Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.
Which reticle are you referring to? Can you post a screenshot of what it looks like in-game?
We've thought about it in the past (most notably Saturn's radio emissions from the Cassini and Voyager missions) but we couldn't find a good place for them. :( We'll see for the future, though. ;)
By the way, don't forget that you can try out the open beta for R6 if you want to! It's pretty sweet, featuring a new HUD and other neat features and tweaks. :D
Glad you got it working! :D
Yeah totally, I'll try to find a proper permanent hotfix for the issue in the meantime as well.
Hold up! The files you need are located inside ME5\data\_LVL_PC\bin\FlagRecovery\cfg. Copy and paste them into ME5\data\_LVL_PC\cfg and you should be good to go.
MEU is enabled like any other mod: simply by existing inside the addon folder.
With that said, the way the config tool handles the enabling/disabling of the mod is via a file called cfg_MEUnificationEnabled_1, which is located in GameData\addon\ME5\data\_LVL_PC\cfg. To disable the mod, the config tool renames the file to cfg_MEUnificationEnabled_0, which the addme reads and performs various operations accordingly. So I guess you should make sure this file is named cfg_MEUnificationEnabled_1. There's no real reason why the 1 at the end should be a 0 by default, but who knows? :p
Ugh, this doesn't make any sense! D: Hmm, inside ME5, is there a file called addme.script, and another folder called data?
Also, this is kind of a dumb question, but which version of the mod are you trying to get working? (e.g., R5)
Technically the Configuration Utility is not required in order to play the mod, it's simply a handy little add-on that enhances the overall player experience.
As for your issue, I know you checked, but in Star Wars Battlefront II\GameData\addon, is there a folder called ME5? And have you tried uninstalling other large mods?
Also, there's a small chance that the era will be called "New Jedi Order" instead of "Mass Effect". This issue is due to other era mods that have improperly-configured addme scripts.
Nevermind, found it. :) Litesweetcrude.bandcamp.com
WHERE CAN I BUY THIS. NO SERIOUSLY. I WILL PAY MONEY FOR THIS SONG.
Oh my god this sounds just like Faunts. You don't know how hard I'm fanboying right now.
Absolutely gorgeous concept art!
Good lord lol. People are *already* asking whether it's ready for release?
Wait, *only* 15?
>this mod was never alive
Look at the number of comments that have been made and THEN try to make that claim.
>I might consider making mods myself after i tackled the rest of this school year
Great! :D Don't forget to read the documentation. ;)
We're *very* sorry you feel that way. :n
Thanks, Firefang! :D
In GameData\addon, is there still a folder called ME5?
>Is there a difference between the background ship in Coruscant and the others?
As a matter of fact, yes. The darker versions of the ship use a texture with half the resolution of the other, brighter versions. I'll see if I can compile a version of the file with smaller-res textures.
That's extremely strange. Yeah, it might be your graphics card. Which card do you have and do you have the latest drivers for it installed?
LOL, that's so strange! Go into GameData\addon\ME5\data\_LVL_PC\ME5. There should be a file called colship.lvl in the folder with a file size of 229,399 KB.
Alright, so now, if there's another file in that folder called shell.lvl at something over like 140,000 KB or something, delete or rename it and rename shell_OLD.lvl to shell.lvl.
Sounds interesting, but I'd recommend writing a proper essence statement for the game's description. Jasonleeelliott.com
In fact, I'd keep what you have currently, but use it in the game's body summary instead of the short description. Then, have the essence statement in the short description.
I'm pretty sure it only extracts textures that are listed in REQ files.
To all of your questions: maybe. Nothing's been decided.
Go into Star Wars Battlefront II\GameData\data\_lvl_pc\sound. Is there a file called shell_OLD.lvl? It should be about 42,682 KB in file size.
>Do you plan on implementing the major alien races of the galaxy?
Yep! *When* this will happen is very sketchy though, since, like you said, it requires quite a bit of modeling and whatnot.
Please, go ahead! :)