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Just a bit. :)
(Juuust the tiiiiip!)
Yes. I've just been extremely caught up in ME3 MP lately, lol.
Try turning off any server filters.
Yes, that would be the high-res mesh being used as a low-res as well, but using a low-res skeleton. This will be fixed.
As in, the source no longer exists.
Needs grunge and wear without a single doubt. Looks great regardless, though.
Looks good, but *definitely* needs a LOT more grunge.
There were plans for it to be ported to the Xbox vis á vis the Xbox Mod, but the source to that project was lost, so said plans have since been cancelled.
No problem. :)
Heh, like Mass Effect 3! Oh wait nobody uses the voice chat in MP anyways, LOL
Thanks for the support and thanks for playing! :)
You actually can revert the music back. Delete shell.lvl in Star Wars Battlefront II\GameData\Sound\ and rename shell_OLD.lvl in the same folder to shell.lvl.
Chances are you might run over the mission count. The only way you can know though is to just try it. :p
Yes! :D Both the Mako and the Mantis have a 9pose animation.
To those of you asking about what's been going on with the patch, here is the basis of what's been happening:
ME: "NEW SOUNDS! :D"
GAME ENGINE: "LOL NO"
Oh, no, that works too.
2010, 2011, 2012, or Mod Tool 7.5.
Not necessarily. All depends on how soon I can obtain player models.
In due time, my child, in due time.
How about character models? That's what we need the most right now.
First off, OH MY GOODNESS THE MUSIC TRACKS ARE SO PERFECT
Anyway, I think the sounds could use a little work - try adding some pitch/gain development intervals (like basically so not every single shot sounds exactly identical to one another). Also, I think a bit of smoke particle effect discharge coming out of the barrel of the weapon would do some sexy space magic. :D But aside from that, looks perfect. :)
Art assets are what we need the most. PM me a few examples of your work and we'll see.
Because I start school in October. I won't really have any time to do any modding for about two years.