There was some text here. I removed it though. Times are getting hard, so save any letters you have left.

Comment History  (0 - 30 of 283)
meazum
meazum Jul 23 2014, 2:00pm says:

Compliments on G String! I just went through the original for the second time and it's fantastic, such an imaginative setting!

+3 votes   member: Eyaura
meazum
meazum Oct 6 2012, 10:19pm replied:

Ah! Karhu 8,8!

+1 vote   article: October media update #1
meazum
meazum Sep 12 2012, 6:34pm says:

remember to alt+right click your textures!

+1 vote   media: September Update
meazum
meazum Jul 8 2012, 6:06pm says:

There is practically nothing I'd like more than a white america.

+2 votes   group: Conservatives of Mod DB
meazum
meazum Jun 29 2012, 6:30pm says:

I find a major problem when making cliffs or similar for half life is you usually have to make the brushes eventually line up with a sky brush, it makes it very hard to make the terrain remain interresting, but moving the vertices of the terrain further out or in, further up or down, can hide this somewhat.

+1 vote   media: It's not the destination...
meazum
meazum Jun 12 2012, 7:45pm says:

Hello Phil! I don't know why I haven't contacted you, I am the leader of the small Cthulhu 1 redux that's being made over at www.half-lifecreations.com I hope the second one turns out great!

+2 votes   member: PhilG
meazum
meazum May 22 2012, 5:13am says:

Damn processing, I so want to see this!

+1 vote   media: Heroes & Generals - Beta Videolog 1
meazum
meazum Mar 12 2012, 6:15am says:

So what's the deal with their sight? Not this or the other one has eyes, do they use some other way of seeing?

+1 vote   media: Marauder Head 6
meazum
meazum Mar 10 2012, 9:07am says:

goodass stuff

+2 votes   media: Industrious
meazum
meazum Mar 10 2012, 8:53am says:

So the deal with christmas is eating turkey?
Turkey is awful.
We eat a whole goddamn pig along with sausages, meatballs, pickled herring, graved salmon and beetroot salad. Kinda looking forward to the next one actually.

+1 vote   article: Xmas vs. Christmas... really.
meazum
meazum Mar 10 2012, 8:26am replied:

Hey man, why don't you relax, man. No-one asked for bad vibes!

+2 votes   member: ÐiamonÐ
meazum
meazum Mar 10 2012, 8:23am says:

FRIENDS!! FOREVER!!

+2 votes   member: ÐiamonÐ
meazum
meazum Feb 18 2012, 11:13pm says:

Very good read, can't really explain how miffed I am that I will be away from the release day and five days onward... Oh well, travel is fun too.

+25 votes   article: Cry of Fear Spotlight
meazum
meazum Feb 12 2012, 10:38pm says:

Fantastic as usual! I think it's important you change as much of the default source content you can, sounds and such, simply to remove the feeling it's still in Half-Life 2

+14 votes   media: Zeitgeist - The Story of an Age that never was.
meazum
meazum Jan 23 2012, 7:21am says:

All this disturbing violence paired up with the theme of rabbits and other animals... Are you making a Watership Down simulator?

+9 votes   article: New Overgrowth a166 video devlog
meazum
meazum Jan 20 2012, 10:12am says:

Suits the room though, seeing as there are pipes showing through the wall. It's still a very strange room I have to say.

+2 votes   media: Safe And Sound
meazum
meazum Dec 13 2011, 1:43pm says:

If you kick someone who's low on stamina, will they fall over? that would own

+2 votes   media: Chivalry: Medieval Warfare Gameplay Trailer
meazum
meazum Dec 9 2011, 6:18am says:

There are many source-dev-like textures made for half-life as well. For instance some were made for Nightwatch and are included in the popular nightwatch wad, they don't look like these though.

+3 votes   media: Tops!
meazum
meazum Nov 29 2011, 8:05am replied:

I guess got found out, and my stalking days are over...

+2 votes   mod: Level With Me
meazum
meazum Nov 28 2011, 10:41am says:

Silly boy, it aint done, why tease us like this?

+2 votes   mod: Level With Me
meazum
meazum Nov 20 2011, 12:43pm says:

Booker T and the MGs! daaang son! Also, what entities apart from monster_hgrunt?

+1 vote   media: Particle Fusion Entity Test
meazum
meazum Nov 19 2011, 10:53am says:

Really neat, Weren't the surfaces more shiny in the original though?

+2 votes   media: Prison - after 4 months.
meazum
meazum Nov 11 2011, 7:14am says:

For some weird reason this reminds me of Redguard.

+1 vote   article: Art asset overview #2 + Camera improvements
meazum
meazum Sep 26 2011, 8:03am says:

I love this, I love the detail, I love the animations and I love your mashups, but even more than that I like Pure unmeddled-with New Order.

+1 vote   media: Some things
meazum
meazum Sep 13 2011, 7:10am replied:

It's something Gearbox added, and to be on the bandwagon, Gearbox stuff is Non-canon!

-1 votes   media: Particle Fusion's Zombies
meazum
meazum Sep 12 2011, 10:18am says:

Looks really nice, kinda busy with all the elements up at once, but still. It's really nice to see a HUD that's not excessively modern and minimal (AssCreed) or one that has unnecessary objects everywhere (loads of games) this just seems to cover what should be covered and does it nicely!

+4 votes   media: Fray Alpha Final HUD
meazum
meazum Sep 4 2011, 9:13pm says:

Wow that's a very nice trailer actually, made me want to replay it!

+1 vote   media: Paranoia - Heartbeat trailer
meazum
meazum Jul 22 2011, 1:59pm says:

Looks like my post disappeared from here? Anyway, are any of you guys from the Celestial Impact team? This looks fairly similar which is just great! If that's the case, then, Hej!

+1 vote   article: The level editor
meazum
meazum Jul 22 2011, 12:34pm says:

Reminds me of Celestial Impact, which is a great game, and a great thing to be reminded of!

+4 votes   game: Io
meazum
meazum Jul 7 2011, 12:02pm replied:

I would doubt it's going to stay in considering Jlea showed us medical packs in his inventory videos.

+1 vote   media: HUD In-Action Concept Animation
meazum
meazum Sep 19 2010, 8:19am says:

I love that he has like a standard blue cop jumpsuit actually. Too many little details would ruin that look.

+2 votes   media: Entire cop body: Hipoly, untextured
meazum
meazum Feb 23 2010, 6:39pm says:

Pixies, and our Campaignjunkie, I would never have thought it would work so well. I am going to love the third part, I am sure of it.

+1 vote   article: Radiator 1-3, Much Madness - Teaser
meazum
meazum Nov 19 2009, 5:36am says:

This is so going to rock!

+1 vote   article: Dystopia: November 09 Update - The Future is Orange.
meazum
meazum Oct 5 2009, 2:10am says:

Are you using some kind of texture here? THe surfaces don't look pure white but rather as if they were made from "something" Like an undesignated material that seems "Oh I guess that's about right" I really like it.

+1 vote   media: Radiator 1-3, Much Madness - Submarine Prototype
meazum
meazum May 10 2009, 6:41pm says:

That's a pretty bad Cyborg remix..

0 votes   article: SC Update Coming Soon! 4.0's Secret Bonus Feature Revealed!
meazum
meazum Dec 11 2008, 5:07pm says:

Will people always explode when hit by catapults?

I like to see them flying, like in the LOTR films, that's pretty cool.

+1 vote   article: Age of Chivalry Preview Thursday #6 - Devastation and Brutality
meazum
meazum Sep 9 2008, 3:06am says:

You're my only friend around here, snurf durf..

baww..

+2 votes   member: RedSlug
meazum
meazum Jun 30 2008, 7:37am says:

It states on the website that these are "Form over Function" guns, and are mostly given to high grade officers as a trophy, they are powerfull and inaccurate and look super awesome, the ultimate officer gun.

+1 vote   media: Are14 Heavy Pistol Render 2
meazum
meazum Jun 30 2008, 7:31am says:

I grew up on Total Annihilation and that camera tilt was kinda 1,5 degrees tilted, so this doesn't hurt me much, I think it's awesome with straight top down, to be honest.

+1 vote   media: ingame shot
meazum
meazum May 23 2008, 2:00pm says:

Well, hmm, he looks a bit protagonistic. So it actually could be the player, although you never see him in HoE, they maybe included him in this new version.

+1 vote   media: Who is this man?
meazum
meazum Feb 20 2006, 3:43pm says:

The shadowed mapping for the legs shouldnt be that soft.. I think it's easier to do this through normalmapping, but It looks a bit strange with those smudgy curves on the pants.. I would say you have high specularity/cubemap on the metal parts and some weak cubemapping at the boots!

+1 vote   media: Veteran Model
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