Hi there! I'm Aaron Gilbert: level designer, scripter, artist (to a degree), and creator/project leader of the Mass Effect: Unification and Sol Map Pack mods for Star Wars: Battlefront II. Some also know me as "Marth8880" in my online presence. With a diploma in Game Art & Design from the Art Institute of Vancouver, I'm looking to work as a level designer designing action-adventure or shooter levels for a AAA developer in the Greater Seattle Area (or elsewhere if feasible). After developing for AAA studios for several years, I plan on branching out and expanding my mod team, Frayed Wires Studios, into an indie development team. Twitter handle is @aarongilbert5

Comment History  (0 - 30 of 1,333)
Marth8880
Marth8880 @ Night Blood Gulch

Looks pretty good but the color of the lighting should match the color of the sky (due to the way light photons work).

Good karma+6 votes
Marth8880
Marth8880 @ laat pilot

There you go, there's some decent lighting! I'd also recommend that you bring the top and bottom ambient colors way down though, close to black.

Good karma+2 votes
Marth8880
Marth8880 @ Sergeant and pilot

Agh, I've never really been a fan of adding fake sheen to things in textures (namely the visor in this example). To each their own, though.

Good karma+1 vote
Marth8880
Marth8880 @ OVER NIGHTS AT DENTRAS

That's an awful lot of proper nouns in your summary. :p

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Work will resume on this mod after R6 of Mass Effect: Unification has been released. As for the state of this mod, it's currently in pre-alpha stage; I can't give you any kind of release date though, sorry.

Good karma+3 votes
Marth8880
Marth8880 @ YouTube Policy FAQ

Unfortunately we're not currently accepting new testers at this time. If and once we do begin asking for testers, we'll post an official announcement on Mod DB and social media sites.

Good karma+1 vote
Marth8880
Marth8880 @ The Silence Of Darkness

A good response to your listed features: Youtube.com

Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification

The darkness must not be breached. The development must not be ceased.

Good karma+6 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Calm down, mofo! There will be news when we post news.

Good karma+2 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Nope. It's on-hold.

Good karma+3 votes
Marth8880
Marth8880 @ The Dark Times

I might be wrong, but I'm almost positive that there is not.

Good karma+1 vote
Marth8880
Marth8880 @ Ultimate Packs (4.5 Final) and some others.

I don't hope she gets banned, she just needs to read the terms of service more carefully and learn to respect the wishes of the modding community.

Good karma+1 vote
Marth8880
Marth8880 @ Ultimate Packs (4.5 Final) and some others.

By deleting our comments, you've proven that you have no desire to work with us. Guess I'm gonna have to take this to the Mod DB staff, which'll work perfectly because they can view deleted comments and assess the situation based on them.

Good karma+4 votes
Marth8880
Marth8880 @ Europa: Cinematic Intro

Negative. There can be no retreat. NO RETREAT! NO STEPPING BACK. NO STEPPING FORWARD and no destroying Reaper Forces. DAMN IT! No defeating the Reapers. NO DEFEATING THE REAPERS! INNOCENT PEOPLE DIE. And if they don't? SAY AGAIN? Exactly.

Good karma+2 votes
Marth8880
Marth8880 @ Europa: Sublevel 0 - Reception

Thanks. :D If there's one thing we love about the ME trilogy, it's definitely the worldbuilding!

Good karma+1 vote
Marth8880
Marth8880 @ Europa: Cinematic Intro

AQT is correct, of cause ^^

Good karma+2 votes
Marth8880
Marth8880 @ The Force Awakens - Takodana

A few pointers:

1) Try to add more height variations to your terrain, by which I mean add some more hills and stuff. There's nothing inherently wrong with flat terrain in places where the gameplay doesn't take place, but when the majority of the main gameplay area is almost completely flat, the gameplay will faulter.

2) Change the default sky, and get rid of or at least change the color of the nasty default fog. Make it so the sky makes sense for the environment. Good tutorial for changing the sky: Youtube.com

3) Try to add a larger variety of props (but make sure they make sense for the level). Doing so will make the level a LOT less bland and spruce things up a bit.

4) Make sure all of your spawn nodes are relatively close to their associated CP. A good max distance is around 10-15 meters. In fact, there's a handy tool in Zero Editor that allows you to measure distances, it's called "Tape Measure" and is found here: Puu.sh

5) Add planning and barriers and hintnodes to your level! As it is, the AI run through the lakes and into trees and other props, which is a sign of an amateur. There's a great tutorial here: Gametoast.com

6) Add some lighting! It'll really help bring everything together! I wrote a tutorial for setting up basic directional lighting here: Gametoast.com

re: lighting, I also recommend you check out this video: Youtube.com It's a UE4 tutorial, but the theory can be applied anywhere. Also, here's a SWBF2-specific lighting tutorial video: Youtube.com Lastly, be sure to check out the SWBF2 lighting documentation: Sites.google.com

One last thing, if you haven't already, go ahead and create an account at Gametoast.com where you can ask questions about anything I mentioned and anything else you ever need help with. Good luck! :)

Good karma+4 votes
Marth8880
Marth8880 @ The Force Awakens - Takodana

How exactly does Commander-Sev think he's "entitled to whatever the hell they want"? His feedback may not exactly be descriptive, but that doesn't make it non-constructive.

Good karma+4 votes
Marth8880
Marth8880 @ The Force Awakens - Takodana

It's not *completely* constructive feedback, no, but he's absolutely right. I would *not* call this "an excellent start" either.

Good karma+1 vote
Marth8880
Marth8880 @ Mass Effect: Unification

Interesting. Could you please report the issue here? Moddb.com Thanks!

Good karma+3 votes
Marth8880
Marth8880 @ YouTube Policy FAQ

1) This isn't the right place to ask that, and 2) which mod?

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: Evolved

I get what you're saying, but the goal of the mod is only to improve existing content, not add any new content.

Good karma+3 votes
Marth8880
Marth8880 @ clone2

Good :)

Good karma+2 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Maybe. We'll see. If we ever were to do something like that, it'd be similar to the Battlefield 4 beta where it'd be more like a demo in the sense that you'd be able to play the era but only on one map.

Good karma+4 votes
Marth8880
Marth8880 @ Mass Effect: Unification

Are you able to load stock maps and eras without crashing?

Good karma+2 votes
Marth8880
Marth8880 @ R6 News Update #3 (OPEN BETA PATCH)

ahah of cause ^^

Good karma+2 votes
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Right?

Good karma+1 vote
Marth8880
Marth8880 @ Battlefront: The Clone Wars

Thanks. :) We really do appreciate everyone who's stuck with us all these years.

Good karma+4 votes
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