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Comment History  (0 - 30 of 33)
MaverikCH Jan 21 2012, 1:12pm says:

hey guys, what about uploading download to moddb?!

+1 vote   tutorial: Download the Half Life Decay game
MaverikCH Feb 27 2011, 12:50pm says:

i thought this would be liara ^^

+3 votes   media: Xmas in space
MaverikCH Feb 7 2011, 4:27pm says:

Firstly great mod and idea.

Here my Feedback:
A) I share the Statement of fR4gn0tiX! Jan 24 2011, 7:04pm: Rosenberg and Freeman never met eachother.
B) Well in the testlabs you added a door which doesn't exist in the main game. See printscreens on my image section: therefor. For being pre-story of the main events it had to happen in existing locations.
C) I missed some Transit Rides ^^. Sad you didn't found the time to implement one.

+4 votes   mod: Half-Life: Induction
MaverikCH Feb 1 2011, 4:20pm says:

well i know you had to jump on thoes things in the middle to reach the pipe to get to the next room. here i see no pipe to go in through ;)

+1 vote   media: Residue Processing Ingame Shot
MaverikCH Feb 1 2011, 4:14pm says:

ha! my favorite part of balck mesa locations. in hl1 it made no sense. i mean: dead security could be found but scouting arround the facility there were no closed doors or hint where people could enter or leave it ^^

+1 vote   media: Residue Processing Ingame Shot
MaverikCH Feb 1 2011, 4:08pm says:

Don't forget the Rocks where you could hide from the tank ^^

+1 vote   media: Forget About Freeman Ingame Shot
MaverikCH Feb 1 2011, 4:01pm says:

wait! that door no. 6 wasnt there before... *confusing* ^^ i should go right as usually... i only could go right i remember... but what is behind it? lets check out! damn... you cant ;)

+1 vote   media: Apprehension Ingame Shot
MaverikCH Feb 1 2011, 3:55pm says:

well by doing a half-life conversion, you should stay with the original concept. yes, i think it should be more bulky too. But the actual Model on blackmesasource wiki looks far more better than the concept art :)

+1 vote   media: Alien Grunt Concept
MaverikCH Dec 17 2010, 11:56am says:

hm, could someone give me a hint. i can't finish the 3rd mission revenge of the forgotten. i got the truck in the base, destoryed the power plant and actually with my troops in the main base. but nothing happens. destroying the truck gives mission failed -.-

+1 vote   download: Revenge of The Forgotten
MaverikCH Dec 13 2010, 9:40am says:

hm, its a hovercraft. why not just give the ability to hover over water?

+1 vote   media: Tiberium Essence 1.5
MaverikCH Dec 12 2010, 9:34pm says:

awesome. if you'll get this working, it may be the first mod wich may compete with my favorite tiberium essence =)

+1 vote   mod: C&C Tiberium Icestorm
MaverikCH Dec 12 2010, 9:11pm says:

making it a capturable husk would be to much i think ^^ damn, i took out a scrin mothership with it XD

+1 vote   media: Tiberium Essence v 1.4 media
MaverikCH Dec 12 2010, 9:03pm says:

weapons deal extra damage on capital ships?! i'm curious what you will explain on detail feature descrtion about stealth tanks weapon.

+1 vote   media: Tiberium Essence 1.5
MaverikCH Dec 12 2010, 8:48pm replied:

yep, is my first question too. replacement of venom?

+1 vote   media: Tiberium Essence 1.5
MaverikCH Dec 12 2010, 8:45pm says:

i hope you'll bring in the tib sun speech sounds of banchee or similar. makes them more misteriously ^^

0 votes   media: Tiberium Essence 1.5
MaverikCH Dec 12 2010, 8:06pm replied:

well, only improvement needed is how they exit the barracks ^^. they should walk out an then lift up and not lift directl up though the barracks ceiling :)

+1 vote   news: Jumpjet Trooper
MaverikCH Dec 12 2010, 7:59pm says:

firstly great work. incl. the distruptor beam sound ^^ in my eyes the distrubtor beam and the scatterer sonic isn't the same technology. pefectly the distruptor would have a constant beam (like the original nod beam canon) just wider like in tibsun :) and the scatterer sound would disapear. but one can't have all ^^

+1 vote   news: Disruptor
MaverikCH Dec 12 2010, 7:44pm says:

hm, i miss the tibsun speech sound. hope to find it in future releases ;)

+1 vote   news: Banshee
MaverikCH Feb 13 2009, 7:23pm says:

well, in fact, we got problems finding skilled HL1 coders. ressource problems though.

+1 vote   mod: Half-Life: Panic at Black Mesa
MaverikCH Dec 25 2007, 8:30am replied:

Hi tolgakanatli

Thanks for your interesting in our Project. As for know we got 3 Projects to reach our promise. Nuclear Target, Malevolence and Panic at Black Mesa.

NT and Malevolence only need some texture and skin modifications and code upgrade for steam.

With PBM many code went lost. and a great part of storyline and concept. though we have to begin from scratch. i'm trying to keep the main idea of the story.

Maybe you wanna work with me on the PBM? I already got somebody working on mapping, he is builidng me atm the training corse / walkthrough part. PBM shall find place sequal to the main half-life story and have to compete with OPFOR, Azure Sheep, etc. I hope you are able to texture Black Mesa Enviorment. Though the player may get back to the good old gameply of half-life.

+1 vote   company: Half-Life Resurrection
MaverikCH Oct 22 2007, 4:50pm says:

Hi Alien_Firefox
Thx for the ideas. In fact it is a good one. We need ideas like that.
We are not dead, but current situation is that we have less time. PBM will be isolated from the HLR and i'm the one who will lead PBM. Isolation of this Project is due to that we have to concept the whole storyline and art conception from scratch. as the project was overtook by us many work done by former project time was not available and somehow went lost.

Yes the mod shall be HD and will be steam comatible.

kind regards

+1 vote   mod: Half-Life: Panic at Black Mesa
MaverikCH Dec 30 2006, 4:24pm says:

because the mod is more or less finished. we only have to make bug fixes and also steam compatible.

+1 vote   mod: Nuclear Target
MaverikCH Oct 7 2006, 8:58pm says:

Is it possible to get this installed on the steam ja2 gold pack version? when i try to install the release installer it says me that i have to select the installation folder what i did.

well the steam installation looks diffrent as the orginial ja2 installation. other files & folders in ja2 installation folder".


+2 votes   mod: JA2 1.13 Mod
MaverikCH Aug 18 2006, 8:02am says:

maybe some maintenance work or server problems.

anyway it's working now.

i'm no team member of vappour project.

+1 vote   download: Vapour
MaverikCH Apr 28 2006, 6:34am says:

you said you will publish a part of your work? that would be therefor closed source resp. a playable mini mod or what?

+1 vote   mod: Starlabs
MaverikCH Apr 28 2006, 6:29am says:

Hi SEThorian

I accept your decision not handing out your source code. but i'm a bit mixed up. you have announced the cancellation of this mod but on the other way you are keeping source code willing to continue working on it. just in an other tempo.

what now? canceling mod or going inactive for a while? ;)

it is not our sense to overtake a mod. we would finish it under your name. though in the credits would be written author and idea: your name and additional coding hlr or something, just for completing my news comment ^^

well i hope you see the opinion of Darth_Burton, he is btw with the HLR project too. we would prefer to see an idea to be fullfilled as i would disapear for some reasons.

+1 vote   mod: Starlabs
MaverikCH Apr 25 2006, 2:01am says:

because i'm trying to get in contact with the author of this mod, willing to resurrect this mod resp. to finish this work over my project: half-life resurrection

kind regards

+1 vote   mod: Starlabs
MaverikCH May 6 2006, 8:40am says:

i played it through too! great work. it is an award worth ^^
only thing is that i didn't understood a word ;)

+1 vote   mod: Cleaners Adventures
MaverikCH Apr 24 2006, 11:51am says:

it will go good!

+1 vote  
MaverikCH Apr 24 2006, 11:49am says:

how about finding help?

don't worry if you cancled it, i would resurrect it ^^

+1 vote   news: Troubled times...
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