Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.

Comment History  (0 - 30 of 956)
Marth8880
Marth8880 Dec 5 2014, 6:51pm replied:

Is the official version 1.1 patch installed? Did you install the unofficial 1.3 patch that came with the mod?

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Dec 5 2014, 6:49pm says:

Looks good, but when baking the AO map, you should use a sample size of at least 300 and render the map in a higher resolution, preferably 1024x1024 or 2048x2048.

+1 vote   media: ODST security zone
Marth8880
Marth8880 Nov 24 2014, 8:31am replied:

Cerberus is planned. ;) Illusive Man as the hero though? We'll have to think about that...

+1 vote   download: Mass Effect: Unification R5 (Standalone)
Marth8880
Marth8880 Nov 17 2014, 3:49am replied:

Yes.

+1 vote   download: Mass Effect: Unification R5 (Standalone)
Marth8880
Marth8880 Nov 6 2014, 4:51pm replied:

Nah, the music is from 2001: A Space Odyssey. The title card style is from Alien, though.

+1 vote   media: Sol Map Pack Featurette
Marth8880
Marth8880 Nov 4 2014, 6:46pm replied:

What?

+1 vote   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Nov 4 2014, 6:38pm replied:

Tip: You don't need to uninstall the mod if you want the feel of the vanilla game back. ;)

If you wish to disable the mod (possibly to play other mods without running over the mission count) without completely uninstalling it, open up the Configuration Utility and disable the mod through there by setting "Toggle Mass Effect: Unification" to "Disabled."

To switch between the stock shell art and the Mass Effect art styles, launch the Configuration Utility, set “Shell Art Style” in the “General” tab to “Classic” for the stock shell or “Mass Effect: Unification” or “Mass Effect 3” for the custom shell styles, and click the “Submit Changes” button.

To switch between the Mass Effect shell music and the original Star Wars music, launch the Configuration Utility, go into the “Misc. Commands” tab and click the “Run Command” button next to “Toggle Shell Music”.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Oct 31 2014, 6:45pm replied:

I can confirm that it is not cancelled and that it is, in fact, being actively developed again, finally.

+3 votes   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Oct 29 2014, 4:07pm replied:

You're gonna have to be a lot more specific in regards to the config tool.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Oct 23 2014, 10:51am replied:

The Geth Colossus and Armature will be auto-piloted walker vehicles. We'll likely end up doing the same thing for the Praetorian, but it might use the acklay class instead! Who knows!

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Oct 21 2014, 3:49pm replied:

"this guy is a big joke along with this mod. Trust me" :d

Also, the first clause of my sentence was a fat joke. :p (WULF and I make jokes like that at each other all the time.)

+1 vote   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Oct 20 2014, 4:04pm replied:

It's pretty obvious.

"Believe us, if it weren't actually being worked on *whatsoever*, not even a little bit, we wouldn't bother wasting time to comment and claim otherwise that it *is* being worked on. ;-)"

This sentence *alone* heavily implies that the mod is finally being worked on again.

"Fact: WULF is indeed *very* big, but why trust you? What do you know? :-)"

These sentences clearly state your lack of knowledge regarding the situation. You tell people to trust you and you basically claim you know everything WULF does in his spare time, when in reality, not only do you *not* know what WULF does in his spare time, you lack the credibility and reputation to help validate such a claim.

So what am I trying to accomplish? It's pretty simple, really: you have absolutely zero clue what you are talking about and your claim is false. New content *will* come very soon.

The cycle cannot be broken.

Good day. :)

+3 votes   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Oct 20 2014, 3:59pm says:

On a hilarious note, if WatchMojo.com were to make a "Top 10 Mods In Development Hell" list, this mod would certainly be on the list, if not number one - LOL

Up-vote if you agree!

+4 votes   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Oct 12 2014, 1:38am replied:

Fact: WULF is indeed *very* big, but why trust you? What do you know? :-) Believe us, if it weren't actually being worked on *whatsoever*, not even a little bit, we wouldn't bother wasting time to comment and claim otherwise that it *is* being worked on. ;-)

+2 votes   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Oct 7 2014, 9:46pm replied:

Yeah, but it's too rigorous and extremely difficult to get into. :( It is extremely close to home, though. Like really, I live like, 30 minutes from the school. :O

+2 votes   article: Time for school, Marth!
Marth8880
Marth8880 Oct 5 2014, 12:36am replied:

Odd. Try uninstalling both mods and then re-installing them.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Oct 1 2014, 3:41am says:

Sorry for the constant delays, guys! Testing is complete and uploading will begin Wednesday morning!

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 30 2014, 6:34pm replied:

Nope. Once a little more testing is done, the documentation is finalized, remaining adjustments to Tantive IV are made, and new load screen images are created (if there's time), the release should be good to go!

Sorry again for the delayed release!

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 29 2014, 6:49pm replied:

As a matter of fact... Gametoast.com ;)

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 29 2014, 1:07am replied:

Sorry. I completely forgot to do one large task (create the exterior portion of Tantive IV). It is being worked on right now. Expect a release either tomorrow or Tuesday.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 29 2014, 1:07am replied:

Sorry. I completely forgot to do one large task (create the exterior portion of Tantive IV). It is being worked on right now. Expect a release either tomorrow or Tuesday.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 15 2014, 5:50pm replied: +1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 15 2014, 5:49pm replied:

R5. ;-)

+2 votes   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 7 2014, 8:55pm replied:

Have you tried the latest open beta?

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Sep 7 2014, 8:51pm replied:

Most likely their feces, lel.

+1 vote   media: Pioneer Trails - Lake Sign
Marth8880
Marth8880 Sep 5 2014, 12:34am replied:

Excuse me? Have you even *tried* my mods? Rude. I would do Star Wars mods if they weren't so damned boring. We've already seen and played the same Clone reskin mod a million times. Boooooring. I'm bringing to the table stuff that's new, fun to play, extremely popular, highly regarded by virtually everyone who has played them, and a ton of fun to develop and work on. Also, the Sol Map Pack is just maps of real-life places with the stock eras and MU era.

By the way, the content on this page is just a feed of the most recently-posted stuff from SWBF2 mods. :P

+1 vote   game: Star Wars Battlefront II
Marth8880
Marth8880 Sep 5 2014, 12:08am replied:

HAHAHA

+1 vote   media: Pioneer Trails - Park Sign
Marth8880
Marth8880 Sep 4 2014, 9:13pm replied:

Extremely dirty pond water. :P

+1 vote   media: Pioneer Trails - Lake Sign
Marth8880
Marth8880 Sep 3 2014, 3:03pm replied:

Close! Same state, but more northern.

+1 vote   media: Pioneer Trails teasers
Marth8880
Marth8880 Sep 3 2014, 12:35am replied:

Exactly correct! :D

+1 vote   media: Pioneer Trails teasers
Marth8880
Marth8880 Sep 2 2014, 4:14pm replied:

Nope! The volcano is located in the pacific northwest.

+1 vote   media: Pioneer Trails teasers
Marth8880
Marth8880 Sep 2 2014, 4:14pm replied:

Nope! Pay close attention to the tall tower on the right. ;)

+1 vote   media: Pioneer Trails teasers
Marth8880
Marth8880 Aug 30 2014, 9:50am replied:

Thanks! :D

+4 votes   media: Virmire Environment Map
Marth8880
Marth8880 Jul 31 2014, 1:47pm replied:

Then I sure hope it plays well, otherwise these beautiful assets will most likely end up going to waste. :(

+3 votes   media: Cloud City - rest area
Marth8880
Marth8880 Jul 31 2014, 11:35am replied:

Right...but it's just that a level that isn't designed well almost certainly isn't going to play well no matter the engine used.

+3 votes   media: Cloud City - rest area
Marth8880
Marth8880 Jul 31 2014, 9:14am says:

Gorgeous! Does it play well though?

+6 votes   media: Cloud City - rest area
Marth8880
Marth8880 Jul 24 2014, 4:01pm replied:

"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Wait a minute, I think I know what you're talking about. Like you're in the middle of a match, and some of the various particle effects (like missile trails, biotic/tech power trails, ordnance impact effects, etc.) start to disappear? If so, that's a common game bug that can't really be fixed. :( However, which backpack are you talking about exactly? The only backpack I can think of is the CTF backpack, but PIO doesn't support any CTF modes. :O

+1 vote   download: Earth: Pioneer Trails R2
Marth8880
Marth8880 Jul 24 2014, 3:55pm replied:

"Ground seems to be completely black, missing the grass texture."
Odd. First time I've ever heard of such an issue. Have you tried restarting the map several times or updating your graphics drivers?

"Turrets look a bit 'fragmented'."
What do you mean?

"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Could you expand on this?

"Its not a bug, but i preferred the sunny weather of the original one,"
The 'sun' variation is still in the map; the weather variation is random out of five choices: sunny, cloudy, rainy, stormy, and foggy.

With all that said, thank you very much for the feedback! :)

+1 vote   download: Earth: Pioneer Trails R2
Marth8880
Marth8880 Jun 8 2014, 10:14am says:

Looks beautiful as always. :)

+6 votes   media: Operation Tonga: Merville Battery
Marth8880
Marth8880 May 20 2014, 9:46pm replied:

Hmm. No kidding. That's extremely strange. I'll have to look into this.

+1 vote   download: Mass Effect: Unification R4 (Patch R3-R4)
Marth8880
Marth8880 May 20 2014, 4:26pm replied:

Where is your game installed to? What's the complete folder path?

+1 vote   download: Mass Effect: Unification R4 (Patch R3-R4)
Marth8880
Marth8880 May 19 2014, 7:58pm replied:

1. Yeah, I still need to ship those maps' updated versions.

2. Interesting. Steam or Retail version of the game?

3. Geth vs. Collectors has not been implemented.

+1 vote   download: Mass Effect: Unification R4 (Patch R3-R4)
Marth8880
Marth8880 May 18 2014, 12:56pm replied:

It's already been released.

+1 vote   article: R4 News Update #2
Marth8880
Marth8880 May 6 2014, 11:46pm replied:

Can't remember where the file's located, but you could try creating BatchStates.txt and putting it in the folder the error says it should be in. Don't worry about putting anything in the txt file.

+1 vote   article: R4 Patch Due Before May 20th
Marth8880
Marth8880 May 5 2014, 6:07pm replied:

Yeah, it'll do that on first run. :( Not much of an easy way around it for now.

+1 vote   article: R3 Released & Non-Steam Reupload Impending
Marth8880
Marth8880 May 4 2014, 1:22pm replied:

Ah, nope. Battlefront can only read LVL files.

+1 vote   media: Glowing Units
Marth8880
Marth8880 May 4 2014, 12:05pm replied:

It can't. Maybe some of the props, but DEFINITELY not any vehicles or character models, and probably not most of the weapon models.

+5 votes   media: Mass Effect 3 versus Unification
Marth8880
Marth8880 May 3 2014, 5:26pm replied:

I didn't change any (or at least most) sounds, I just loaded my own sounds and didn't load the stock sounds.

What do you mean "available to be swapped out?"

+1 vote   media: Glowing Units
Marth8880
Marth8880 May 2 2014, 7:11pm replied:

What do you mean? Battlefront doesn't use a 'loose files' system like Bethesda games do - all files are compiled into LVL files out of which files cannot be extracted.

+5 votes   media: Glowing Units
Marth8880
Marth8880 Apr 15 2014, 1:40pm replied:

Thanks! :D

+1 vote   media: Concussive Shot & Carnage Explosion FX & Sounds
Marth8880
Marth8880 Apr 5 2014, 12:42pm says:

Love that shading.

+1 vote   media: Wraith Cruiser
Marth8880
Marth8880 Apr 2 2014, 8:08pm replied:

It doesn't *need* one; it's still good to include one regardless, largely due to the fact that the area is ugly without one. :P

+5 votes   media: Prothean Skyway Minimap
Marth8880
Marth8880 Mar 25 2014, 1:37am replied:

It's easy to simply set the modes using the Config Utility. ;)

+2 votes   article: Poll: Default Settings in Online Matches [CLOSED]
Marth8880
Marth8880 Mar 23 2014, 6:59pm replied:

This is the wrong place to be asking this, but I'd might as well answer regardless. :p Are you talking about in Mass Effect or in Star Wars Battlefront II?

+1 vote   media: Eden Prime Tower
Marth8880
Marth8880 Mar 22 2014, 7:49pm says:

Very cool!

+3 votes   media: Wraith Cruiser
Marth8880
Marth8880 Mar 22 2014, 1:22pm replied:

The main 3D modeling software used to make models and animations for SWBF2 is Autodesk Softimage.

+1 vote   media: Eden Prime Tower
Marth8880
Marth8880 Mar 21 2014, 3:15pm replied:

Meh, it's actually pretty standard for a building. Sites.google.com

+4 votes   media: Eden Prime Tower
Marth8880
Marth8880 Mar 9 2014, 3:29pm replied:

There was no point at which I was *trying* to aim, and regardless, that isn't the point of this video.

+3 votes   media: Sniper Rifle Distant Sounds
Marth8880
Marth8880 Mar 8 2014, 12:49pm replied:

Every aspect of the weapon *but* the art is in the game; weapon, ballistics, sound, etc.

+1 vote   media: M-98 Black Widow - Preview
Marth8880
Marth8880 Mar 8 2014, 11:20am replied:

Since which version? R2? If so, I wouldn't remember; check the R2 change log. If you're talking about R3, all units' shields have been increased somewhat.

+1 vote   media: A-61 Mantis Damage FX & Critical Health Sounds
Marth8880
Marth8880 Feb 25 2014, 12:58pm replied:

Yep; all missions now support all faction combinations. :)

+1 vote   media: R3 Demo: Naboo Conquest (Online)
Marth8880
Marth8880 Jan 25 2014, 4:12pm replied:

The unit's in the middle of reloading in this shot.

+3 votes   media: Geth Plasma SMG
Marth8880
Marth8880 Dec 31 2013, 3:25pm says:

Looks much better thus far. :D (Some sort of border between each of the "preview" images would be nice, though - maybe a fade or a blur or something?)

+7 votes   media: New website preview
Marth8880
Marth8880 Dec 31 2013, 3:22pm says:

Looks fantastic! :D

+10 votes   media: Detonator WIP
Marth8880
Marth8880 Dec 24 2013, 2:33pm replied:

Which version of the mod are you using? If you are using R2, did you install the Steam version or the non-Steam version?

+1 vote   article: Installing Unification (R1) with the Steam version of SWBF2
Marth8880
Marth8880 Dec 17 2013, 10:48am replied:

I wouldn't know. :d

+3 votes   media: SweetFX tests - AFTER
Marth8880
Marth8880 Dec 13 2013, 8:50pm replied:

Hmm, depends on how much content we want to add. If we decide to add the Evolved Geth, then probably not until February at least, but if we don't add any new factions or whatnot, then hopefully by the end of this month or January.

+1 vote   article: Release #3: Change Log (12-09-2013)
Marth8880
Marth8880 Dec 9 2013, 3:12pm replied:

Spot on. :) (Excluding the ability to change the factions that appear, though that *could* become a feature if I ever decide that all factions can be played on all maps instead of some maps having exclusive factions and the like.)

+4 votes   media: Meanwhile, in the Config Utility...
Marth8880
Marth8880 Nov 30 2013, 6:16pm replied:

No kidding, especially considering the fact that it still takes up ~44% of the market share.

+3 votes   article: Which version(s) of Windows do you run?
Marth8880
Marth8880 Nov 22 2013, 1:37pm replied:

How? What's the problem?

+1 vote   article: Installing Unification (R1) with the Steam version of SWBF2
Marth8880
Marth8880 Nov 10 2013, 1:37am replied:

Thanks! Yeah, the Hurricane and Omni-Blade are both mostly...unfinished, the former of which will probably not be included yet in the mod since it requires a bit more than a new fire sound. :)

+5 votes   media: V1.1 demo reel 02
Marth8880
Marth8880 Oct 8 2013, 8:43pm replied:

I believe we decided it was a weather thingy or something, forgot. But what's without it? ;p

0 votes   media: Venus
Marth8880
Marth8880 Oct 3 2013, 8:46pm says:

LOL

+1 vote   media: Star Wars: Battlefront II (2005)
Marth8880
Marth8880 Sep 2 2013, 3:05pm replied:

LOL

Well, heh, if it works for you, that's great. :) I'd personally recommend the Harrier or Typhoon for Platinum, but whatever floats your boat and erects your trigger finger. ;0

+1 vote   media: M-12 Locust
Marth8880
Marth8880 Aug 11 2013, 5:27pm replied:

LOL

+1 vote   media: Rannoch: Highlands
Marth8880
Marth8880 Aug 11 2013, 5:24pm replied:

Certainly - that's actually planned. :D

Fiodis must've forgotten to include the full description; I'll add it.

+1 vote   media: Rannoch: Highlands
Marth8880
Marth8880 Aug 5 2013, 9:37pm replied:

Of course, if you're talking about the textured graphic, that's just a rotoscope. :|

+1 vote   media: Geth Colossus - draft #1
Marth8880
Marth8880 Aug 5 2013, 9:34pm replied:

What, you mean the Mako? That's just there for size comparison, but yes, it's a more-or-less finished model - the texture still needs a ton of work, though. :p

+1 vote   media: Geth Colossus - draft #1
Marth8880
Marth8880 Aug 4 2013, 11:17pm replied:

Hmm? :o

+1 vote   media: Geth Colossus - draft #1
Marth8880
Marth8880 Aug 4 2013, 8:36pm replied:

Byyyyyyyyyeeee... ;)!

+5 votes   media: Geth Colossus - draft #1
Marth8880
Marth8880 Aug 3 2013, 10:36pm replied:

En.wikipedia.org

Basically cubemap reflections. ;)

+1 vote   media: Environment-mapped scopes
Marth8880
Marth8880 Aug 2 2013, 9:06pm says:

HAHA, WOOOOOW

+3 votes   media: KKK
Marth8880
Marth8880 Jul 26 2013, 11:07am replied:

I am talking about the text strings, not the voice overs - I currently have no plans to translate those. If you can translate the text strings, send me a private message.

+1 vote   article: French-, German-, Italian-, and Spanish-speakers needed
Marth8880
Marth8880 Jun 19 2013, 3:44pm replied:

Very fat plans. Mmmmmmmmmmmmmm.

+2 votes   media: M-4 Shuriken
Marth8880
Marth8880 May 31 2013, 10:37am replied:

re: the armor colors, it's funny because WULF shares the same feelings about them and he's the one who made them. :O

+4 votes   media: M-4 Shuriken
Marth8880
Marth8880 May 25 2013, 12:45am replied:

Old, I know, but dude, chances are this stuff was only WIP and was finished by the time their DLCs were released. Or something. :d

+1 vote   article: ME3 Extended Cut buried files
Marth8880
Marth8880 Mar 13 2013, 1:09am replied:

Solidworks?

En.wikipedia.org

+1 vote   media: M-12 Locust SMG (rotoscope)
Marth8880
Marth8880 Mar 13 2013, 1:07am says:

Lol just play Galactic Warfare. :)

+1 vote   media: Battlefront 3
Marth8880
Marth8880 Mar 12 2013, 6:58pm replied:

Thanks! :D

+1 vote   media: M-12 Locust SMG
Marth8880
Marth8880 Mar 12 2013, 6:58pm replied:

That isn't the texture - it's just a rotoscope. ;p

+1 vote   media: M-12 Locust SMG (rotoscope)
Marth8880
Marth8880 Feb 14 2013, 3:51am says:

TOO AMAZINGVGJLFGJCFGVKLJG LJBCFCFH BN. KHFCJGFCKHF

+1 vote   media: Overcast lighting study - by Amir Abdaoui
Marth8880
Marth8880 Feb 1 2013, 7:02am replied:

This was modeled from the ones in the game as references, and they actually are pretty much that blocky. :p I'm still figuring out what to do with the entire level in general right now, though.

+1 vote   media: Prothean Skyway update #3
Marth8880
Marth8880 Feb 1 2013, 6:49am replied:

Heh, sorta. I used to do a bunch but I don't sketch nearly as often anymore. I'm also pretty well educated in anatomy and anatomical proportions. :p

+1 vote   media: Ori Vel (OGL-UCA spy)
Marth8880
Marth8880 Feb 1 2013, 6:44am says:

Wow. Only problems I can really see are the torso being a bit too long and the thighs being a bit too skinny. Other than that, though, you are certainly improving! Great job!

+2 votes   media: Asoka grown up
Marth8880
Marth8880 Jan 21 2013, 6:43am says:

The songs of the rachni are so so sweet...

+2 votes   media: Mixcraft 6 work - Altureus
Marth8880
Marth8880 Jan 21 2013, 6:43am says:

Looks like heaven to me. :D

+2 votes   media: Mixcraft 6 work - Altureus (2)
Marth8880
Marth8880 Jan 21 2013, 6:26am says:

Not bad. Try to work on the anatomy and shape of the torso and the limbs, though, namely the upper-arms, thighs, and calves.

+2 votes   media: ARC Captain Fordo
Marth8880
Marth8880 Jan 7 2013, 6:02pm replied:

Hmm, it appears that it is. I'll try scaling it down a tad and see if it's better.

+2 votes   media: Collector Assassin
Marth8880
Marth8880 Jan 7 2013, 5:57pm says:

Brilliant! Simply stunning!

+3 votes   media: Webley Mk IV
Marth8880
Marth8880 Jan 6 2013, 6:44am replied:

Maybe sometime in the future. The current collector side is based solely off the enemies in Mass Effect 2.

+1 vote   media: Collector Assassin
Marth8880
Marth8880 Jan 5 2013, 4:51pm says:

Very nice, very swish. :)

+4 votes   article: Dev Blog #12: Made in England
Marth8880
Marth8880 Dec 29 2012, 4:19pm says:

Looks pretty good, but try working on the animal anatomy some more. Heh, you also forgot to include one of the animal's background legs. But yeah, its mouth could definitely use the most work; the sides of it don't match the rest of the animal's perspective, heh, unless of course you're taking the Picasa approach. :D

+2 votes   media: Mando'ade
Marth8880
Marth8880 Dec 20 2012, 5:14am replied:

Buy it anyway! :D

+2 votes   media: AT-AT and AT-ST size comparison
Marth8880
Marth8880 Dec 12 2012, 7:07am replied:

Not 2002 CGI. :)

+3 votes   media: Tantive IV Revamp
Marth8880
Marth8880 Dec 8 2012, 3:09pm says:

Purtty!

+2 votes   media: Piat
Marth8880
Marth8880 Dec 6 2012, 12:49am replied:

Thanks! The neat shading is all thanks to normal maps. :D

+1 vote   media: Prothean Skyway update! :O Whoo! Awesome shading!
Marth8880
Marth8880 Dec 3 2012, 7:45am replied:

HAHA IKR?! And thanks!

+1 vote   media: Prothean Skyway update! :O
Marth8880
Marth8880 Dec 1 2012, 6:35pm replied:

Yeah, yeah! :D

+3 votes   media: Gas Bag
Marth8880
Marth8880 Nov 30 2012, 1:25pm says:

:o His forearm is as long as his torso!

+1 vote   media: Dogma squad
Marth8880
Marth8880 Nov 26 2012, 10:45pm replied:

Wait, which game's running anims suck? :O ME3's, or SWBF2's?

+3 votes   media: Tantive IV Revamp
Marth8880
Marth8880 Nov 23 2012, 2:12am says:

To anyone who's curious, the Hunter and Shock Trooper are 1.1x larger than the normal geth and the Destroyer and Juggernaut are 1.2x larger.

+2 votes   media: Sniper-Juggernaut-Hunter size comparison
Marth8880
Marth8880 Nov 20 2012, 10:36pm says:

Do I smell ambient occlusion/normal maps baking in the Softimage/Maya/3ds Max oven? :O

+1 vote   media: Medical Bay test - Echo Base
Marth8880
Marth8880 Nov 19 2012, 1:39pm replied:

thxthx ^^

+1 vote   media: Monomolecular Blade
Marth8880
Marth8880 Nov 14 2012, 5:16am says:

:O Whoa.

+1 vote   member: The_Nasal_Abyss
Marth8880
Marth8880 Nov 11 2012, 8:03pm says:

Y U NO COMMENT?

+1 vote   media: M-451 Firestorm particle effect demo
Marth8880
Marth8880 Oct 20 2012, 2:23am says:

Brilliant! :O

+5 votes   article: Improved Color Correction
Marth8880
Marth8880 Oct 16 2012, 2:45pm replied:

They're placeholders and they look a LOT more like Cerberus armor sets than stupid Clone armor. :S

+2 votes   media: 'Sup, I'm a Centurion. :O
Marth8880
Marth8880 Oct 16 2012, 2:44pm replied:

Heh. Yeah, someone's doing a Halo mod, though they wouldn't be allowed to use any models or textures or animations ripped directly from any of the Halo games.

Swbf-custom.forumactif.com

+3 votes   media: 'Sup, I'm a Centurion. :O
Marth8880
Marth8880 Oct 16 2012, 4:19am says:

*CLANK* Home-run!

+5 votes   media: 'Sup, I'm a Centurion. :O
Marth8880
Marth8880 Oct 5 2012, 3:57pm replied:

Huh? I haven't finished Mass Effect 3 yet, by the way.

+1 vote   media: Cerberus Shock Baton
Marth8880
Marth8880 Oct 5 2012, 4:43am replied:

Thanks. :D We rock the **** off the side of the road. It doesn't get to get to the other side; we are the harbinger of its destruc-- okay, yeah, no, I have no idea where I'm going with this. So uhh...bye.

+2 votes   media: Reaper Forces showcase 01
Marth8880
Marth8880 Sep 30 2012, 3:38pm replied:

Noveria: maybe; Therum: not sure.

+1 vote   media: Prothean Skyway
Marth8880
Marth8880 Sep 27 2012, 2:02pm says:

Couple things: head's too small, shoulders are too close together, the mouth is REALLY low on the face lol, and the right hand is TINY. Other than that, not too bad.

+2 votes   media: Ori Vel (OGL-UCA spy)
Marth8880
Marth8880 Sep 14 2012, 4:45am says:

Heh.

+1 vote   media: *ignore please*
Marth8880
Marth8880 Sep 5 2012, 11:06am replied:

Jack doesn't have bigger hips. :S

+1 vote   media: Jack
Marth8880
Marth8880 Sep 5 2012, 11:05am replied:

Kai Leng: probably. Shadow Broker: probably not.

+2 votes   media: Jack
Marth8880
Marth8880 Aug 26 2012, 10:24pm says:

Wow. Just...wow. This looks...just superb. I can't say anything more; my words are undeserving.

+6 votes   article: Dev Blog #7: Blast from the Past
Marth8880
Marth8880 Aug 26 2012, 6:39pm replied:

That's its state when its flaps are deployed, which I have not put in yet.

+1 vote   media: Oculus
Marth8880
Marth8880 Aug 12 2012, 6:32am replied:

The YMIR may or may not be a vehicle. Depends on what works. Models cannot be scaled much more than 200% and retain correct collision.

+1 vote   article: Steller Veil
Marth8880
Marth8880 Jul 31 2012, 6:42pm replied:

Ooo, that's a great idea! :O

+1 vote   media: Virmire
Marth8880
Marth8880 Jul 25 2012, 9:33pm replied:

Yes. Every Unification-tailored model has high-res textures and makes use of normal maps.

+1 vote   media: Systems Alliance CP icon
Marth8880
Marth8880 Jul 22 2012, 1:50pm replied:

Trust me, you will NEED to use plenty of cover when playing Unification. Not only do you have slugs flying at you; there are missiles, biotics, tech powers; just a whole slew of slamming ordnance wanting and ready to kill you within a couple hits. No weapon in this mod is weak; everything is powered realistically but balance is still retained.

You NEED to use cover.

+1 vote   media: Systems Alliance CP icon
Marth8880
Marth8880 Jul 22 2012, 5:34am replied:

Voice actors: Yes.
Choices: Maybe.
Cut-scenes: Probably.
SWBF2-esque gameplay: The cover system will be like Mass Effect's, and the squad and enemy A.I. will react similar to that of ME2/ME3.

+1 vote   media: Systems Alliance CP icon
Marth8880
Marth8880 Jul 15 2012, 3:27pm replied:

Correct.

+1 vote   media: Prothean Skyway
Marth8880
Marth8880 Jul 10 2012, 4:32am says:

Mudbox! :O

+1 vote   media: Coshebra (WIP)
Marth8880
Marth8880 Jul 7 2012, 2:31am replied:

I used to be an Alliance Soldier like you, but I took a missile in the knee. :O

+3 votes   media: New glow colors
Marth8880
Marth8880 Jun 26 2012, 3:27am replied:

Wow, way to be optimistic. :S People like you should be stoned. :|

+4 votes   mod: The Last Breach - A World War II Mod
Marth8880
Marth8880 Jun 24 2012, 9:31pm replied:

Right. "Laser" is just what I always think of when I see the ordnance in Mass Effect and because the ODF parameters are "LaserTexture", etc. But yes, "slugs" is correct.

+1 vote   media: New lasers! :O
Marth8880
Marth8880 Jun 21 2012, 8:31am replied:

Yes.

+1 vote   media: New lasers! :O
Marth8880
Marth8880 Jun 20 2012, 2:45pm replied:

I see... What do you mean? Use them with the Council? The Council doesn't have a side. :S

+1 vote   media: Krogan unit model
Marth8880
Marth8880 Jun 20 2012, 3:13am replied:

Um...what? :S

+1 vote   media: Krogan unit model
Marth8880
Marth8880 Jun 19 2012, 9:40pm replied:

Maybe; I don't even know which side I'm going to stick these things in since I'm most likely not going to have a Blood Pack side. Right now, all that I can think of is locals for the Virmire maps.

+1 vote   media: Krogan unit model
Marth8880
Marth8880 Jun 18 2012, 12:07pm replied:

That could be a possibility. But remember Virmire? ;)

+1 vote   media: Krogan body
Marth8880
Marth8880 Jun 11 2012, 10:58am replied:

No, and this map actually isn't a part of Unification; I'm just using it to test some stuff. However, the droid is transparent because the camera is really close to it.

+1 vote   media: Material test 01
Marth8880
Marth8880 Jun 9 2012, 5:59pm replied:

Autodesk Softimage 2012 and GIMP.

+1 vote   media: Medi-gel station 01
Marth8880
Marth8880 Jun 6 2012, 2:04am says:

Looks INCREDIBLE! :O

+1 vote   download: Bespin: Urban Canyon
Marth8880
Marth8880 Jun 2 2012, 4:52am replied:

Heh, yeah, it's really annoying... But yeah, thanks!

+4 votes   media: Biotic anim 02
Marth8880
Marth8880 May 28 2012, 11:51pm says:

HAHA

+3 votes   media: Gordon Freeman in Mass Effect . . .
Marth8880
Marth8880 May 27 2012, 7:19pm replied:

HAHA, thanks, Patrick! Great to have you back! ;o

+3 votes   media: Rocket Drone
Marth8880
Marth8880 May 26 2012, 7:46pm replied:

Heh, yep! >:U

+2 votes   media: Rocket Drone
Marth8880
Marth8880 May 25 2012, 10:36am replied:

How much experience do you have working with Zero Engine?

+1 vote   media: M-92 Mantis
Marth8880
Marth8880 May 24 2012, 2:36am replied:

HA!, I just got that! :D

+1 vote   media: Luna
Marth8880
Marth8880 May 23 2012, 1:04am says:

Very nice sculpting work, there. ;)

+2 votes   media: Main character - beta version
Marth8880
Marth8880 May 22 2012, 10:15pm says:

Looking good, Nate! ;)

+3 votes   mod: Star Wars Battlefront II: Tides of War
Marth8880
Marth8880 May 9 2012, 1:00am replied:

Thanks! 8D I strive to impress and succeed. :)

+1 vote   media: Virmire
Marth8880
Marth8880 May 8 2012, 2:41am replied:

Thanks! Yes, there will be a campaign add-on (done by AQT) that has a facility sort of environment, though not the same as Mass Effect 1's since we're trying not to directly copy any missions, etc.

+2 votes   media: Virmire
Marth8880
Marth8880 Apr 22 2012, 3:50pm replied:

Yes, that is correct; in Mass Effect 1, the Geth Destroyers are black with yellow lining.

0 votes   media: Geth Destroyer
Marth8880
Marth8880 Apr 11 2012, 10:20pm replied:

jep

+1 vote   media: I fixed this problem right after I took this . . .
Marth8880
Marth8880 Apr 5 2012, 5:47am replied:

Yeah, Pandemic baked that cake-- err, modeled those crates. :P

+1 vote   download: Hapul: Hills
Marth8880
Marth8880 Apr 5 2012, 5:46am replied:

There's a little thing called "balance". :|

0 votes   download: 302 Conversion Beta
Marth8880
Marth8880 Mar 28 2012, 5:41pm replied:

*sigh* The geth are using Elite models because they are a better placeholder model than the magnaguards.

+2 votes   media: Geth Rocket Trooper
Marth8880
Marth8880 Mar 25 2012, 10:10pm replied:

Yeah, have fun with your poor drinking water in Europe. :S

+1 vote   group: America
Marth8880
Marth8880 Mar 24 2012, 3:36pm replied:

Will do, Lieutenant.

+1 vote   media: Reload Animation 01 (Complete)
Marth8880
Marth8880 Mar 18 2012, 11:13pm replied: +1 vote   media: N7 Soldier & Infiltrator
Marth8880
Marth8880 Mar 12 2012, 8:54pm replied:

Heh...

+2 votes   media: Geth Rocket Trooper
Marth8880
Marth8880 Mar 12 2012, 6:54pm replied:

Nope, no idea. The modeler is busy with that model, the collector unit model, his own other map, and his own new large mod. I'll ask him once I deploy the next beta (today).

+1 vote   media: Geth Trooper
Marth8880
Marth8880 Mar 12 2012, 4:30am replied:

I already decided to use it as another track for the shell music as well as for music emitters in parts of Noveria.

RE: Vehicles
Moddb.com

+1 vote   article: Patrick O'Hearn - Forgiveness
Marth8880
Marth8880 Mar 12 2012, 1:28am replied:

That's what the model is.

+1 vote   media: Geth Trooper
Marth8880
Marth8880 Mar 11 2012, 4:06am says:

Ahhh, always great to have new voice acting in mods! That's what I plan on for my mod. 8D

+1 vote   group: Mass Effect: Extinction - Fan Group
Marth8880
Marth8880 Mar 6 2012, 2:14am replied:

A little thing I like to call "Intel processors." ;) Much better...

+1 vote   article: Important Tips for Server Setups
Marth8880
Marth8880 Mar 6 2012, 2:12am replied:

Don't yell at Patrick, he's under a lot of stress right now! >:(

+2 votes   media: So damn wrong.
Marth8880
Marth8880 Mar 3 2012, 11:28pm replied:

jep

+1 vote   media: Cody 17's amazing re-skin
Marth8880
Marth8880 Feb 29 2012, 4:31am says:

Softimage! This is actually not bad for a start.

+1 vote   media: My first models
Marth8880
Marth8880 Feb 29 2012, 4:29am replied:

Heh, I got to beta test this! (Look in the readme.) (Thanks again, AQT!)

+1 vote   media: WUZ UP?!
Marth8880
Marth8880 Feb 29 2012, 4:27am replied:

Now THAT's MY kind of budget.

+1 vote   media: Stargate X303 B
Marth8880
Marth8880 Feb 28 2012, 6:18pm replied:

If anything, the unit model is a bit undersized.

+1 vote   media: N7 Soldier- build01
Marth8880
Marth8880 Feb 28 2012, 6:14pm replied:

Thanks, dogs!

+1 vote   media: Anti-Ballistic Shield
Marth8880
Marth8880 Feb 27 2012, 3:51am says:

Is this RAS Prosecutor?

+1 vote   media: WUZ UP?!
Marth8880
Marth8880 Feb 26 2012, 10:17pm says:

I am almost positive that this model belongs to Pandemic. :-/

+1 vote   media: Clonetroopers
Marth8880
Marth8880 Feb 25 2012, 5:06pm replied:

Yeah, I know, I left out the heat so it would be easier to test, and I'll of course add it back in.

+1 vote   media: Proof of Concept - 'Shockwave' biotic power
Marth8880
Marth8880 Feb 25 2012, 3:03am says:

Fantastic work! Although that is a TON of polys...

+1 vote   media: Stargate X303 B
Marth8880
Marth8880 Feb 25 2012, 3:02am says:

Spectacular texture! :D

+1 vote   media: Some Props
Marth8880
Marth8880 Feb 25 2012, 1:47am replied:

All of the player models you see, other than the N7 Soldier model, are only placeholders for the units' new models. Every unit will use a completely new model from scratch.

+1 vote   media: Kamino: Collectors gameplay
Marth8880
Marth8880 Feb 23 2012, 5:32pm replied:

Again, this is only a sample, and I'm saying, "Prime comin' in." Also, due to ModDB's lack of support for the .wav file format, I had to upload these as .mp3 files which bogs down the fidelity.

+1 vote   media: N7 voiceover sample
Marth8880
Marth8880 Feb 22 2012, 6:04pm says:

Oh Internet. :)

+3 votes   media: Im never working at a micdonalds for this reason.
Marth8880
Marth8880 Feb 22 2012, 5:55pm replied:

That sounds tenacious.

+1 vote   article: Space: Omega
Marth8880
Marth8880 Feb 16 2012, 7:28pm says:

HAHA LOL, WOW

+2 votes   media: Darth Maul trolling and obi wan NO!!!!!!
Marth8880
Marth8880 Feb 14 2012, 6:10pm says:

HAHA YOU FOUND IT

+1 vote   media: I dont even want to know.
Marth8880
Marth8880 Feb 12 2012, 3:04am replied:

No problem! And thanks! 8D

+2 votes   member: Marth8880
Marth8880
Marth8880 Feb 10 2012, 2:37am says:

I can't get over the fact that that looks like a headcrab...

+1 vote   media: Updated Mos Eisley
Marth8880
Marth8880 Feb 9 2012, 9:56pm says:

:O Have you actually gotten started modding yet?

+1 vote   article: Star Wars Battlefront 2 modding
Marth8880
Marth8880 Feb 9 2012, 9:52pm replied:

DON'T you DARE dis Dann Boeing's work like that.

+2 votes   download: Battle of the Titans
Marth8880
Marth8880 Nov 26 2010, 6:59am replied:

It's KUS in German.

CIS = Confederacy of Independent Systems
KUS = Konföderation Unabhängiger Systeme

+1 vote   media: CIS symbol
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