There was some text here. I removed it though.
Times are getting hard, so save any letters you have left.
It would be nice to be able to manipulate the camera facing like we are in hammer, this is very useful when aligning oranic textures to the view direction.
Looking forward to this!
Great! It works really well, I especially like that I can convert it into entities!
Is there a tutorial or something like it for the Paths Tool? It would be a really useful tool if I had any idea how to use it, in hammer or jackhammer, I just click with it and nothing at all happens.
Compliments on G String! I just went through the original for the second time and it's fantastic, such an imaginative setting!
Ah! Karhu 8,8!
remember to alt+right click your textures!
There is practically nothing I'd like more than a white america.
I find a major problem when making cliffs or similar for half life is you usually have to make the brushes eventually line up with a sky brush, it makes it very hard to make the terrain remain interresting, but moving the vertices of the terrain further out or in, further up or down, can hide this somewhat.
Hello Phil! I don't know why I haven't contacted you, I am the leader of the small Cthulhu 1 redux that's being made over at www.half-lifecreations.com I hope the second one turns out great!
Damn processing, I so want to see this!
So what's the deal with their sight? Not this or the other one has eyes, do they use some other way of seeing?
So the deal with christmas is eating turkey?
Turkey is awful.
We eat a whole goddamn pig along with sausages, meatballs, pickled herring, graved salmon and beetroot salad. Kinda looking forward to the next one actually.
Hey man, why don't you relax, man. No-one asked for bad vibes!
Very good read, can't really explain how miffed I am that I will be away from the release day and five days onward... Oh well, travel is fun too.
Fantastic as usual! I think it's important you change as much of the default source content you can, sounds and such, simply to remove the feeling it's still in Half-Life 2
All this disturbing violence paired up with the theme of rabbits and other animals... Are you making a Watership Down simulator?
Suits the room though, seeing as there are pipes showing through the wall. It's still a very strange room I have to say.
If you kick someone who's low on stamina, will they fall over? that would own
There are many source-dev-like textures made for half-life as well. For instance some were made for Nightwatch and are included in the popular nightwatch wad, they don't look like these though.
I guess got found out, and my stalking days are over...
Silly boy, it aint done, why tease us like this?
Booker T and the MGs! daaang son! Also, what entities apart from monster_hgrunt?
Really neat, Weren't the surfaces more shiny in the original though?
For some weird reason this reminds me of Redguard.
I love this, I love the detail, I love the animations and I love your mashups, but even more than that I like Pure unmeddled-with New Order.
It's something Gearbox added, and to be on the bandwagon, Gearbox stuff is Non-canon!
Looks really nice, kinda busy with all the elements up at once, but still. It's really nice to see a HUD that's not excessively modern and minimal (AssCreed) or one that has unnecessary objects everywhere (loads of games) this just seems to cover what should be covered and does it nicely!
Aaaaah! A mad triangle man!
Looks great! Will play it as soon as I can. It reminds me of Kula World (AKA Roll Away) which is nice!
Big fan of the armour and environment, I ahve been atempting some swampy maps before and it's pretty hard to get right!
Hard to sum this up in a single statement, but, cool I like updates, and a good heads up for us all I think.
THis messed me up first playthrough, but that was long ago so I just replayed, it's good you provided a fix!
Awesome news, I love the mammoth video.
make it hackable for extra news.
xgard, have oyu ever played any of the Rainbow Six games? This is quite clearly a lot more along the lines of those games than Steambirds. I am looking forward a real lot to this. And I can almost assure you it is not a ripoff of some flash-aeroplane-thing.
If you can pull that update mentioned at the top off, you will be awesome. But I'm not entirely enthusiastic, that hammer up there looks too curvy to be practical, to curvy to even be medieval.
The inward leaning head and the chunky stick give it a bad feeling in my books.
Oh yes, finally an optimization patch. While I've been meaning to get a computer boost for a while I still don't have the cash, so this is very welcome right now as I can get right back in the game with it hopefully.
Yes, I saw this at your website when at school today. Very exciting news! I just got Saint Lucia the last week and played it through, and now this sooner or later comes along too. It will be so great.
I am intrigued to say the least.
except perhaps in this case the texture looks exactly the same and has the exact same coordinates.
Pro, is what it is.
yeah! Junction Punch made the soundtrack, and somebody's helped out.. uh...
Isn't this the other way around?
EM OH DEE DEE BEE! Faster processing please!
"New guy on fire sounds"
Looks damn sci-fi and cool!
Zom-beez, Soldiers from mah own armeh!
Looks like a Lot of good fun.
Well, not really.
Yeah this could definitely be something.
aren't you the king of lightning!
I can't honestly say I'm a fan of ESF as it to me, mostly appeared as lots of people with super powers teleporting every two seconds.
But the effects in this little preview actually are really great and accurate.
Hi dude, did you get my answer?
look'a prettah, niiiice!
Hmm, looks quite promising! Although I hope you will to some degree continue on the old favorite IG: The Oppresion.
It's so pretty, and simple in the design. I hope WhiteDwarf doesn't **** it up. Well he won't..
very nice yesssss very nice hehehe..
Why did you use this very old iron grip for the trailer?
Looks supernice! I hope for a release soon!
A sad thing is the lack of sound.
Guys, I just love this pack you whipped up here, It's all in all wonderfull, and also very usefull! Highl y customizable and all! Just pure love, many thanks!
The fingers look a bit wrong even though the hand is really kickass, I think the problem is with the bones, or animations of the fingers, they look all too rounded an not as cornered as fingers should.
This forest looks superkickass!
I suppose this has been asked to you four gazillion times allready, But has work on Rogue Threat stopped? I mean, It would be a shame since you made such an awful lot of concepts, models, and maps.
I hear some people are willing to contribute with voice acting, and as of what I heard that was all you guys needed.
They need to have more of the RA1 feel, this feels too rustic and medieval/magical
You should use 32 bit colours for screenshots Rum =P
The good old supercrappy battledroids! I remember using several droid factories to make this kind of buggers run down entire bases, damn that was good ****.
This IS an eye ******. Damned awesome normalmapping/bumpmapping/other whatever, It really looks like a jacket
I dont care a bit! It might be the HL2 textures. So what? they might be taken from the same IRL refference? Who knows? Really... If you look at how much else those guys have in their mod I wouldn't hate them for taking one damned texture anyway.
Man, that gun looks so freakin' dangerous, I know its just a flaregun but still...
Yeah dammit! I remember those from GC, they rocked so totally hard!
Nice, But I liked the graphical style of KKND better... KKND 2 seemed much more cartoony, but of course, it also had a new cool team!
That's some pretty cool **** =P
yeaaah! Mister T!
This is sooooo awesome!
Still looks teh zmexy!
Look at her shoulder! She is double jointed!
The cloff texture seems to have some Tiling problems.. But otherwsie, looks like a fun map!
Looks totally awesome! in BF Vietnam you would have a string straight onto the roof of the vehicle you were carrying, this looks soo much better.
That's just too great =D
Very nice shot there IA, It looks so safe to be behind those shields. But still you feel that sometimes they'll go though.
Looks kind of neat, though it would look neater(?) if you tilted the propeller a bit to the left or right.
Judging from that building you use a much nicer renderer than the one Blizzard used =P
This mod/game looks really cool, huge cohones on it!
Only the Walrus has a real teture at the moment, If you Don't class the asteroids as important..
Looks like the celshader mod! but better!
This one gets my download.
That stuff was pure gruesome.. But the effect looks nice..
shootme is a man of the shadows..
This makes me feel sorry for those guys...
Gruesome, And surely loads of screams in it too.
Kind of reminds me of an Idea, I had! To make a Metroid Prime Mod for Doom III! Looks very good!
Makes you wonder why there wasn't any water in Doom III!
WEWT E ! The metal net teture on the top bar looks WERD!
Oh yes... Sun Stick could be usefull out there!
Coded and fixed allready? You spoke of it in "now" form!
the shape around the backlegs looks wrong! And the eyes stick out too far! The eyelids should go out a bit more and they eyes , In a bit!
The texture on the "leet kombien dood" Gets repetitive and boring.. But It looks really cool!
DO you recieve energy from dead troopers?
very exciting! , So this is what the graphics really look like? I mean on objects not only planets.
wee!! Nice ****!!
You better get all of them old communityguys with you and go back tp the valandil forums!!!
I just thought of one thing, This is totally without particles.. How are you supposed to handle all lasers and such?
A burning tofu? Sorry I'm not that intp RE but this mods is just adorable!
Yay! It's the god damn Remora!