Hi there! I'm Aaron Gilbert: level designer, scripter, artist (to a degree), and creator/project leader of the Mass Effect: Unification and Sol Map Pack mods for Star Wars: Battlefront II. Some also know me as "Marth8880" in my online presence. With a diploma in Game Art & Design from the Art Institute of Vancouver, I'm looking to work as a level designer designing action-adventure or shooter levels for a AAA developer in the Greater Seattle Area (or elsewhere if feasible). After developing for AAA studios for several years, I plan on branching out and expanding my mod team, Frayed Wires Studios, into an indie development team. Twitter handle is @aarongilbert5

Comment History  (0 - 30 of 1,307)
Marth8880
Marth8880 @ R6 News Update #3 (OPEN BETA PATCH)

ahah of cause ^^

Good karma+2 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Right?

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Thanks. :) We really do appreciate everyone who's stuck with us all these years.

Good karma+3 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

We appreciate your interest but we aren't currently accepting new testers at this time.

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

We have a Trello board but it's closed to the public, at least until it's more populated.

Good karma+2 votes
Marth8880
Marth8880 @ R6 News Update #2 (OPEN BETA)

Thanks! We're eager to hear everyone's feedback!

Good karma+1 vote
Marth8880
Marth8880 @ R6 News Update #2 (OPEN BETA)

Thanks!

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Nope. On-hold. Work on TCW will resume after MEU R6 is released later this year.

Good karma+3 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Nope. On-hold. Work on TCW will resume after MEU R6 is released later this year.

Good karma+2 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Nope. On-hold. Work on TCW will resume after MEU R6 is released later this year.

Good karma+3 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

A more important project with actual deadlines came up mid-2015. TCW is currently on-hold.

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: Evolved

Not for Evolved, no. The mod only overwrites files; it doesn't have its own addon folder, and as such it doesn't have an addme.script file.

Good karma+1 vote
Marth8880
Marth8880 @ How to add a modinfo.xml and description.txt file to your mods for the ULTIMATE BATTLEFRONT LAUNCHER

I'd say there should be both solutions: a master file containing the info for all previous mods, and the current solution of having a file for each mod, which would override the master file.

Good karma+1 vote
Marth8880
Marth8880 @ Star Wars Battlefront 2: Designated Days 3-1 Trailer

Looks good, but you guys have *got* to start using better terrain textures and lighting.

Good karma+1 vote
Marth8880
Marth8880 @ How to add a modinfo.xml and description.txt file to your mods for the ULTIMATE BATTLEFRONT LAUNCHER

Nope. The point of having a separate one for each mod is so us mod authors can include the information with each new mod we release.

Good karma+1 vote
Marth8880
Marth8880 @ How to add a modinfo.xml and description.txt file to your mods for the ULTIMATE BATTLEFRONT LAUNCHER

Hmm, the description.txt file works, but I can't seem to get the modinfo.xml file to work. Here's its contents: Puu.sh and here's what it looks like in the app: Puu.sh

Good karma+2 votes
Marth8880
Marth8880 @ Ultimate Battlefront Launcher

Ah, so it turns out the error occurred because I had MEU's Config Tool open. I got no error when I did it with the Config Tool closed.

With that said, it'd be wise to, instead of disabling mods by moving them into another folder, disable a mod by renaming its addme.script file to something different.

Good karma+1 vote
Marth8880
Marth8880 @ Ultimate Battlefront Launcher

This error message popped up when I tried disabling my mod. Puu.sh

The full error message: Pastebin.com

It's worth noting that SWBF2 is installed in the root of one of my hard drives. The installation path is: J:\LucasArts\Star Wars Battlefront II

Good karma+1 vote
Marth8880
Marth8880 @ Ultimate Battlefront Launcher

Could I make a feature request? I'd like the ability to have it display mod/map names and descriptions and whatnot. The way it'd work is that each folder in addon folder would have an XML file or something, which would contain parameters for name, author, description, maybe update links or something, etc. This would obviously be dependent on whether or not mod authors go to the length of including the XML file with their map, but yeah.

It'd also be useful in the Mods page to be able to display each mod's size in megabytes (or gigabytes, or have the option to choose between the two), and to be able to sort the list by name or size.

If you want I can sketch out a wireframe of how all of this would look in tandem.

Good karma+2 votes
Marth8880
Marth8880 @ Mass Effect: Unification

No problem! :)

Good karma+1 vote
Marth8880
Marth8880 @ Sell your game on DBolical

My reaction: Youtube.com

Good karma+1 vote
Marth8880
Marth8880 @ Star Wars Battlefront II

Shhhh. ;^)

Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification

Go into Star Wars Battlefront II\GameData\data\_lvl_pc\sound, delete shell.lvl, and rename shell_OLD.lvl to shell.lvl.

Good karma+1 vote
Marth8880
Marth8880 @ The Sol Map Pack

Hmm, maybe, yeah. That could possibly work if we have more maps. :D

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

>it seems like the modding community is just getting stronger and stronger
This isn't even our final form.

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Thanks for sticking with us! :)

Good karma+4 votes
Marth8880
Marth8880 @ The Sol Map Pack

We're currently building a task list: Trello.com

If you have any suggestions of things that should be added/fixed (excluding new maps), then by all means let us know!

Good karma+2 votes
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