Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.
Is the official version 1.1 patch installed? Did you install the unofficial 1.3 patch that came with the mod?
Looks good, but when baking the AO map, you should use a sample size of at least 300 and render the map in a higher resolution, preferably 1024x1024 or 2048x2048.
Cerberus is planned. ;) Illusive Man as the hero though? We'll have to think about that...
Nah, the music is from 2001: A Space Odyssey. The title card style is from Alien, though.
Tip: You don't need to uninstall the mod if you want the feel of the vanilla game back. ;)
If you wish to disable the mod (possibly to play other mods without running over the mission count) without completely uninstalling it, open up the Configuration Utility and disable the mod through there by setting "Toggle Mass Effect: Unification" to "Disabled."
To switch between the stock shell art and the Mass Effect art styles, launch the Configuration Utility, set “Shell Art Style” in the “General” tab to “Classic” for the stock shell or “Mass Effect: Unification” or “Mass Effect 3” for the custom shell styles, and click the “Submit Changes” button.
To switch between the Mass Effect shell music and the original Star Wars music, launch the Configuration Utility, go into the “Misc. Commands” tab and click the “Run Command” button next to “Toggle Shell Music”.
I can confirm that it is not cancelled and that it is, in fact, being actively developed again, finally.
You're gonna have to be a lot more specific in regards to the config tool.
The Geth Colossus and Armature will be auto-piloted walker vehicles. We'll likely end up doing the same thing for the Praetorian, but it might use the acklay class instead! Who knows!
"this guy is a big joke along with this mod. Trust me" :d
Also, the first clause of my sentence was a fat joke. :p (WULF and I make jokes like that at each other all the time.)
It's pretty obvious.
"Believe us, if it weren't actually being worked on *whatsoever*, not even a little bit, we wouldn't bother wasting time to comment and claim otherwise that it *is* being worked on. ;-)"
This sentence *alone* heavily implies that the mod is finally being worked on again.
"Fact: WULF is indeed *very* big, but why trust you? What do you know? :-)"
These sentences clearly state your lack of knowledge regarding the situation. You tell people to trust you and you basically claim you know everything WULF does in his spare time, when in reality, not only do you *not* know what WULF does in his spare time, you lack the credibility and reputation to help validate such a claim.
So what am I trying to accomplish? It's pretty simple, really: you have absolutely zero clue what you are talking about and your claim is false. New content *will* come very soon.
The cycle cannot be broken.
Good day. :)
On a hilarious note, if WatchMojo.com were to make a "Top 10 Mods In Development Hell" list, this mod would certainly be on the list, if not number one - LOL
Up-vote if you agree!
Fact: WULF is indeed *very* big, but why trust you? What do you know? :-) Believe us, if it weren't actually being worked on *whatsoever*, not even a little bit, we wouldn't bother wasting time to comment and claim otherwise that it *is* being worked on. ;-)
Yeah, but it's too rigorous and extremely difficult to get into. :( It is extremely close to home, though. Like really, I live like, 30 minutes from the school. :O
Odd. Try uninstalling both mods and then re-installing them.
Sorry for the constant delays, guys! Testing is complete and uploading will begin Wednesday morning!
Nope. Once a little more testing is done, the documentation is finalized, remaining adjustments to Tantive IV are made, and new load screen images are created (if there's time), the release should be good to go!
Sorry again for the delayed release!
As a matter of fact... Gametoast.com ;)
Sorry. I completely forgot to do one large task (create the exterior portion of Tantive IV). It is being worked on right now. Expect a release either tomorrow or Tuesday.
Have you tried the latest open beta?
Most likely their feces, lel.
Excuse me? Have you even *tried* my mods? Rude. I would do Star Wars mods if they weren't so damned boring. We've already seen and played the same Clone reskin mod a million times. Boooooring. I'm bringing to the table stuff that's new, fun to play, extremely popular, highly regarded by virtually everyone who has played them, and a ton of fun to develop and work on. Also, the Sol Map Pack is just maps of real-life places with the stock eras and MU era.
By the way, the content on this page is just a feed of the most recently-posted stuff from SWBF2 mods. :P
Extremely dirty pond water. :P
Close! Same state, but more northern.
Exactly correct! :D
Nope! The volcano is located in the pacific northwest.
Nope! Pay close attention to the tall tower on the right. ;)
Then I sure hope it plays well, otherwise these beautiful assets will most likely end up going to waste. :(
Right...but it's just that a level that isn't designed well almost certainly isn't going to play well no matter the engine used.
Gorgeous! Does it play well though?
"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Wait a minute, I think I know what you're talking about. Like you're in the middle of a match, and some of the various particle effects (like missile trails, biotic/tech power trails, ordnance impact effects, etc.) start to disappear? If so, that's a common game bug that can't really be fixed. :( However, which backpack are you talking about exactly? The only backpack I can think of is the CTF backpack, but PIO doesn't support any CTF modes. :O
"Ground seems to be completely black, missing the grass texture."
Odd. First time I've ever heard of such an issue. Have you tried restarting the map several times or updating your graphics drivers?
"Turrets look a bit 'fragmented'."
What do you mean?
"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Could you expand on this?
"Its not a bug, but i preferred the sunny weather of the original one,"
The 'sun' variation is still in the map; the weather variation is random out of five choices: sunny, cloudy, rainy, stormy, and foggy.
With all that said, thank you very much for the feedback! :)
Looks beautiful as always. :)
Hmm. No kidding. That's extremely strange. I'll have to look into this.
Where is your game installed to? What's the complete folder path?
1. Yeah, I still need to ship those maps' updated versions.
2. Interesting. Steam or Retail version of the game?
3. Geth vs. Collectors has not been implemented.
It's already been released.
Can't remember where the file's located, but you could try creating BatchStates.txt and putting it in the folder the error says it should be in. Don't worry about putting anything in the txt file.
Yeah, it'll do that on first run. :( Not much of an easy way around it for now.
Ah, nope. Battlefront can only read LVL files.
It can't. Maybe some of the props, but DEFINITELY not any vehicles or character models, and probably not most of the weapon models.
I didn't change any (or at least most) sounds, I just loaded my own sounds and didn't load the stock sounds.
What do you mean "available to be swapped out?"
What do you mean? Battlefront doesn't use a 'loose files' system like Bethesda games do - all files are compiled into LVL files out of which files cannot be extracted.
Love that shading.
It doesn't *need* one; it's still good to include one regardless, largely due to the fact that the area is ugly without one. :P
It's easy to simply set the modes using the Config Utility. ;)
This is the wrong place to be asking this, but I'd might as well answer regardless. :p Are you talking about in Mass Effect or in Star Wars Battlefront II?
The main 3D modeling software used to make models and animations for SWBF2 is Autodesk Softimage.
Meh, it's actually pretty standard for a building. Sites.google.com
There was no point at which I was *trying* to aim, and regardless, that isn't the point of this video.
Every aspect of the weapon *but* the art is in the game; weapon, ballistics, sound, etc.
Since which version? R2? If so, I wouldn't remember; check the R2 change log. If you're talking about R3, all units' shields have been increased somewhat.
Yep; all missions now support all faction combinations. :)
The unit's in the middle of reloading in this shot.
Looks much better thus far. :D (Some sort of border between each of the "preview" images would be nice, though - maybe a fade or a blur or something?)
Looks fantastic! :D
Which version of the mod are you using? If you are using R2, did you install the Steam version or the non-Steam version?
I wouldn't know. :d
Hmm, depends on how much content we want to add. If we decide to add the Evolved Geth, then probably not until February at least, but if we don't add any new factions or whatnot, then hopefully by the end of this month or January.
Spot on. :) (Excluding the ability to change the factions that appear, though that *could* become a feature if I ever decide that all factions can be played on all maps instead of some maps having exclusive factions and the like.)
No kidding, especially considering the fact that it still takes up ~44% of the market share.
How? What's the problem?
Thanks! Yeah, the Hurricane and Omni-Blade are both mostly...unfinished, the former of which will probably not be included yet in the mod since it requires a bit more than a new fire sound. :)
I believe we decided it was a weather thingy or something, forgot. But what's without it? ;p
Well, heh, if it works for you, that's great. :) I'd personally recommend the Harrier or Typhoon for Platinum, but whatever floats your boat and erects your trigger finger. ;0
Certainly - that's actually planned. :D
Fiodis must've forgotten to include the full description; I'll add it.
Of course, if you're talking about the textured graphic, that's just a rotoscope. :|
What, you mean the Mako? That's just there for size comparison, but yes, it's a more-or-less finished model - the texture still needs a ton of work, though. :p
Basically cubemap reflections. ;)
I am talking about the text strings, not the voice overs - I currently have no plans to translate those. If you can translate the text strings, send me a private message.
Very fat plans. Mmmmmmmmmmmmmm.
re: the armor colors, it's funny because WULF shares the same feelings about them and he's the one who made them. :O
Old, I know, but dude, chances are this stuff was only WIP and was finished by the time their DLCs were released. Or something. :d
Lol just play Galactic Warfare. :)
That isn't the texture - it's just a rotoscope. ;p
TOO AMAZINGVGJLFGJCFGVKLJG LJBCFCFH BN. KHFCJGFCKHF
This was modeled from the ones in the game as references, and they actually are pretty much that blocky. :p I'm still figuring out what to do with the entire level in general right now, though.
Heh, sorta. I used to do a bunch but I don't sketch nearly as often anymore. I'm also pretty well educated in anatomy and anatomical proportions. :p
Wow. Only problems I can really see are the torso being a bit too long and the thighs being a bit too skinny. Other than that, though, you are certainly improving! Great job!
The songs of the rachni are so so sweet...
Looks like heaven to me. :D
Not bad. Try to work on the anatomy and shape of the torso and the limbs, though, namely the upper-arms, thighs, and calves.
Hmm, it appears that it is. I'll try scaling it down a tad and see if it's better.
Brilliant! Simply stunning!
Maybe sometime in the future. The current collector side is based solely off the enemies in Mass Effect 2.
Very nice, very swish. :)
Looks pretty good, but try working on the animal anatomy some more. Heh, you also forgot to include one of the animal's background legs. But yeah, its mouth could definitely use the most work; the sides of it don't match the rest of the animal's perspective, heh, unless of course you're taking the Picasa approach. :D
Buy it anyway! :D
Not 2002 CGI. :)
Thanks! The neat shading is all thanks to normal maps. :D
HAHA IKR?! And thanks!
Yeah, yeah! :D
:o His forearm is as long as his torso!
Wait, which game's running anims suck? :O ME3's, or SWBF2's?
To anyone who's curious, the Hunter and Shock Trooper are 1.1x larger than the normal geth and the Destroyer and Juggernaut are 1.2x larger.
Do I smell ambient occlusion/normal maps baking in the Softimage/Maya/3ds Max oven? :O
Y U NO COMMENT?
They're placeholders and they look a LOT more like Cerberus armor sets than stupid Clone armor. :S
Heh. Yeah, someone's doing a Halo mod, though they wouldn't be allowed to use any models or textures or animations ripped directly from any of the Halo games.
Huh? I haven't finished Mass Effect 3 yet, by the way.
Thanks. :D We rock the **** off the side of the road. It doesn't get to get to the other side; we are the harbinger of its destruc-- okay, yeah, no, I have no idea where I'm going with this. So uhh...bye.
Noveria: maybe; Therum: not sure.
Couple things: head's too small, shoulders are too close together, the mouth is REALLY low on the face lol, and the right hand is TINY. Other than that, not too bad.
Jack doesn't have bigger hips. :S
Kai Leng: probably. Shadow Broker: probably not.
Wow. Just...wow. This looks...just superb. I can't say anything more; my words are undeserving.
That's its state when its flaps are deployed, which I have not put in yet.
The YMIR may or may not be a vehicle. Depends on what works. Models cannot be scaled much more than 200% and retain correct collision.
Ooo, that's a great idea! :O
Yes. Every Unification-tailored model has high-res textures and makes use of normal maps.
Trust me, you will NEED to use plenty of cover when playing Unification. Not only do you have slugs flying at you; there are missiles, biotics, tech powers; just a whole slew of slamming ordnance wanting and ready to kill you within a couple hits. No weapon in this mod is weak; everything is powered realistically but balance is still retained.
You NEED to use cover.
Voice actors: Yes.
SWBF2-esque gameplay: The cover system will be like Mass Effect's, and the squad and enemy A.I. will react similar to that of ME2/ME3.
I used to be an Alliance Soldier like you, but I took a missile in the knee. :O
Wow, way to be optimistic. :S People like you should be stoned. :|
Right. "Laser" is just what I always think of when I see the ordnance in Mass Effect and because the ODF parameters are "LaserTexture", etc. But yes, "slugs" is correct.
I see... What do you mean? Use them with the Council? The Council doesn't have a side. :S
Maybe; I don't even know which side I'm going to stick these things in since I'm most likely not going to have a Blood Pack side. Right now, all that I can think of is locals for the Virmire maps.
That could be a possibility. But remember Virmire? ;)
No, and this map actually isn't a part of Unification; I'm just using it to test some stuff. However, the droid is transparent because the camera is really close to it.
Autodesk Softimage 2012 and GIMP.
Looks INCREDIBLE! :O
Heh, yeah, it's really annoying... But yeah, thanks!
HAHA, thanks, Patrick! Great to have you back! ;o
Heh, yep! >:U
How much experience do you have working with Zero Engine?
HA!, I just got that! :D
Very nice sculpting work, there. ;)
Looking good, Nate! ;)
Thanks! 8D I strive to impress and succeed. :)
Thanks! Yes, there will be a campaign add-on (done by AQT) that has a facility sort of environment, though not the same as Mass Effect 1's since we're trying not to directly copy any missions, etc.
Yes, that is correct; in Mass Effect 1, the Geth Destroyers are black with yellow lining.
Yeah, Pandemic baked that cake-- err, modeled those crates. :P
There's a little thing called "balance". :|
*sigh* The geth are using Elite models because they are a better placeholder model than the magnaguards.
Yeah, have fun with your poor drinking water in Europe. :S
Will do, Lieutenant.
Nope, no idea. The modeler is busy with that model, the collector unit model, his own other map, and his own new large mod. I'll ask him once I deploy the next beta (today).
I already decided to use it as another track for the shell music as well as for music emitters in parts of Noveria.
That's what the model is.
Ahhh, always great to have new voice acting in mods! That's what I plan on for my mod. 8D
A little thing I like to call "Intel processors." ;) Much better...
Don't yell at Patrick, he's under a lot of stress right now! >:(
Softimage! This is actually not bad for a start.
Heh, I got to beta test this! (Look in the readme.) (Thanks again, AQT!)
Now THAT's MY kind of budget.
If anything, the unit model is a bit undersized.
Is this RAS Prosecutor?
I am almost positive that this model belongs to Pandemic. :-/
Yeah, I know, I left out the heat so it would be easier to test, and I'll of course add it back in.
Fantastic work! Although that is a TON of polys...
Spectacular texture! :D
All of the player models you see, other than the N7 Soldier model, are only placeholders for the units' new models. Every unit will use a completely new model from scratch.
Again, this is only a sample, and I'm saying, "Prime comin' in." Also, due to ModDB's lack of support for the .wav file format, I had to upload these as .mp3 files which bogs down the fidelity.
Oh Internet. :)
That sounds tenacious.
HAHA LOL, WOW
HAHA YOU FOUND IT
No problem! And thanks! 8D
I can't get over the fact that that looks like a headcrab...
:O Have you actually gotten started modding yet?
DON'T you DARE dis Dann Boeing's work like that.
It's KUS in German.
CIS = Confederacy of Independent Systems
KUS = Konföderation Unabhängiger Systeme