Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.
Fact: WULF is indeed *very* big, but why trust you? What do you know? :-) Believe us, if it weren't actually being worked on *whatsoever*, not even a little bit, we wouldn't bother wasting time to comment and claim otherwise that it *is* being worked on. ;-)
Yeah, but it's too rigorous and extremely difficult to get into. :( It is extremely close to home, though. Like really, I live like, 30 minutes from the school. :O
Odd. Try uninstalling both mods and then re-installing them.
Sorry for the constant delays, guys! Testing is complete and uploading will begin Wednesday morning!
Nope. Once a little more testing is done, the documentation is finalized, remaining adjustments to Tantive IV are made, and new load screen images are created (if there's time), the release should be good to go!
Sorry again for the delayed release!
As a matter of fact... Gametoast.com ;)
Sorry. I completely forgot to do one large task (create the exterior portion of Tantive IV). It is being worked on right now. Expect a release either tomorrow or Tuesday.
Have you tried the latest open beta?
Most likely their feces, lel.
Excuse me? Have you even *tried* my mods? Rude. I would do Star Wars mods if they weren't so damned boring. We've already seen and played the same Clone reskin mod a million times. Boooooring. I'm bringing to the table stuff that's new, fun to play, extremely popular, highly regarded by virtually everyone who has played them, and a ton of fun to develop and work on. Also, the Sol Map Pack is just maps of real-life places with the stock eras and MU era.
By the way, the content on this page is just a feed of the most recently-posted stuff from SWBF2 mods. :P
Extremely dirty pond water. :P
Close! Same state, but more northern.
Exactly correct! :D
Nope! The volcano is located in the pacific northwest.
Nope! Pay close attention to the tall tower on the right. ;)
Have you tried one of the open beta builds? Moddb.com
That's just an added "feature" of the patch. :P
Ah, yeah, that's probably the freakin' 1.3 patch HUD. To revert it, navigate to Star Wars Battlefront II\GameData\addon\ME5\data\_LVL_PC\bin\Redist, and run SWBF2-v1.3patch r129.exe. When you get to the "Select Components" page, uncheck the "Use the v1.2 HUD" checkbox and proceed with the installation. Then the HUD should be back to normal.
Have you tried the open beta? Moddb.com
Here's an easy solution: do some live modeling and texturing sessions via join.me and prove that you're making the models and textures instead of ripping them.
Also, really, why delete the comments? It's not like you're embarrassed about defending yourself...that is unless you're guilty, which you're not...right?
I remember the WIP thread for that map. I believe the mod author lost the project files in a hard drive crash before he could finish it.
Headphones (USB, simulated surround)
Which version of the mod did you install? Is your game updated to version 1.1? Also, you proceeded with installing the unofficial 1.3 patch during the mod's installation process, correct?