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mechgt5
mechgt5 May 24 2015, 10:58am replied:

Yep, still op asf lol

+1 vote   download: Zero Hour HCW
mechgt5
mechgt5 May 24 2015, 10:57am replied:

Don't question it. It's a TOTAL conversion.

+1 vote   download: Zero Hour HCW
mechgt5
mechgt5 May 24 2015, 10:57am replied:

Everything SSP ever made for the original Halogen mod, belongs to Microsoft. As does this mod.

+1 vote   download: Zero Hour HCW
mechgt5
mechgt5 Apr 17 2015, 3:08am says:

I'm no longer supporting this or any other mods.... Wait for the news to be approved..

+1 vote   mod: Zero Hour : Human-Covenant War
mechgt5
mechgt5 Feb 8 2014, 2:43pm replied:

I use Editplus. It's amazing

+1 vote   mod: Homefront
mechgt5
mechgt5 Dec 26 2013, 1:51pm replied:

you can run a computer w/o a case xD. I have a testbed that is on a book, and the video card is held up by tape. It works in a pinch.

+1 vote   mod: Homefront
mechgt5
mechgt5 May 7 2013, 3:01am says:

Trying to get a new missile system working for the Vulture... Think the multi missiles from Battle: LA. It's not wanting to work :/

+1 vote   media: HCW Gameplay Video 1
mechgt5
mechgt5 May 6 2013, 2:21am replied:

PRIVATE Beta.. as in no one else but me. She betrayed me, she started to leak it.

+1 vote   media: HCW Gameplay Video 1
mechgt5
mechgt5 May 6 2013, 12:49am replied:

waaaaay too risky right now... I released a beta a couple of weeks ago, and the person betrayed me. She uploaded a torrent.. luckily I stopped it.. needless to say, no more demoes

+1 vote   media: HCW Gameplay Video 1
mechgt5
mechgt5 May 1 2013, 1:48pm replied:

download the .60 beta from the download section, then find the .70 from the news section.. read the instructions and it will be better

+1 vote   download: Zero Hour : Human-Covenant War Beta V 0.60
mechgt5
mechgt5 May 1 2013, 1:32pm replied:

lol, i play more than just generals XD

+1 vote   media: HCW Gameplay Video 1
mechgt5
mechgt5 May 1 2013, 1:32pm replied:

Covie is about 50% finished, UNSC about 70%

+1 vote   media: HCW Gameplay Video 1
mechgt5
mechgt5 Apr 30 2013, 3:08pm replied:

3ds max isnt free. and to be able to use the scripts and plugins i use for other games, i need the full version... I use Gmax/RenX for most of the stuff in ZH. but more complex animations are best done in 3dsmax

+1 vote   news: Im back b*t*ches
mechgt5
mechgt5 Apr 30 2013, 3:06pm replied:

ahhhh... no. the gtx690 IS better in some games, but the difference isn't THAT big.. And as for the physx thing, a lot of new games support it.

+1 vote   news: Im back b*t*ches
mechgt5
mechgt5 Apr 30 2013, 12:47am replied:

what? The Titans were FREE

+1 vote   news: Im back b*t*ches
mechgt5
mechgt5 Apr 29 2013, 5:40pm replied:

Why, yes. I do XD. And WHOLESALE from Nvidia (commercial business discount)..... And I dont have $400 to renew my 3ds max 2012 license, so im in the same boat i was before.. Just this time i have a really fast computer XD

+1 vote   news: Im back b*t*ches
mechgt5
mechgt5 Apr 29 2013, 3:56pm says:

and i already had everything else, no job atm...no money.

+1 vote   news: Im back b*t*ches
mechgt5
mechgt5 Apr 29 2013, 3:55pm says:

haha, the cards were overstock that couldnt be ran with hardware available. (my dads company bought them wholesale for $360 each, and couldnt return them) so i got them for free lol... i had a gtx 460 1gb first..

+1 vote   news: Im back b*t*ches
mechgt5
mechgt5 Apr 29 2013, 2:17am says:

As for a solution for the low res skyboxes (that is what homeworld uses for backgrounds right?) could you just make a collage of different textures and make the final compilation of the images the target resolution? Understand? B/c I just confused myself....

+1 vote   media: Nebula
mechgt5
mechgt5 Apr 12 2013, 2:17am replied:

I used to work with Taxi on Evolutions, but left b/c I was never contacted for any work. Anyway, I'm working on getting my mod tools back up and running. 3dsmax 2012 isnt working anymore, half of my stuff wont run on W7 64bit.. its frustrating, plus im trying to go to college

+1 vote   mod: Zero Hour : Human-Covenant War
mechgt5
mechgt5 Apr 8 2013, 11:08pm replied:

^ And b/c of comments and messages like these, this mod will likely never be finished.

+2 votes   mod: Zero Hour : Human-Covenant War
mechgt5
mechgt5 Mar 30 2013, 4:02am replied:

Sorry, but no. Unless you just copy your entire ZH directory and install this over the copy. No chance of making it stand-alone, its impossible.

+2 votes   media: New UNSC Light War-factory Model CUSTOM BY ME!
mechgt5
mechgt5 Mar 3 2013, 7:50pm says:

how did you get that model?? That is a Halogen "Pterodactyl" model!

+1 vote   media: Signal D12
mechgt5
mechgt5 Mar 3 2013, 12:18pm says:

Hey guys! I got a new computer, but this time, I did lose EVERYTHING with no hope of recovering it... So sorry to say it... but this isn't going anywhere soon.

+1 vote   mod: Zero Hour : Human-Covenant War
mechgt5
mechgt5 Feb 25 2013, 8:23am says:

vertex coloring? ewwww.....

wait, that means no uvmapped textures? on the skybox dome at least?

+1 vote   media: Skyboxes
mechgt5
mechgt5 Feb 18 2013, 12:03am says:

zh engine handles high poly models fine... its the shadows it has the problems with...

+1 vote   media: 迷彩
mechgt5
mechgt5 Feb 12 2013, 2:28am replied:

well, i wouldnt say this mod is dead just yet... i really still just need a good animator/ modeller... and my 3ds max 2012... that i paid $500 for :/

+1 vote   mod: Zero Hour : Human-Covenant War
mechgt5
mechgt5 Feb 10 2013, 12:17pm says:

:i always use them in conjuction with gun platforms

+1 vote   media: Probe
mechgt5
mechgt5 Feb 8 2013, 3:42am says:

they said no... so... dead now :/

no, not dead... dormant

+1 vote   news: This is it
mechgt5
mechgt5 Feb 2 2013, 10:26am says:

that looks like my original scorpion texture... it even has the fake darkened spot for the turret.. whats going on here? i mean, it even has my crappy sharpen/brighten modifications!!

+1 vote   media: UNSC M808B Main Battle Tank
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