RTS (C&C Generals C&C Generals::ZeroHour) // GTA::San Andreas // Car Race gaming (Need for Speed series) // enthousiast

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RSS feed Report content ZeroHour::Shockwave a closer view (view original)
ZeroHour::Shockwave a closer view
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Metalloid Author
Metalloid

As you can see, I eventually created 5 Nuke-silos, so that I could be sure that the enemy would *not* be able to create and use his skud-missiles. In a previous game, it was also difficult as a usa general to defeat the chinese. I never had enough resources to fight.

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Description

As you can see, I've taken a nice dip in Shockwave, the best mod presented I've seen so far.
You'll see some nice sequences, where I've performed multiple attacks on the pesky gla, who, even when massive power is used on them, still survives, due to their distributed resistance network. In *medium* mode, they were already a challenge to defeat for this Shockwave apprentice. That also proves my intital feelings that there will be many hours that can be spend, playing this elegant expansion pack.
The Nuke General needed a good air-presence to swat that enemy...

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