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I saw you respond recently on the forums which made me find it out as well haha.
Sadly I won't be able to assist you this time in the UI or any department :(
Got an internship at an IT service which works for my school(several buildings under the same name in the same province) so my free time got hit hard from ~10 to ~4 for the coming 20 weeks(Required internship in an IT service for my IT certificate)...Most of which is spend on Forum Warrioring or Warframe or Singularity xD
Can't wait to see the next update on this, I will make sure to make another video of the mod, and my own iteration(EVE online actual health/damage numbers) on it again :)
Noooess.... Which alliance were you in? And was it the 18 hour fight(or so) it was in?
Do you also have the expansion? The files for the expansion are found in -/Medieval 2 Total War/mods. (The same place where you place this mod)
I use the Kingdomslauncherapp to get mods to work, otherwise I was unable to start mods.
Remember: You need the expansion for this mod to work.
"Mumakil count as heavy cavalry, stakes will be effective no matter what.
Maybe you should try it first instead of making biased claims and say my advice isn't useful."
Maybe because I already did?
I use stakes every round, that is why I know they are quite useless.
The moment mumakil charge into my troops, the battle is lost since they don't die, and they won't run amok by normal arrows.
And thanks to asking on the actual site of the mod as well(twcenter), it appears that the mumakil in the fellowship campaign are actually broken, and that other people have beaten the mission by counter-spawning(cheating) some mumakils of their own.
If only there was actually useful advice.
Stakes don't have any effect it seems.
Luring in the mumakil only makes me lose my entire army.
Can't make them go amok without fire arrows.
I am doing the Fellowship campaign.
Where the hell am I supposed to get those ******* javelins from?!
I got 1200 ithielin archers who cant use fire arrows because they crash the game! It is impossible to win that battle!
"Not really, Mumakils go down real easy with armor piercing arrows and Javelins. Even normal arrows will do the trick."
What game are you playing?
It is 1200 archers vs nearly 2k troops.
I had 4 group of archers fire all their normal arrows at the 5 mumakil(1 group) and NONE OF THEM DIED. In the end I ran out of arrows, their complete army was gone basicly and had only 4 heavy cavalry left and the 5 mumakil, and they still won because those mumakil are unkillable!
Mod is great, but in the Fellowship campaign against the harad it crashes when I'm trying to use fire arrows.
It is really annoying and am unable to win the fight without them since the mumakil appear to be near invincible without fire arrows >.<
so after playing my first match...or rather being in the middle of it...
I kinda have lost the fun in it already...
TEC loyalists: me Advent Loyalists: enemy
I had a planet with 15 or so lvl 6 capitals(had some others+titan killing some pirate bases on my custom map) and a small fleet consisting mostly of LF/LRF and full starbases(not sure how many, but upgrades were: full weapons, armor, strikecraft, healing aura, and 1 with loyalty upgrade), gauss cannons, repair platforms, hangars and a jumnp inhibitor.
I got attacked, killed most of their fleet relatively easy, then I noticed they had 2 capitals left(the ones that can colonize) and after watching all my starbases shoot them, and my capitals dieing 1 by 1, and even my starbases dieing one after anothing, i wondered how the hell it was possible, then i saw it:
96% shield mitigation and like 40 armor!
They tanked, and were actually winning, with just the 2 of them!
At that point I quit...
Edit: good job on the pirate base btw :) A lot of others have had problems getting fully upgraded starbases in NPC hands(Like on occupied worlds)
Edit2: My starbases had 80 fighters and 40 bombers as well pounding on them...
TEC loyalists dont have ferrous :( dont know any about the other races either though.
Also some pictures are missing for the planet upgrades.
And is it correct that I have noticed some stargate/starship troopers/lord of the rings music in there?
Downloading now ;)
Well you said your dropbox thingy got some strings missing, and I prefer to have none, or atleast less, no strings :P
Rawr 3 days are over! Where is my mod? >:(
Just kidding :P I can't wait though :)
Awesome to hear!
And yeah, the uploading must be a bitch...
Looking forward to trying it and giving my feedback once more ^.^
It's 20 days later...any update on your progress? ^.^
Awesome to hear(And my birthday was on the 9th so it feels like a gift) :P
3rd job? damn...Good luck ^.^
Actually, the one in the middle is the bridge I believe, and the one in the top right I'd have no clue.
If you look at several moments in that video you'll notice that the bridge is located in the middle(about equal space on each side of the bridge) almost on top of a straight line, as well as having slight bumps all in a row which I believe are the missile pods because no where else on the ship are they located in such a straight line
the one in the middle is definitly the bridge, when you look at 0.22, you'll see 2 turrets on the left and 2 turrets on the right, and later(2:57) you'll see that exact setup right next to the bridge
Ulti you could to put your key into steam, it worked for me with Supreme Commander...Haven't tried with sins tho
Uh right, moddb ****** up and didn't show me the new update... I'll download skype etc. and will join the testing :D
The-Art-of-War send you a mail with the mistakes I found so far, I will be playing some other game for now tho.
Edit, I always play with 10k credits and even the easy AI was pressing me quite well all the time
Awwwww yiissss! Can't wait :D
supposedly I was fighting against easy ;o Was fun tho, having 1 spot where pretty much our whole map lasted ;D
Will do, I'll make sure to write em down and will send em to you in a private message.
Right, I've found a little mistake in the English client.
On the map "Maelstrom" there is in the description a little mistake where it says Maestrom instead of Maelstrom.
And some abilities have "missing" at their descriptions/names. But that doesn't really matter.
So far loving it ;D
Amazingly done! The intro movie, the main menu battle(effects) and all are amazingly beautiful and was well worth the wait :D Again amazing job!
-And here I am, not even having played a battle yet but just been staring at the main menu battle for the past 15 minutes... Now to get back at my study...Oh god let's hope the study has enough shields to tank that awesome mods dps :3
MrPerson I definitly know how much they hate it ;P Doesn't make me stop asking everytime they release an update tho :P I just like to know whether I'll get a christmass present from them or not :3
\o/ <3 you!! Especially for doing Amarr first :D(Being an Amarr person in EVE, gotta love lazors) and for the pretty grahpics :D
Altho a kinda early question, any idea of when you think you can release Amarr? Because I love getting early christmass presents :D
I really shouldn't play any games through the week...But I'll make a massive shipyard map lol :D
I've never had that problem so far. Only time I had that problem was with Competitive maps not showing any other planets(Fair planet types not supported) and when I made a map in GF and forgot to give any other team a homeworld ;o