There was some text here. I removed it though.
Times are getting hard, so save any letters you have left.
like it? I LOVE it!
does doom3 do rotational drag? if nothing else that could be a decent hack
Looking really nice, probably a good thing you decided to go for a PBR rendering pipeline, most modern tools are built for it and the results are very nice.
What physics engine are you using?
Your creative vision is just astounding, no matter how this eventually turns out, it will now doubt be impressive!
the inhalation sounds a bit brutal but it may just be here
I imagine a significant amount of people who will want to play this own the game on steam, not a minority of them, most likely the majority.
Oh boy oh boy!
This is really crazy!
It would be nice to be able to manipulate the camera facing like we are in hammer, this is very useful when aligning oranic textures to the view direction.
Looking forward to this!
Great! It works really well, I especially like that I can convert it into entities!
Is there a tutorial or something like it for the Paths Tool? It would be a really useful tool if I had any idea how to use it, in hammer or jackhammer, I just click with it and nothing at all happens.
Compliments on G String! I just went through the original for the second time and it's fantastic, such an imaginative setting!
Ah! Karhu 8,8!
remember to alt+right click your textures!
There is practically nothing I'd like more than a white america.
I find a major problem when making cliffs or similar for half life is you usually have to make the brushes eventually line up with a sky brush, it makes it very hard to make the terrain remain interresting, but moving the vertices of the terrain further out or in, further up or down, can hide this somewhat.
Hello Phil! I don't know why I haven't contacted you, I am the leader of the small Cthulhu 1 redux that's being made over at www.half-lifecreations.com I hope the second one turns out great!
Damn processing, I so want to see this!
So what's the deal with their sight? Not this or the other one has eyes, do they use some other way of seeing?
So the deal with christmas is eating turkey?
Turkey is awful.
We eat a whole goddamn pig along with sausages, meatballs, pickled herring, graved salmon and beetroot salad. Kinda looking forward to the next one actually.
Hey man, why don't you relax, man. No-one asked for bad vibes!
Very good read, can't really explain how miffed I am that I will be away from the release day and five days onward... Oh well, travel is fun too.
Fantastic as usual! I think it's important you change as much of the default source content you can, sounds and such, simply to remove the feeling it's still in Half-Life 2
All this disturbing violence paired up with the theme of rabbits and other animals... Are you making a Watership Down simulator?
Suits the room though, seeing as there are pipes showing through the wall. It's still a very strange room I have to say.
If you kick someone who's low on stamina, will they fall over? that would own
There are many source-dev-like textures made for half-life as well. For instance some were made for Nightwatch and are included in the popular nightwatch wad, they don't look like these though.