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hey guys, what about uploading download to moddb?!
i thought this would be liara ^^
Firstly great mod and idea.
Here my Feedback:
A) I share the Statement of fR4gn0tiX! Jan 24 2011, 7:04pm: Rosenberg and Freeman never met eachother.
B) Well in the testlabs you added a door which doesn't exist in the main game. See printscreens on my image section: Moddb.com therefor. For being pre-story of the main events it had to happen in existing locations.
C) I missed some Transit Rides ^^. Sad you didn't found the time to implement one.
well i know you had to jump on thoes things in the middle to reach the pipe to get to the next room. here i see no pipe to go in through ;)
ha! my favorite part of balck mesa locations. in hl1 it made no sense. i mean: dead security could be found but scouting arround the facility there were no closed doors or hint where people could enter or leave it ^^
Don't forget the Rocks where you could hide from the tank ^^
wait! that door no. 6 wasnt there before... *confusing* ^^ i should go right as usually... i only could go right i remember... but what is behind it? lets check out! damn... you cant ;)
well by doing a half-life conversion, you should stay with the original concept. yes, i think it should be more bulky too. But the actual Model on blackmesasource wiki looks far more better than the concept art :)
hm, could someone give me a hint. i can't finish the 3rd mission revenge of the forgotten. i got the truck in the base, destoryed the power plant and actually with my troops in the main base. but nothing happens. destroying the truck gives mission failed -.-
hm, its a hovercraft. why not just give the ability to hover over water?
awesome. if you'll get this working, it may be the first mod wich may compete with my favorite tiberium essence =)
making it a capturable husk would be to much i think ^^ damn, i took out a scrin mothership with it XD
weapons deal extra damage on capital ships?! i'm curious what you will explain on detail feature descrtion about stealth tanks weapon.
yep, is my first question too. replacement of venom?
i hope you'll bring in the tib sun speech sounds of banchee or similar. makes them more misteriously ^^
well, only improvement needed is how they exit the barracks ^^. they should walk out an then lift up and not lift directl up though the barracks ceiling :)
firstly great work. incl. the distruptor beam sound ^^ in my eyes the distrubtor beam and the scatterer sonic isn't the same technology. pefectly the distruptor would have a constant beam (like the original nod beam canon) just wider like in tibsun :) and the scatterer sound would disapear. but one can't have all ^^
hm, i miss the tibsun speech sound. hope to find it in future releases ;)
well, in fact, we got problems finding skilled HL1 coders. ressource problems though.
Thanks for your interesting in our Project. As for know we got 3 Projects to reach our promise. Nuclear Target, Malevolence and Panic at Black Mesa.
NT and Malevolence only need some texture and skin modifications and code upgrade for steam.
With PBM many code went lost. and a great part of storyline and concept. though we have to begin from scratch. i'm trying to keep the main idea of the story.
Maybe you wanna work with me on the PBM? I already got somebody working on mapping, he is builidng me atm the training corse / walkthrough part. PBM shall find place sequal to the main half-life story and have to compete with OPFOR, Azure Sheep, etc. I hope you are able to texture Black Mesa Enviorment. Though the player may get back to the good old gameply of half-life.
Thx for the ideas. In fact it is a good one. We need ideas like that.
We are not dead, but current situation is that we have less time. PBM will be isolated from the HLR and i'm the one who will lead PBM. Isolation of this Project is due to that we have to concept the whole storyline and art conception from scratch. as the project was overtook by us many work done by former project time was not available and somehow went lost.
Yes the mod shall be HD and will be steam comatible.
because the mod is more or less finished. we only have to make bug fixes and also steam compatible.
Is it possible to get this installed on the steam ja2 gold pack version? when i try to install the release installer it says me that i have to select the installation folder what i did.
well the steam installation looks diffrent as the orginial ja2 installation. other files & folders in ja2 installation folder".
maybe some maintenance work or server problems.
anyway it's working now.
i'm no team member of vappour project.
you said you will publish a part of your work? that would be therefor closed source resp. a playable mini mod or what?
I accept your decision not handing out your source code. but i'm a bit mixed up. you have announced the cancellation of this mod but on the other way you are keeping source code willing to continue working on it. just in an other tempo.
what now? canceling mod or going inactive for a while? ;)
it is not our sense to overtake a mod. we would finish it under your name. though in the credits would be written author and idea: your name and additional coding hlr or something, just for completing my news comment ^^
well i hope you see the opinion of Darth_Burton, he is btw with the HLR project too. we would prefer to see an idea to be fullfilled as i would disapear for some reasons.
because i'm trying to get in contact with the author of this mod, willing to resurrect this mod resp. to finish this work over my project: half-life resurrection Planetphillip.com
i played it through too! great work. it is an award worth ^^
only thing is that i didn't understood a word ;)
it will go good!
how about finding help?
don't worry if you cancled it, i would resurrect it ^^