify()
I can get there only trough "cemetery autosave" which game create before crash.
I can fix that icon my self, but i think i still need report about that.
That thing is: [medkit_script]:booster ;Do not use! Used in xr_wounded
Thanks, someone all ready replay.
But question about artefacts still actual.
1. I can't hear helicopter engine. Shooting, radio chat i hear.
2. Is there artefacts respawn? There was several blowouts and anomaly's still empty.
1. I can't hear helicopter engine. Shooting, radio chat i hear.
2. Is there artefacts respawn? There was several blowouts and anomaly's still empty.
why i can't hear helicopter at all? Hear only shooting.
Colt 1911 suppressor stay a bit wrong.
MgSolidus
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