Aspiring game developer & creator/project leader of the Mass Effect: Unification mod for Star Wars: Battlefront II.

Comment History  (0 - 30 of 909)
Marth8880
Marth8880 12hours 27mins ago replied:

Then I sure hope it plays well, otherwise these beautiful assets will most likely end up going to waste. :(

+2 votes     media: Cloud City - rest area
Marth8880
Marth8880 14hours 38mins ago replied:

Right...but it's just that a level that isn't designed well almost certainly isn't going to play well no matter the engine used.

+2 votes     media: Cloud City - rest area
Marth8880
Marth8880 16hours 59mins ago says:

Gorgeous! Does it play well though?

+5 votes     media: Cloud City - rest area
Marth8880
Marth8880 Jul 27 2014, 1:55pm replied:

Thanks! There are four releases and two open betas. The latest version is open beta #2 (build 10708/05): Moddb.com

+2 votes     mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 27 2014, 12:39pm replied:

LOL

+2 votes     article: R5 News Update #3 (Sorta!) (POLL)
Marth8880
Marth8880 Jul 26 2014, 10:12am replied:

Well which do you use the most?

+1 vote     article: R5 News Update #3 (Sorta!) (POLL)
Marth8880
Marth8880 Jul 24 2014, 4:01pm replied:

"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Wait a minute, I think I know what you're talking about. Like you're in the middle of a match, and some of the various particle effects (like missile trails, biotic/tech power trails, ordnance impact effects, etc.) start to disappear? If so, that's a common game bug that can't really be fixed. :( However, which backpack are you talking about exactly? The only backpack I can think of is the CTF backpack, but PIO doesn't support any CTF modes. :O

+1 vote     download: Earth: Pioneer Trails R2
Marth8880
Marth8880 Jul 24 2014, 3:55pm replied:

"Ground seems to be completely black, missing the grass texture."
Odd. First time I've ever heard of such an issue. Have you tried restarting the map several times or updating your graphics drivers?

"Turrets look a bit 'fragmented'."
What do you mean?

"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Could you expand on this?

"Its not a bug, but i preferred the sunny weather of the original one,"
The 'sun' variation is still in the map; the weather variation is random out of five choices: sunny, cloudy, rainy, stormy, and foggy.

With all that said, thank you very much for the feedback! :)

+1 vote     download: Earth: Pioneer Trails R2
Marth8880
Marth8880 Jul 24 2014, 3:51pm replied:

It isn't ripped. And even if it were, Microsoft allows such usage under certain conditions: Xbox.com

+1 vote     media: Chief
Marth8880
Marth8880 Jul 14 2014, 11:07am replied:

Yep. I designed the Collector icon and WULF designed the Evolved Geth icon. The Heretic Geth icon is based on the logo for this weapons dealer: Masseffect.wikia.com

+1 vote     mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 10 2014, 2:57pm says:

LOL

Also nice. :D

+3 votes     media: Sandbags, tea cups and all that shed.
Marth8880
Marth8880 Jul 8 2014, 11:42pm says:

Looks great! ;-)

+1 vote     media: Chief's Helmet
Marth8880
Marth8880 Jul 1 2014, 9:56pm replied:

Which maps have you tried? Which version of the mod are you running? Do the stock maps and modes work?

+1 vote     mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 1 2014, 9:55pm replied:

Have you tried running the installer?

+2 votes     mod: Mass Effect: Unification
Marth8880
Marth8880 Jul 1 2014, 2:52am replied:

From the FAQ:

Q: I tried uninstalling the mod by deleting the ME5 folder in my addon directory, but the music is still there and stuff! D:
A: Do not remove the ME5 folder from the addon folder manually! To uninstall the mod, simply run the uninstaller located in the Mass Effect - Unification Start Menu folder; that'll remove everything. Alternatively, if you just wish to play other mods without running over the mission count, open up the Configuration Utility and disable the mod through there by setting Toggle Mass Effect: Unification to Disabled.

+1 vote     download: Mass Effect: Unification R4 (Standalone)
Marth8880
Marth8880 Jul 1 2014, 2:51am replied:

What steps did you take to uninstall the mod?

+1 vote     download: Mass Effect: Unification R4 (Standalone)
Marth8880
Marth8880 Jun 27 2014, 4:32pm replied:

As of R3, all maps support all faction combinations. ;)

+3 votes     mod: Mass Effect: Unification
Marth8880
Marth8880 Jun 27 2014, 10:12am replied:

You're going to need to be a LOT more specific than that.

+1 vote     mod: Mass Effect: Unification
Marth8880
Marth8880 Jun 26 2014, 6:29pm says:

Looks amazing!

+1 vote     media: Hive Normalmap Test
Marth8880
Marth8880 Jun 14 2014, 11:44am replied:

Why do we want two geth factions? Because it's fun and makes things more interesting. They *don't* have the same classes. Try playing the R5 beta before posting a rebuttal.

+2 votes     media: Scripted "Levolution" Proof of Concept
Marth8880
Marth8880 Jun 13 2014, 1:46pm replied:

Also:

"Heretics

According to Legion, the geth that served Sovereign were actually a splinter faction, and the much larger geth collective opposes the Reapers. Legion is part of this larger faction; they refer to the Reapers as "Old Machines" and Sovereign as Nazara. Legion explains that other geth have no hostility towards Commander Shepard or even the quarians. While the geth heretics that serve the Reapers want the Reapers to give them a future, Legion and like-minded geth want to make their own future.

Despite this difference, the baseline geth respected the heretics' decision and did not label it as "wrong". Using another analogy, Legion explains that in simple terms, "Heretics say, one is less than two. Geth say, two is less than three." The heretics were allowed to leave peacefully, to join their god and its prophet."

Masseffect.wikia.com

+9 votes     media: Scripted "Levolution" Proof of Concept
Marth8880
Marth8880 Jun 13 2014, 1:37pm replied:

Did you ever play Multiplayer?

+7 votes     media: Scripted "Levolution" Proof of Concept
Marth8880
Marth8880 Jun 8 2014, 10:14am says:

Looks beautiful as always. :)

+6 votes     media: Operation Tonga: Merville Battery
Marth8880
Marth8880 Jun 4 2014, 12:48am replied:

The beta is really just a production build (instead of a release build). There really are no differences between production builds and release builds other than the fact that production builds contain unfinished content. So to answer your question, R5's release build will patch the "beta" automatically.

+1 vote     article: R5 News Update #1 (OPEN BETA)
Marth8880
Marth8880 Jun 3 2014, 11:06pm replied:

Actually yes, most likely Cerberus.

+2 votes     mod: Mass Effect: Unification
Marth8880
Marth8880 Jun 3 2014, 9:21pm replied:

You have to tell Chrome to download the file regardless.

re: Your first question: What? Second question: Not sure. Depends on stuff. And thangs. Last question: No. Why would I release something that messes up people's games?

+1 vote     article: R5 News Update #1 (OPEN BETA)
Marth8880
Marth8880 Jun 3 2014, 1:02pm replied:

Oh yeah, lol, forgot to restore the Evolved Juggernaut's PointsToUnlock parameter. I was doing a TON of testing with the Power Drain power and it was annoying to constantly have to use the Remove Point Limit command in Fake Console, so yeah. :d

+1 vote     mod: Mass Effect: Unification
Marth8880
Marth8880 May 30 2014, 10:30am replied:

When you double-click the setup file, just wait for something to happen and don't do anything else until something does happen. I'll start seeding the R4 Standalone torrent again to boost your download speed in case you need to re-download it.

+1 vote     mod: Mass Effect: Unification
Marth8880
Marth8880 May 22 2014, 10:44pm replied:

Does the mod crash if Shepard is set to a different class or Random?

+1 vote     mod: Mass Effect: Unification
Marth8880
Marth8880 May 22 2014, 12:31am says:

Guys! Ask AlChestBreach to play MEU! :D Youtube.com

+2 votes     mod: Mass Effect: Unification
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