RTS (C&C Generals C&C Generals::ZeroHour) // GTA::San Andreas // Car Race gaming (Need for Speed series) // enthousiast

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media ZeroHour::Shockwave a closer view (view original)
ZeroHour::Shockwave a closer view
embed
share
view previous next
 
Post comment Comments
Metalloid
Metalloid Dec 25 2011, 12:32pm says:

As you can see, I eventually created 5 Nuke-silos, so that I could be sure that the enemy would *not* be able to create and use his skud-missiles. In a previous game, it was also difficult as a usa general to defeat the chinese. I never had enough resources to fight.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

As you can see, I've taken a nice dip in Shockwave, the best mod presented I've seen so far.
You'll see some nice sequences, where I've performed multiple attacks on the pesky gla, who, even when massive power is used on them, still survives, due to their distributed resistance network. In *medium* mode, they were already a challenge to defeat for this Shockwave apprentice. That also proves my intital feelings that there will be many hours that can be spend, playing this elegant expansion pack.
The Nuke General needed a good air-presence to swat that enemy...

Image Details
Type
Demonstration
Date
Dec 24th, 2011
Views
84 (1 today)
Size
1280×960
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only