Hmm, I don't like talking about myself. I am the code monkey for Deathmatch Quaked : Source - this is an improved Deathmatch Classic / Quake World mod for the source engine. Previously I have created the FierceBot for DMC - a bit ahead of its time (at least with regards to CPU requirements) but hey, learning makes us better. I am also the current coder for DMQ (Deathmatch Quaked - improved DMC for GoldSrc). Back in the real world, I am a software development consultant specialising in C# and the .NET framework. I first started coding nearly 20 years ago with a "Hello World".

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Getting there...

Getting there...

Deathmatch Quaked : Source 11 comments

We've got loads done in the last month. Read on for information about weapons, movement and how you can help.

First Update

First Update

Deathmatch Quaked : Source

Well, we have been working on DMQ:Source for a couple of weeks now so I thought it was time for a little update. Read on for information about physics...