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Comment History
marksson
marksson - - 10 comments @ VF's Brazil for 1.9.*

Hey dude, I found some errors in your mod:

[03:28:06][gameitemdatabasehelper.h:128]: Warning: Possible portability issue with key "POR_monarchist_cause": "Found 3 extended ascii or partial UTF* character(s) ï, », ¿ found in key" in file: "common/decisions/BRA.txt" near line: 1
[03:28:06][persistent.cpp:52]: Error: "Unknown category: POR_monarchist_cause: {, near line: 1" in file: "common/decisions/BRA.txt" near line: 4
[03:28:06][persistent.cpp:52]: Error: "Unknown category for : POR_stir_monarchist_sentiment_in_brazil It will be ignored: }, near line: 67" in file: "common/decisions/BRA.txt" near line: 70
[03:28:06][persistent.cpp:52]: Error: "Unknown category for : POR_repress_brazilian_monarchists It will be ignored: }, near line: 112" in file: "common/decisions/BRA.txt" near line: 115
[03:28:06][gameitemdatabasehelper.h:111]: Error: "Unknown category for : BRA_counter_POR_monarchists It will be ignored: }, near line: 156
" in file: "common/decisions/BRA.txt" near line: 158
[03:28:06][persistent.cpp:52]: Error: "Unexpected token: hidden_effect, near line: 2004" in file: "common/national_focus/brazil.txt" near line: 2004
[03:28:07][nationalfocus.cpp:1751]: bra_amigo_eua: Couldn't find dependency bra_inimigo_eua
[03:28:07][effectimplementation.cpp:1077]: set_politics::parties={ was changed, please use the set_popularities={ effect here instead of parties for history/countries/BRA - Brazil.txt:205

[03:28:08][ai_strategy.cpp:152]: in file common/ai_strategy_plans/POR_alternate_strategy_plan.txt line: 259
[03:28:08][ai_strategy.cpp:154]: invalid focus for ai strategy POR_rebuild_the_lines_of_torres_vedras
[03:28:08][ai_strategy.cpp:152]: in file common/ai_strategy_plans/POR_alternate_strategy_plan.txt line: 448
[03:28:08][ai_strategy.cpp:154]: invalid focus for ai strategy POR_rebuild_the_lines_of_torres_vedras

Good luck in fixing this... see you.

Good karma+1 vote
marksson
marksson - - 10 comments @ Nova Aetas

Trait system need fix!

Good karma+1 vote
marksson
marksson - - 10 comments @ Nova Aetas

Phase IV - City - in this phase more improvements are unlocked, a stone wall for a garrison of up to 300 men, a castle for a garrison of up to 150 men, stone towers for 150 men, a granary to expand the grain storage, a dungeon for up to 100 prisoners and a garrison of 50 men, a guild, a blacksmith shop for buying and selling weapons, an armory for buying and selling armor and shields and a stable for buying and selling horses.

Good karma+1 vote
marksson
marksson - - 10 comments @ Nova Aetas

Also add an unowned land for the Player to create his kingdom there, with abandoned mines and unowned forests. Improve the kingdom's evolution system:

Allowing the foundation of villages and as you build buildings in the village it will increase the level of population and allowing the evolution of a village to become an important city in the kingdom of Calradia.

For example:

Phase I - Village - some houses are built as soon as the village is ready, a construction space is added to build a barn to store food, a well to extract fresh water, a pasture for animals and the construction of a farm that would be built near the village.

The well will produce fresh water, the barn serves to store the grains from your farm and the pasture serves to store cattle that produce milk and meat.

Phase II - District - more houses are added, besides construction spaces for a chapel, a watchtower for a small garrison of 10 men and a fair for buying and selling goods.

Phase III - Town - in this phase are unlocked the option for several improvements such as a city center, a market, a tavern, a small prison, a wooden wall with towers for a garrison of up to 150 men.

continue...

Good karma+1 vote
marksson
marksson - - 10 comments @ Nova Aetas

please, remove all the collision boxes from the harvests on the farm, I am having serious difficulties harvesting the entire crop from each field due to the numerous collision boxes blocking my way to the wheat.

Good karma+1 vote
marksson
marksson - - 10 comments @ Age of Arthur

Where I find the folder containing the language files, I need to know in order to translate into my language.

Good karma+1 vote
marksson
marksson - - 10 comments @ Age of Arthur

How do I translate this mod? I tried to translate from Spanish but I realized that the dialogues are the same as the native and in the English folder there is only one file, I was completely confused. Help me please, to translate this mod to portuguese.

Good karma+1 vote
marksson
marksson - - 10 comments @ 16th Century 1.8.2 Nations in war

aqui não está em funcionando a tradução, eu não entendo, deviam colocar um tutorial de como instalar isso corretamente.

Good karma+1 vote
marksson
marksson - - 10 comments @ [PT-BR] 16th Century ver 1.8

Instalei ese mod no meu jogo da steam e ele não está em portugues, alguém sabe dizer o que pode ser?

Good karma+1 vote
marksson
marksson - - 10 comments @ [PT-BR] 16th Century ver 1.8

Cara, eu instalei seu mod aqui e ele está em inglês, será que foi bug?

Good karma+1 vote