Hmm, I don't like talking about myself. I am the code monkey for Deathmatch Quaked : Source - this is an improved Deathmatch Classic / Quake World mod for the source engine. Previously I have created the FierceBot for DMC - a bit ahead of its time (at least with regards to CPU requirements) but hey, learning makes us better. I am also the current coder for DMQ (Deathmatch Quaked - improved DMC for GoldSrc). Back in the real world, I am a software development consultant specialising in C# and the .NET framework. I first started coding nearly 20 years ago with a "Hello World".
We've got loads done in the last month. Read on for information about weapons, movement and how you can help.
getting there...
Well, we have been working on DMQ:Source for a couple of weeks now so I thought it was time for a little update. Read on for information about physics...
first update
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