Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.

Comment History  (0 - 30 of 1,050)
Marth8880
Marth8880 32mins 54secs ago replied:

Which reticle are you referring to? Can you post a screenshot of what it looks like in-game?

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 30 2015, 1:20pm replied:

We've thought about it in the past (most notably Saturn's radio emissions from the Cassini and Voyager missions) but we couldn't find a good place for them. :( We'll see for the future, though. ;)

+1 vote   mod: The Sol Map Pack
Marth8880
Marth8880 Jul 30 2015, 1:01pm replied:

By the way, don't forget that you can try out the open beta for R6 if you want to! It's pretty sweet, featuring a new HUD and other neat features and tweaks. :D

Moddb.com

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 30 2015, 12:42pm replied:

Glad you got it working! :D

Yeah totally, I'll try to find a proper permanent hotfix for the issue in the meantime as well.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 30 2015, 12:32pm replied:

Hold up! The files you need are located inside ME5\data\_LVL_PC\bin\FlagRecovery\cfg. Copy and paste them into ME5\data\_LVL_PC\cfg and you should be good to go.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 30 2015, 12:19pm replied:

MEU is enabled like any other mod: simply by existing inside the addon folder.

With that said, the way the config tool handles the enabling/disabling of the mod is via a file called cfg_MEUnificationEnabled_1, which is located in GameData\addon\ME5\data\_LVL_PC\cfg. To disable the mod, the config tool renames the file to cfg_MEUnificationEnabled_0, which the addme reads and performs various operations accordingly. So I guess you should make sure this file is named cfg_MEUnificationEnabled_1. There's no real reason why the 1 at the end should be a 0 by default, but who knows? :p

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 30 2015, 11:53am replied:

Ugh, this doesn't make any sense! D: Hmm, inside ME5, is there a file called addme.script, and another folder called data?

Also, this is kind of a dumb question, but which version of the mod are you trying to get working? (e.g., R5)

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 30 2015, 11:24am replied:

Technically the Configuration Utility is not required in order to play the mod, it's simply a handy little add-on that enhances the overall player experience.

As for your issue, I know you checked, but in Star Wars Battlefront II\GameData\addon, is there a folder called ME5? And have you tried uninstalling other large mods?

Also, there's a small chance that the era will be called "New Jedi Order" instead of "Mass Effect". This issue is due to other era mods that have improperly-configured addme scripts.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 28 2015, 7:58pm replied:

Nevermind, found it. :) Litesweetcrude.bandcamp.com

+1 vote   media: Ending Credits
Marth8880
Marth8880 Jul 28 2015, 7:50pm says:

WHERE CAN I BUY THIS. NO SERIOUSLY. I WILL PAY MONEY FOR THIS SONG.

+2 votes   media: Ending Credits
Marth8880
Marth8880 Jul 28 2015, 7:42pm says:

Oh my god this sounds just like Faunts. You don't know how hard I'm fanboying right now.

+2 votes   media: Ending Credits
Marth8880
Marth8880 Jul 25 2015, 12:21pm replied:

Right?

+1 vote   news: Sandpit 3.9 Lite
Marth8880
Marth8880 Jul 23 2015, 9:10am says:

Absolutely gorgeous concept art!

+1 vote   media: Capyl
Marth8880
Marth8880 Jul 16 2015, 3:23am replied:

Good lord lol. People are *already* asking whether it's ready for release?

0 votes   mod: Star Wars Clone Wars Era Mod
Marth8880
Marth8880 Jul 16 2015, 3:22am replied:

Wait, *only* 15?

+2 votes   mod: Star Wars Clone Wars Era Mod
Marth8880
Marth8880 Jul 13 2015, 7:45pm replied:

>this mod was never alive
Look at the number of comments that have been made and THEN try to make that claim.

>I might consider making mods myself after i tackled the rest of this school year
Great! :D Don't forget to read the documentation. ;)

+4 votes   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Jul 10 2015, 1:40am replied:

We're *very* sorry you feel that way. :n

+4 votes   mod: Battlefront: The Clone Wars
Marth8880
Marth8880 Jul 8 2015, 7:42pm replied:

Thanks, Firefang! :D

+2 votes   game: Indoctra
Marth8880
Marth8880 Jul 8 2015, 7:39pm replied:

In GameData\addon, is there still a folder called ME5?

+2 votes   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 7 2015, 11:35am replied:

>Is there a difference between the background ship in Coruscant and the others?
As a matter of fact, yes. The darker versions of the ship use a texture with half the resolution of the other, brighter versions. I'll see if I can compile a version of the file with smaller-res textures.

+2 votes   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 7 2015, 12:16am replied:

That's extremely strange. Yeah, it might be your graphics card. Which card do you have and do you have the latest drivers for it installed?

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 6 2015, 5:30pm replied:

Meh... Maybe...

+1 vote   mod: The Sol Map Pack
Marth8880
Marth8880 Jul 6 2015, 4:52pm replied:

LOL, that's so strange! Go into GameData\addon\ME5\data\_LVL_PC\ME5. There should be a file called colship.lvl in the folder with a file size of 229,399 KB.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 5 2015, 5:01pm replied:

Alright, so now, if there's another file in that folder called shell.lvl at something over like 140,000 KB or something, delete or rename it and rename shell_OLD.lvl to shell.lvl.

+2 votes   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 5 2015, 1:55pm says:

Sounds interesting, but I'd recommend writing a proper essence statement for the game's description. Jasonleeelliott.com

In fact, I'd keep what you have currently, but use it in the game's body summary instead of the short description. Then, have the essence statement in the short description.

+1 vote   game: The Vale - Psychological Horror Game
Marth8880
Marth8880 Jul 4 2015, 4:40pm replied:

I'm pretty sure it only extracts textures that are listed in REQ files.

+1 vote   mod: In-Game Skin Changer
Marth8880
Marth8880 Jul 4 2015, 4:38pm replied:

To all of your questions: maybe. Nothing's been decided.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 3 2015, 2:48pm replied:

Go into Star Wars Battlefront II\GameData\data\_lvl_pc\sound. Is there a file called shell_OLD.lvl? It should be about 42,682 KB in file size.

+2 votes   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 3 2015, 2:39pm replied:

>Do you plan on implementing the major alien races of the galaxy?
Yep! *When* this will happen is very sketchy though, since, like you said, it requires quite a bit of modeling and whatnot.

+1 vote   mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 2 2015, 4:36pm replied:

Please, go ahead! :)

+1 vote   download: Mass Effect: Unification R5 (Standalone)
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