Description

Displaying units like in Clear Sky, squads on the pda map. Included in the game settings. Authors - av661194, turoff82

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Displaying units like in Clear Sky v2 [1.4.22]
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Comanche_Prime
Comanche_Prime - - 1,926 comments

Awesome! Still waiting for faction war convert mod from CS

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MillionDollarMerc
MillionDollarMerc - - 104 comments

You mean warfare?
Closest thing we got :I

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FΔUST
FΔUST - - 121 comments

******* amazing; I've been waiting for something like this. I assume you're prevented from rendering Friendly/Neutral or Hostile on other maps in the PDA due to A-Life restrictions or something of the sort, but this is massively helpful regardless. When I work 70hr in 7 days then have a week off to return to the Zone, it gets tough to remember where all my allies' checkpoints are ;)

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HunterKiller1
HunterKiller1 - - 393 comments

Oh yes, got to have it. :)

Do I need to start a new game to get it to change over?

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Aktuarus Author
Aktuarus - - 258 comments

I do not know for sure. Try to make a backup of the files and check. I think the new game is not necessary.

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son714
son714 - - 355 comments

This is awesome! Thank you :)

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Tigerlover4
Tigerlover4 - - 154 comments

I get this error, when I try unpack it: Dropbox.com units.txt?dl=0

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Aktuarus Author
Aktuarus - - 258 comments

No one has complained. I cant help anything, I'm sorry

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Anna_Maniac
Anna_Maniac - - 319 comments

Use 7zip, not some other **** zip software.

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Guest
Guest - - 688,627 comments

Have to use 7zip to extract. Nothing else will work.

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pamelamegazjawisko
pamelamegazjawisko - - 256 comments

Hey, i don't think that it's compatible with 1.4.15, there is a conflict with fast travel feature, check in WinMerge.

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Aktuarus Author
Aktuarus - - 258 comments

Fixed

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Jose_Mengelez
Jose_Mengelez - - 38 comments

"ADAPTATION TO OTHER MOD - IS REQUIRED."

which mods?

I'm using dynamic hud, OWRm outfits addon and Dr X's addons and I dont see any map spots on the pda.

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Aktuarus Author
Aktuarus - - 258 comments

You did it? I have everything working...

Saved the ability to optionally enable/disable the display of units on the global map (in the "Options/Game" and enable/disable the "Show the health of enemies").

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Mihzvol
Mihzvol - - 213 comments

The new version of the mod has a broken file, the "sim_squad_scripted.script" file, with it, you can't see the squad commanders, thus, you can't see anyone in the map, just removing it seems to fix the issue

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Aktuarus Author
Aktuarus - - 258 comments

The author says that this can be, if you is not the same version. At our ap-pro do not complain.

Try to put this mod is now on 1.4.16. Do not forget to include in the game settings.

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Jose_Mengelez
Jose_Mengelez - - 38 comments

is compatible with dynamic hud?

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Aktuarus Author
Aktuarus - - 258 comments

He has no conflict should work with all mods

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Russkoff
Russkoff - - 65 comments

Could you attach this feature to something else than "Show enemy health" ? It would be great ! Like Dynamic News maybe ? Because, it kinda breaks immersion when i see the health bar of the enemy, every time i shoot him.

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Aktuarus Author
Aktuarus - - 258 comments

I'm not the author of this mod. He decided to do so. In your all to see, including the mutants on the map is the norm?

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Russkoff
Russkoff - - 65 comments

Not really... It kinda breaks the surprise of meeting a bloodsucker in the middle of the night, and be scared for your life. :D

For me, The most important thing in this mod, is that i'm able to see my faction squads on the map so i can send orders to them. (Warfare mod)

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Aktuarus Author
Aktuarus - - 258 comments

Was the old version of the mod, it saw only allies and neutrals, but it is outdated ... This continues to be updated, I had to add it.

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Freeman-BR
Freeman-BR - - 119 comments

How can i disable enemy/neutral or mutants?

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Aktuarus Author
Aktuarus - - 258 comments

I think somehow it is possible, but I do not understand this, I'm sorry. I am not the author of this mod. In the old version could be seen only allies and neutrals.

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments

In the 1.4.16 release I have managed to hide the enemy/mutants dots. I haven't used the latest release, so I can share the edited xml files for the old version, but they need a merge with the new files.

Mediafire.com

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Guest
Guest - - 688,627 comments

is it compatible with latest STCoP?

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Aktuarus Author
Aktuarus - - 258 comments

It should work with all mods. Where are the weapons and where the map?
They have no common file

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MgSolidus
MgSolidus - - 34 comments

Group leaders isn't turning green, while rest members are green but only on radar(leaders still yellow on radars too). And on map squad stay yellow too.


Try redownload mod and now getting stable crash when try load saved game. When mod remove saves works.

! [SCRIPT ERROR]: ... of chernobyl\gamedata\scripts\sim_squad_scripted.script:473: attempt to call global 'alife_object' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\sim_squad_scripted.script:473: attempt to call global 'alife_object' (a nil value)

stack trace:

0023:0056717C xrCore.dll, xrDebug::fatal()
0023:064F657F xrGame.dll, CDialogHolder::IgnorePause()

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MgSolidus
MgSolidus - - 34 comments

Yea sure new patch is out.

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jike55
jike55 - - 37 comments

i found a bug with the addon
some of the Hostile NPC's show friendly

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Aktuarus Author
Aktuarus - - 258 comments

I, unfortunately, not the author of mod. I can not help... sorry.

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MgSolidus
MgSolidus - - 34 comments

This time Alundaio him self updated this. Then why not make it as official addon included in game option?

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Aktuarus Author
Aktuarus - - 258 comments

I doubt that he will add. He's a little ... unfair ... You see everything on the map, even the mutants

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stalker100
stalker100 - - 96 comments

Thank you :)

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments

If someone want to hide the pointers for hostile and mutants, you have to comment the content of the tags

<alife_presentation_squad_enemy_1>

and

<alife_presentation_squad_monster_1>

from both map_spots.xml and map_spots_16.xml

Warning: in each file the tags appear two times.

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kanashimih
kanashimih - - 319 comments

thanks mate!

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments

I think I've found the way to separate the addon from the "show enemy health" option - in this way the addon is always enabled. I have to do some tests, then I'll link the edited files here (this and the no hostiles and mutants spots).

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments

Here's the zip with the modified files:
Mediafire.com

Changes:
- Display friendly and neutral only (both in PDA and minimap)
- No need to enable "Show Enemy Health" in Game Options.

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pamelamegazjawisko
pamelamegazjawisko - - 256 comments

Thanks, exactly the way I like!
One question though - it display only online squads(like was before), or all of them(included on other levels)?

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Guest
Guest - - 688,627 comments

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rozh99
rozh99 - - 31 comments

I can't use the fast travel option for some reason after installing this, any help on how to solve it or at the very least how to uninstall it?

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Aktuarus Author
Aktuarus - - 258 comments

The author was not able to fix the problem. In general, a stalker - about the travel game, not fast travel....

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trowe93
trowe93 - - 18 comments

Possible Bug:
Tags for humans/zombies are showing up in English (Ecologist, Mercenary, Zombified, Loner), but mutant tags show up in Russian. Also, Clear Sky never specified what kind of Mutants were in a pack, it just said "Mutants". Not sure if that's intended.

Other than that, does "Show Enemy Health" also perform it's original function? I'd like to have the squads show up, but I don't want to see the health of individual enemies.

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DrMircow
DrMircow - - 6 comments

I've been fiddling with other mods, on and off, but I still cannot get this one to work. I can't get the PDA to display the units on the map. I have "Show Enemy Health" on, but still nothing is happening.

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OliverMendes
OliverMendes - - 16 comments

I personally don't like having to enable Show Enemy Health for this to work so I came up with a really simpe fix.
Using a text editor (I prefere Notepad++) open gamedata/scripts/sim_squad_scripted.script and change

"enable_show_enemy_health",1,false) == true)
to
"enable_show_enemy_health",1,false) == false)

There are two lines pretty close to eachother with this value that you'll need to change.
Now the fact that Enemy Health is -disabled- is what causes the PDA markers to work!

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kanashimih
kanashimih - - 319 comments

thanks mate!

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oliverryder12
oliverryder12 - - 113 comments

Can it be used in call of misery?

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Aktuarus Author
Aktuarus - - 258 comments

I have not tried, you can try.

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wet_vasily
wet_vasily - - 64 comments

Doesnt work.It just , doesnt work.They dont appear.But he didnt overwrite anything , installed normally.And i turned on and then off again the show enemy health.

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donegoofed
donegoofed - - 12 comments

How can i make the version that doesn't need "Show enemy health" checked to show hostile squads?

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