modeling, texture maps, all very nice indeed. but the gun itself is the definition of over designing something imo. its far to busy and just looks a bit ugly in general.
modeling, texture maps, all very nice indeed. but the gun itself is the definition of over designing something imo. its far to busy and just looks a bit ugly in general.
i think the sale price is a clear sign that no one is buying this game (for good reason, its terrible). game doesn't sell so drop price to 1 dollar lol. im sure the one dollar thing will net some sales, and im also sure that the increase in sales will be boasted somewhere soon by dev as some kind of victory march.
do your research people. dont support this guy or his game.
nice, thumbs up then.
and arethrid, i wasn't saying it was a bad art style, i was saying it was a copy of another art style.
the game play looks quite fun but the art style is shameless rip off of prison architect.
double post?
no?
oh thats right, your just spamming the indie DB listings again. you didnt even change the name of the update, jeez, the levels of shamelessness of this game never cease to amaze me.
i have to agree, i have not played for a while, but even with a good commander winning as marines was hard. and these are pretty big % changes.
this does seem very unfair to marines. just simply nerfing all their tech.
already backed this about a week ago. glad to see it making its way onto indie DB. lets make it happen!
same here, would love a beta key. cheers
im not one for hating on a game for no reason. however after played dino beatdown and then watching this
the game has clearly not changed. but more importantly for myself i think steam needs to start checking the games they take on to their store (like the apple app store does). because quite frankly just re branding a game under a different name and claiming it as something new is downright fraudulent.
im not going to leave malicious comments and just flame, but i do think spiral studios need to have a good hard think about what they actually doing.
'By competitive I assume they mean multiplayer?'
no. by competitive they probably mean competitive....otherwise they would have said.....ya know... multiplayer.
natural selection is a competitive game, counter strike is a competitive game.
killing floor is a co op game just like dungeon defenders is co op game. all 4 of those games are still multiplayer, but only 2 are competitive.
stumbled upon this and loved all the art style and anims, i think for the walk though, the amount of dust he kicks up makes some of the other moves animations seem less powerful. i watched the attack anims first and was like yer they feel like a punch in the chest, then when i came to walk it was like oh...if he kicks up that much dust from a walk i guess the other moves arnt as massive as i thought.
just my 2 cents.
GL and HF
people look for publishers because the publishers pay their wages. its all well and good setting up a studio, but whos going to pay you and your employees whilst your making the game?
you are bang on there, you will have to buy and replace all your lost recruits :) (so keep them safe!)
there will be co-op yes, and the controller support is all ready implemented (xbox pad).
so awesome to have someone say that, makes any flak of other less favorable comments seem non existent. :)
sorry for double post, i thought i was logged in lol, guess not.
thats a fair enough question , what im not feeling is the overall change of from, from the concept (and before you all go uuuuuuugh its concept!!! not final!! yes thanks guys i know :) i work in games industry, i get it.
but moving on, its all the human build that im not feeling. the way I saw the zbrush images was....awwwww...cus i saw the conecpt i and i was like ooooh!!, thats prerry cool, its a pretty messed up kinda creature (and i love ppl playing with such ideas).
then i saw the final of the concept and its just like....ok....every muscle i see is human, check out the concept again, half of what makes it so off puting is its NOT human, i like that in the concept the hands are ******, as are the feet, and when i see it i think....cool, but damn, dnt wanna fight it!!
the latest version, i see it and go, right......its human body body minus the head (with big hands and feet).
so....did i answer your question miya? i hope so, if not, lets try again aye! :)
although im sure someone somewhere will find a way to take offense to my post and rage at me someway lol.
if that ^ is not the low poly model? what is?
also theres no glowing belly. its just a person, with big hands, and feet.
no humans dont have huge bellies, but they have the EXACT same physiology, the connect is a weird beast, its scary, the main mesh is now just another human body minus the head.
compared to the concept im really not feeling it, its way to human.
never forget your references dude. the rocks looks kinda cool, but that does not resemble any real rock formation.
(i may be gone but im gunna haunt you :P )
its actually a self portrait......
wait for the melee grunt, aron rushed his post :P (sry aron( and didn't mention this is an archer. the melee is twice his size, in muscle and stature.
thats just place holder hair, or base hair i guess, he will have long hair. thats JUST a texture,we want longer alpha mapped hair :)
yup, not an elf or dwarf in sight.....or ork.....or giant rat lol.
3Ds max and/or blender 3D and photoshop (for hard surface stuff atleast)
can you prove that? if not you will not be able to release the game (commercail or non commercail) and will have to change the name.
yes 3ds max, textures in photoshop, and rendered with a real time directX shader.
ummm...it wont even ever really resemble skyrim im afraid to say lol (unless you count medival as like skyrim). atm its only MP and there isnt any magic or fantasy creatures.
marcosis
marcus joined
Assistant designer for EA's new studio 'Ghost Games' located in Sweden.