There was some text here. I removed it though. Times are getting hard, so save any letters you have left.

Comment History  (0 - 30 of 287)
meazum Jan 30 2015, 11:59am says:

It would be nice to be able to manipulate the camera facing like we are in hammer, this is very useful when aligning oranic textures to the view direction.

+1 vote   article: Jackhammer 1.1: new cross-platform level editor continues to evolve!
meazum Jan 28 2015, 8:10pm says:

Looking forward to this!

+2 votes   media: New decal rendition
meazum Jan 28 2015, 8:09pm replied:

Great! It works really well, I especially like that I can convert it into entities!

+1 vote   article: Jackhammer 1.1: new cross-platform level editor continues to evolve!
meazum Jan 27 2015, 6:48pm says:

Is there a tutorial or something like it for the Paths Tool? It would be a really useful tool if I had any idea how to use it, in hammer or jackhammer, I just click with it and nothing at all happens.

+1 vote   article: Jackhammer 1.1: new cross-platform level editor continues to evolve!
meazum Jul 23 2014, 2:00pm says:

Compliments on G String! I just went through the original for the second time and it's fantastic, such an imaginative setting!

+3 votes   member: Eyaura
meazum Oct 6 2012, 10:19pm replied:

Ah! Karhu 8,8!

+1 vote   article: October media update #1
meazum Sep 12 2012, 6:34pm says:

remember to alt+right click your textures!

+1 vote   media: September Update
meazum Jul 8 2012, 6:06pm says:

There is practically nothing I'd like more than a white america.

+2 votes   group: Conservatives of Mod DB
meazum Jun 29 2012, 6:30pm says:

I find a major problem when making cliffs or similar for half life is you usually have to make the brushes eventually line up with a sky brush, it makes it very hard to make the terrain remain interresting, but moving the vertices of the terrain further out or in, further up or down, can hide this somewhat.

+1 vote   media: It's not the destination...
meazum Jun 12 2012, 7:45pm says:

Hello Phil! I don't know why I haven't contacted you, I am the leader of the small Cthulhu 1 redux that's being made over at I hope the second one turns out great!

+2 votes   member: PhilG
meazum May 22 2012, 5:13am says:

Damn processing, I so want to see this!

+1 vote   media: Heroes & Generals - Beta Videolog 1
meazum Mar 12 2012, 6:15am says:

So what's the deal with their sight? Not this or the other one has eyes, do they use some other way of seeing?

+1 vote   media: Marauder Head 6
meazum Mar 10 2012, 9:07am says:

goodass stuff

+2 votes   media: Industrious
meazum Mar 10 2012, 8:53am says:

So the deal with christmas is eating turkey?
Turkey is awful.
We eat a whole goddamn pig along with sausages, meatballs, pickled herring, graved salmon and beetroot salad. Kinda looking forward to the next one actually.

+1 vote   article: Xmas vs. Christmas... really.
meazum Mar 10 2012, 8:26am replied:

Hey man, why don't you relax, man. No-one asked for bad vibes!

+2 votes   member: ÐiamonÐ
meazum Mar 10 2012, 8:23am says:


+2 votes   member: ÐiamonÐ
meazum Feb 18 2012, 11:13pm says:

Very good read, can't really explain how miffed I am that I will be away from the release day and five days onward... Oh well, travel is fun too.

+25 votes   article: Cry of Fear Spotlight
meazum Feb 12 2012, 10:38pm says:

Fantastic as usual! I think it's important you change as much of the default source content you can, sounds and such, simply to remove the feeling it's still in Half-Life 2

+14 votes   media: Zeitgeist - The Story of an Age that never was.
meazum Jan 23 2012, 7:21am says:

All this disturbing violence paired up with the theme of rabbits and other animals... Are you making a Watership Down simulator?

+9 votes   article: New Overgrowth a166 video devlog
meazum Jan 20 2012, 10:12am says:

Suits the room though, seeing as there are pipes showing through the wall. It's still a very strange room I have to say.

+2 votes   media: Safe And Sound
meazum Dec 13 2011, 1:43pm says:

If you kick someone who's low on stamina, will they fall over? that would own

+2 votes   media: Chivalry: Medieval Warfare Gameplay Trailer
meazum Dec 9 2011, 6:18am says:

There are many source-dev-like textures made for half-life as well. For instance some were made for Nightwatch and are included in the popular nightwatch wad, they don't look like these though.

+3 votes   media: Tops!
meazum Nov 29 2011, 8:05am replied:

I guess got found out, and my stalking days are over...

+2 votes   mod: Level With Me
meazum Nov 28 2011, 10:41am says:

Silly boy, it aint done, why tease us like this?

+2 votes   mod: Level With Me
meazum Nov 20 2011, 12:43pm says:

Booker T and the MGs! daaang son! Also, what entities apart from monster_hgrunt?

+1 vote   media: Particle Fusion Entity Test
meazum Nov 19 2011, 10:53am says:

Really neat, Weren't the surfaces more shiny in the original though?

+2 votes   media: Prison - after 4 months.
meazum Nov 11 2011, 7:14am says:

For some weird reason this reminds me of Redguard.

+1 vote   article: Art asset overview #2 + Camera improvements
meazum Sep 26 2011, 8:03am says:

I love this, I love the detail, I love the animations and I love your mashups, but even more than that I like Pure unmeddled-with New Order.

+1 vote   media: Some things
meazum Sep 13 2011, 7:10am replied:

It's something Gearbox added, and to be on the bandwagon, Gearbox stuff is Non-canon!

-1 votes   media: Particle Fusion's Zombies
meazum Sep 12 2011, 10:18am says:

Looks really nice, kinda busy with all the elements up at once, but still. It's really nice to see a HUD that's not excessively modern and minimal (AssCreed) or one that has unnecessary objects everywhere (loads of games) this just seems to cover what should be covered and does it nicely!

+4 votes   media: Fray Alpha Final HUD
meazum Jun 23 2011, 7:57pm says:

Aaaaah! A mad triangle man!

+9 votes   media: I see you
meazum Jun 1 2011, 1:40pm says:

Looks great! Will play it as soon as I can. It reminds me of Kula World (AKA Roll Away) which is nice!

+1 vote   article: Marble Runner is live on
meazum Mar 23 2011, 7:40am says:

Big fan of the armour and environment, I ahve been atempting some swampy maps before and it's pretty hard to get right!

+1 vote   media: The Gold level Magic Armor spell
meazum Jan 11 2011, 1:58am says:

Hard to sum this up in a single statement, but, cool I like updates, and a good heads up for us all I think.

+4 votes   article: New Year, Same Sandbag
meazum Jul 23 2010, 7:21am says:

THis messed me up first playthrough, but that was long ago so I just replayed, it's good you provided a fix!

+1 vote   download: zlab1 mini-fix
meazum Jul 13 2010, 3:47am says:

Awesome news, I love the mammoth video.

+3 votes   article: APB May Update!
meazum Jul 13 2010, 3:34am says:

make it hackable for extra news.

+2 votes   media: Galactopticon Media news terminal
meazum Mar 21 2010, 8:59am replied:

xgard, have oyu ever played any of the Rainbow Six games? This is quite clearly a lot more along the lines of those games than Steambirds. I am looking forward a real lot to this. And I can almost assure you it is not a ripoff of some flash-aeroplane-thing.

+1 vote   article: Frozen Synapse: calm before something...
meazum Oct 7 2009, 3:17am says:

If you can pull that update mentioned at the top off, you will be awesome. But I'm not entirely enthusiastic, that hammer up there looks too curvy to be practical, to curvy to even be medieval.

The inward leaning head and the chunky stick give it a bad feeling in my books.

+2 votes   article: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
meazum Sep 29 2009, 3:52am says:

Oh yes, finally an optimization patch. While I've been meaning to get a computer boost for a while I still don't have the cash, so this is very welcome right now as I can get right back in the game with it hopefully.

+2 votes   article: Age of Chivalry - Optimization and Bugfix Patch Released
meazum Sep 14 2009, 9:51am says:

Yes, I saw this at your website when at school today. Very exciting news! I just got Saint Lucia the last week and played it through, and now this sooner or later comes along too. It will be so great.

+1 vote   article: September 13th, 2009
meazum Sep 8 2009, 7:13am says:

I am intrigued to say the least.

+1 vote   article: Ask The Devs!
meazum Aug 9 2009, 9:21pm replied:

except perhaps in this case the texture looks exactly the same and has the exact same coordinates.

+1 vote   media: Vietcong Skin
meazum Apr 10 2009, 10:47am says:

Pro, is what it is.

+2 votes   article: Ragnarok Arena Remastered Beta 2 Released!
meazum Mar 15 2009, 2:14pm says:

yeah! Junction Punch made the soundtrack, and somebody's helped out.. uh...

+1 vote   media: Movie Poster
meazum Jan 25 2009, 6:55pm says:

Isn't this the other way around?

+1 vote   media: The Atelian Warlords
meazum Dec 20 2008, 7:51pm says:

EM OH DEE DEE BEE! Faster processing please!

+1 vote   media: Cry of Fear - Trailer
meazum Oct 23 2008, 4:32am says:

"New guy on fire sounds"


+1 vote   article: First Bugfix/Balance update is here!
meazum Oct 10 2008, 3:23am says:

Looks damn sci-fi and cool!

+1 vote   media: Raised walkway
meazum Oct 7 2008, 9:40am says:

Zom-beez, Soldiers from mah own armeh!

Looks like a Lot of good fun.

+1 vote   media: October Update
meazum Sep 16 2008, 8:06am says:


Well, not really.

+2 votes   download: P.U.R.E. RC1
meazum Sep 2 2008, 2:29am says:

Yeah this could definitely be something.

+1 vote   media: Detonate and Cybernetic Screenshots
meazum Aug 23 2008, 8:56am says:

aren't you the king of lightning!

+1 vote   media: And now the map branches off a bit
meazum Aug 21 2008, 3:30am says:

I can't honestly say I'm a fan of ESF as it to me, mostly appeared as lots of people with super powers teleporting every two seconds.

But the effects in this little preview actually are really great and accurate.

+1 vote   article: Earth's Special Forces :: Countdown - Day 2
meazum Jun 25 2008, 6:58am says:

Hi dude, did you get my answer?

+1 vote   member: Soliden
meazum Feb 19 2008, 2:31am says:

look'a prettah, niiiice!

+2 votes   media: New Fence and Jungle
meazum Feb 11 2008, 11:33am says:

Hmm, looks quite promising! Although I hope you will to some degree continue on the old favorite IG: The Oppresion.

+2 votes   article: Iron Grip: Warlord Screenshots
meazum Jan 6 2008, 3:06pm says:

It's so pretty, and simple in the design. I hope WhiteDwarf doesn't **** it up. Well he won't..

+1 vote   media: Whitedwarft TY-9 Interceptor
meazum Dec 24 2007, 9:27pm says:

very nice yesssss very nice hehehe..

+1 vote   media: Insanity
meazum Dec 19 2007, 11:40am says:

Why did you use this very old iron grip for the trailer?

+1 vote   media: Iron Grip Sneak Peak
meazum Dec 19 2007, 11:34am says:

Looks supernice! I hope for a release soon!

+1 vote   media: RECB map: Restricted area entrance
meazum Nov 14 2007, 11:41am says:

A sad thing is the lack of sound.

+1 vote   media: Iron Grip: The Oppression Trailer
meazum Jun 29 2007, 7:20pm says:

Guys, I just love this pack you whipped up here, It's all in all wonderfull, and also very usefull! Highl y customizable and all! Just pure love, many thanks!

+1 vote   download: Robert & Thomas Speed Texture Pack 2
meazum Jun 29 2007, 1:44pm says:

The fingers look a bit wrong even though the hand is really kickass, I think the problem is with the bones, or animations of the fingers, they look all too rounded an not as cornered as fingers should.

+1 vote   media: Colt 1911
meazum Jun 1 2007, 3:38am says:

This forest looks superkickass!

+2 votes   media: -
meazum May 22 2007, 6:26pm says:

I suppose this has been asked to you four gazillion times allready, But has work on Rogue Threat stopped? I mean, It would be a shame since you made such an awful lot of concepts, models, and maps.

I hear some people are willing to contribute with voice acting, and as of what I heard that was all you guys needed.

+1 vote   member: Kolezan
meazum Sep 1 2007, 7:49pm says:

They need to have more of the RA1 feel, this feels too rustic and medieval/magical

0 votes   media: First impressions
meazum Apr 24 2007, 2:40pm says:

You should use 32 bit colours for screenshots Rum =P

+1 vote   media: -
meazum Feb 24 2007, 6:31am says:

The good old supercrappy battledroids! I remember using several droid factories to make this kind of buggers run down entire bases, damn that was good ****.

+1 vote   media: New Droids
meazum Feb 22 2007, 10:49am says:

This IS an eye ******. Damned awesome normalmapping/bumpmapping/other whatever, It really looks like a jacket

+1 vote   media: Cowboy with Sniper gun
meazum May 17 2007, 9:05pm says:

I dont care a bit! It might be the HL2 textures. So what? they might be taken from the same IRL refference? Who knows? Really... If you look at how much else those guys have in their mod I wouldn't hate them for taking one damned texture anyway.

+1 vote   media: Playing with the bots in DACDust ...
meazum Feb 4 2007, 11:31am says:

Man, that gun looks so freakin' dangerous, I know its just a flaregun but still...

+1 vote   media: corridor and fire
meazum Feb 3 2007, 5:37am says:

Yeah dammit! I remember those from GC, they rocked so totally hard!

+1 vote   media: Sentinel Shuttle WIP
meazum Feb 1 2007, 8:07am says:

Nice, But I liked the graphical style of KKND better... KKND 2 seemed much more cartoony, but of course, it also had a new cool team!

+2 votes   media: Krossfire
meazum Jan 31 2007, 3:39am says:

That's some pretty cool **** =P

+1 vote   media: KKnD2
meazum Dec 19 2006, 3:59pm says:

yeaaah! Mister T!

+1 vote   media: brf_news_screen24
meazum Dec 19 2006, 3:22pm says:

This is sooooo awesome!

+1 vote   media: Basic + Vehicle Hud
meazum Dec 18 2006, 3:40pm says:

Still looks teh zmexy!

+1 vote   media: Urban Render 4
meazum Dec 12 2006, 5:09pm says:

Look at her shoulder! She is double jointed!

+1 vote   media: Playermodel Animation 4
meazum Dec 12 2006, 10:47am says:

The cloff texture seems to have some Tiling problems.. But otherwsie, looks like a fun map!

+1 vote   media: Shot #6
meazum Dec 8 2006, 5:58pm says:

Looks totally awesome! in BF Vietnam you would have a string straight onto the roof of the vehicle you were carrying, this looks soo much better.

+1 vote   media: CH-47 Chinook
meazum Dec 3 2006, 11:31am says:

That's just too great =D

+1 vote   media: brf_news_screen10
meazum Nov 18 2006, 10:14am says:

Very nice shot there IA, It looks so safe to be behind those shields. But still you feel that sometimes they'll go though.

+1 vote   media: ICP 2.0.c screenshot
meazum Nov 14 2006, 3:34pm says:

Looks kind of neat, though it would look neater(?) if you tilted the propeller a bit to the left or right.

+1 vote   media: There's a problem with the air supply
meazum Nov 9 2006, 1:46pm says:

Judging from that building you use a much nicer renderer than the one Blizzard used =P

+1 vote   media: here come the zealots.
meazum Jul 28 2006, 8:45pm says:

This mod/game looks really cool, huge cohones on it!

+1 vote   media: Hide against white walls
meazum Jul 28 2006, 8:41pm says:

Only the Walrus has a real teture at the moment, If you Don't class the asteroids as important..

+1 vote   media: Infinity49
meazum Aug 1 2006, 3:36pm says:

Looks like the celshader mod! but better!

This one gets my download.

+1 vote   media: A Wierd Guy in the Bathroom...
meazum Jul 24 2006, 9:00pm says:

That stuff was pure gruesome.. But the effect looks nice..

+1 vote   media: Agent Blue
meazum Jan 13 2007, 9:38pm says:

shootme is a man of the shadows..

+1 vote   media: RECB_Divided
meazum Apr 20 2006, 5:30am says:

This makes me feel sorry for those guys...

Gruesome, And surely loads of screams in it too.

+3 votes   media: Firebomb Aftermath
meazum Mar 22 2006, 1:55pm says:

Yay! Igloo's!

+1 vote   media: Refugee Habitat
meazum Mar 19 2006, 12:54pm says:

Kind of reminds me of an Idea, I had! To make a Metroid Prime Mod for Doom III! Looks very good!

+1 vote   media: Facing Hell Preview Shot 18
meazum Mar 19 2006, 12:56pm says:

Makes you wonder why there wasn't any water in Doom III!

+1 vote   media: Facing Hell Preview Shot 22
meazum Feb 24 2006, 8:10am says:

WEWT E ! The metal net teture on the top bar looks WERD!

+2 votes   media: Dead Train 2
meazum Feb 23 2006, 3:15pm says:

Oh yes... Sun Stick could be usefull out there!

+1 vote   media: Rion Abbott
meazum Feb 23 2006, 3:14pm says:

Coded and fixed allready? You spoke of it in "now" form!

+1 vote   media: Combine Singularity Cannon
meazum Feb 23 2006, 3:00pm says:

the shape around the backlegs looks wrong! And the eyes stick out too far! The eyelids should go out a bit more and they eyes , In a bit!

+2 votes   media: Xenoform- Houndeye
meazum Feb 23 2006, 2:55pm says:

The texture on the "leet kombien dood" Gets repetitive and boring.. But It looks really cool!

+1 vote   media: WIP
meazum Feb 23 2006, 2:42pm says:

DO you recieve energy from dead troopers?

+1 vote   media: Another assault
meazum Feb 17 2006, 9:54am says:

very exciting! , So this is what the graphics really look like? I mean on objects not only planets.

+1 vote   media: Infinity25
meazum Feb 16 2006, 7:40pm says:

wee!! Nice ****!!

+1 vote   media: UTF Scout Wallpaper
meazum Feb 4 2006, 9:36am says:

You better get all of them old communityguys with you and go back tp the valandil forums!!!

+1 vote   member: Trowa12BOT
meazum Mar 5 2006, 7:24am says:

I just thought of one thing, This is totally without particles.. How are you supposed to handle all lasers and such?

+2 votes   media: Infinity28
meazum Feb 26 2006, 7:59am says:

A burning tofu? Sorry I'm not that intp RE but this mods is just adorable!

+2 votes   media: RECB Police Squad!
meazum Jan 16 2007, 2:38am says:

Yay! It's the god damn Remora!

rawk ship!

+1 vote   media: ICP 2.1 screenshot
meazum Dec 22 2006, 5:52pm says:


+1 vote   media: Monster Bunny in model viewer
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