Hi there! I'm Aaron Gilbert: level designer, technical designer, and creator/project leader of the Mass Effect: Unification and Sol Map Pack mods for Star Wars Battlefront II. Some also know me as "Marth8880" in my online presence. With a diploma in Game Art & Design from the Art Institute of Vancouver, I'm looking to work as a level designer designing action-adventure or shooter levels for a AAA developer in the Greater Seattle Area (or elsewhere if feasible). After developing for AAA studios for several years, I plan on branching out and expanding my mod team, Frayed Wires Studios, into an indie development team. Twitter handle is @aarongilbert5

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Marth8880
Marth8880 @ Mass Effect: Unification

Hmm, go into the Properties for your Star Wars Battlefront II directory and try changing the Read/Write permissions to "Full Control" for your user account.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Imperial Days: Chapter 1 - Part 3: Desperation

Textures could use a lot of work.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Devlog #5

Looking fantastic! Those jars of food could use some work, though. I'd recommend at least using a parallax map for the food, and you should also cut off where the food "ends" around here where my mouse is: Puu.sh

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification

Thanks, and yep! They're on the wishlist. ;) Trello.com

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification R6.5 (Patch)

It should be installed to GameData, which is what it should default to.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification R6 (Standalone)

You're going to need to be way more specific than that.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification R6 (Standalone)

New factions are on the wishlist, yes: Trello.com

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification R6 (Standalone)

There sure is! Click the "Read More" button in the Description section on this download page and you'll find them there. ;)

Reply Good karma+2 votes
Marth8880
Marth8880 @ The Queen's Filchers

Looks interesting but the level design looks like it needs a lot of work.

Reply Good karma+2 votes
Marth8880
Marth8880 @ Dantooine

Feels somewhat stark. Maybe add a very light amount of fog, switch out that terrain texture, and add a bit more clutter?

Reply Good karma+3 votes
Marth8880
Marth8880 @ Dantooine

Lighting could use a little work - currently looks a little flat (in here, anyways).

Reply Good karma+4 votes
Marth8880
Marth8880 @ Aeia: Island – New Map Trailer (R6)

Blazing Skies - Mass Effect Andromeda Interpretations
Sebdoom.bandcamp.com

Reply Good karma+1 vote
Marth8880
Marth8880 @ Noveria: Compound – New Map Trailer (R6)

Behind The Wall - Mass Effect Andromeda Interpretations
Sebdoom.bandcamp.com

Reply Good karma+1 vote
Marth8880
Marth8880 @ Europa: Vostok Station – New Map Trailer

A Dream To Die For - Mass Effect Andromeda Interpretations
Sebdoom.bandcamp.com

Reply Good karma+1 vote
Marth8880
Marth8880 @ Aeia update

Thanks!

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification

ERROR. QUESTION NOT FOUND. DOES NOT COMPUTE. INVALID OPERATION EXCEPTION.

*Thanks!

Reply Good karma+3 votes
Marth8880
Marth8880 @ Battlefront: Evolved

That means you probably don't have the official 1.1 patch and/or the unofficial 1.3 patch installed - both of which are required.

Reply Good karma+2 votes
Marth8880
Marth8880 @ Frayed Wires Studios

It's been archived until we decide to continue its development.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Sol Map Pack (R1)

Not yet, no.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification R6 (Standalone)

>should I direct the installation path to my SWBF2 gamedata directory

Yes, absolutely.

Reply Good karma+2 votes
Marth8880
Marth8880 @ Graphics Mod 1.5b is RELEASED!

Ground textures need work.

Reply Good karma+2 votes
Marth8880
Marth8880 @ Battlefront: Evolved

Not sure what other Evolved mod you're referring to, this is the only one we're aware of.

Reply Good karma+1 vote
Marth8880
Marth8880 @ The Sol Map Pack

Yeah we've definitely thought about it. Currently, future maps set on Earth are uncertain but always a possibility.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Been extremely busy with work, seeing as how Monolith is in permanent crunch to get Shadow of War ready for release. :p

Reply Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: Evolved

That issue is an issue with the stock game, the shots have always come from the head origin; it's completely unrelated to Evolved. It's just (apparently) slightly more noticeable with Evolved installed.

Reply Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification

>I completely uninstalled the mod

What specific steps did you take to uninstall the mod? Did you run the uninstaller like you're supposed to, or did you delete the ME5 folder from your addon directory like you're *not* supposed to?

Reply Good karma+1 vote
Marth8880
Marth8880 @ Middle-earth: Shadow of War

Can't wait. ;)

Reply Good karma+3 votes
Marth8880
Marth8880 @ Mass Effect: Unification R6 (Standalone)

>Standalone means your file will install the game ready to be played or I still need SWBF2 installed?

You still need SWBF2 installed.

>Also, you never thought of trying to make another big conversion?

We have, and have one or two in planning - one of which is a Terminator mod, since I've personally felt the franchise has never received a proper video game experience.

Reply Good karma+2 votes
Marth8880
Marth8880 @ 201st rc28

Should probably update those ground textures, eh? ;)

Reply Good karma+2 votes
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