Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.
Have you tried the latest open beta?
Most likely their feces, lel.
Excuse me? Have you even *tried* my mods? Rude. I would do Star Wars mods if they weren't so damned boring. We've already seen and played the same Clone reskin mod a million times. Boooooring. I'm bringing to the table stuff that's new, fun to play, extremely popular, highly regarded by virtually everyone who has played them, and a ton of fun to develop and work on. Also, the Sol Map Pack is just maps of real-life places with the stock eras and MU era.
By the way, the content on this page is just a feed of the most recently-posted stuff from SWBF2 mods. :P
Extremely dirty pond water. :P
Close! Same state, but more northern.
Exactly correct! :D
Nope! The volcano is located in the pacific northwest.
Nope! Pay close attention to the tall tower on the right. ;)
Have you tried one of the open beta builds? Moddb.com
That's just an added "feature" of the patch. :P
Ah, yeah, that's probably the freakin' 1.3 patch HUD. To revert it, navigate to Star Wars Battlefront II\GameData\addon\ME5\data\_LVL_PC\bin\Redist, and run SWBF2-v1.3patch r129.exe. When you get to the "Select Components" page, uncheck the "Use the v1.2 HUD" checkbox and proceed with the installation. Then the HUD should be back to normal.
Have you tried the open beta? Moddb.com
Here's an easy solution: do some live modeling and texturing sessions via join.me and prove that you're making the models and textures instead of ripping them.
Also, really, why delete the comments? It's not like you're embarrassed about defending yourself...that is unless you're guilty, which you're not...right?
I remember the WIP thread for that map. I believe the mod author lost the project files in a hard drive crash before he could finish it.
Headphones (USB, simulated surround)
Which version of the mod did you install? Is your game updated to version 1.1? Also, you proceeded with installing the unofficial 1.3 patch during the mod's installation process, correct?
Great to hear people referring to my mod as one that's set a high bar in terms of quality. If the same work, dedication and love that was poured into MEU is put into this mod, I'm sure it'll set a similar bar. :)
Expanding on HTRK74JR...
Holy Christ dude I've already made you aware of this, given you the link AND told you to post the required disclaimer on this page three times. Here it freakin' is for the fourth time lol: Xbox.com
You need to put this in this page's summary info:
"[Name of the Microsoft Game] © Microsoft Corporation. [The title of your Item] was created under Microsoft's "Game Content Usage Rules" using assets from [Name of the Microsoft Game]. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing [Name of the Microsoft Game]. As such, it does not contribute to the official narrative of the fictional universe, if applicable."
Obviously you'll want to change [Name of the Microsoft Game] and the other bracketed macro to the appropriate names, but yeah. :d I hate to publicly point you out like this, but you didn't listen to me thrice before.
Also, if you just don't want the shell art changes or shell music, just use the Configuration Utility to change them. :P Or if you simply have too many mods installed, just disable the mod using the tool. :d
Exactly correct. Though an easier way to uninstall it is to simply run the uninstaller shortcut in the Mass Effect - Unification Start Menu folder, but yeah. :P
Then I sure hope it plays well, otherwise these beautiful assets will most likely end up going to waste. :(
Right...but it's just that a level that isn't designed well almost certainly isn't going to play well no matter the engine used.
Gorgeous! Does it play well though?
Thanks! There are four releases and two open betas. The latest version is open beta #2 (build 10708/05): Moddb.com