Game designer, level designer, & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.
Negative. Logic in local cluster prevents new Geth Hero from being manufactured.
I improved the mod's description for clarity and branding purposes.
There's currently no new version in the works or in planning, but we'd still consider one. :P
Could you please file this as a bug report using the link below? Thanks!
P.S.: It'd be great if you included the language you play on as well.
Nope. At the moment I'm in school, so don't expect a FemShep model for quite a while, haha
That's absolutely awesome to hear! I get thrilled every time I hear someone has bought the trilogy because of my mod. :)
Eventually, yeah. All we need is a FemShep player model and we're practically good to go. (We'd also need to set up the voice over stuff for her, but that's a different story.)
"Take a chance, close your eyes and JUST DO IT."
Possibly in the future, we'll see. ;)
Possibly. We're still trying to think of a location that would work well gameplay-wise.
Amazing. Keep it up!
This is ******* beautiful. Definitely tracking.
Holy **** this is gorgeous.
Hmm, interesting. Could you please report it officially here? Moddb.com Thanks!
Eventually, possibly. Trust me, we really want to be able to show off our gorgeous weapon models from first-person perspective, haha.
Agh, the shading still feels too flat. I'd recommend changing the Phong materials' Ambient Color to completely black.
It does not.
Possibly eventually. Time will tell... ;^)
Too spooky. :(
That's WULF's project, not mine. It'll ship when it's ready. With that said, please ask questions regarding that mod on that mod's page. Thanks. :)
I've posted the software we use under the "Core Development Software" header on this page. If you want to learn how to mod, I strongly suggest creating an account on Gametoast and asking there. Gametoast.com
Possibly. We'll see. ;)
Strange. Have you tried it out in the R6 open beta?
What do you mean by "stuff"? Do you mean assets, software, and/or skills?
If assets, we built them all (except music and many sound effects). If software, educational licenses and free open-source software. If skills, time, the willing to ship a great product, and a massive undying love for Mass Effect.
Only in R1, and they weren't very fun to play as (not to mention the fact that they're way too easy to kill, which can quickly sap their team's ticket count). :( In every other release, they (alongside Abominations) spawn as locals allied to the Heretic Geth and Collectors, similar to the way Geonosians work and function.
>Make sure to check off the 1.2 hud thing.
******* lol, right?
WULF was actually working on a really cool FNV mod that was similar to what Battlefront: Evolved is, but he lost all the source when one of his hard drives crashed (or something along those lines). :(
Interesting. So I'm assuming you're requesting support for the CW and GCW eras in a separate, external map pack? If so, then sure, we could certainly do that! :D