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I might not have taken the Asuran event into consideration...
Thanks for the report, will look into it!
The Puddlejumper sound is already included. You can hear it much better if you press the 'c' key with the unit being selected or when you turn on the cinematic camera ('space').
Actually, this is pretty much how the Asurans behave already.
They assemble a fleet and use it to attack the enemy, conquering planets in the process. Sadly, you can barely notice that ingame because a) as long the Asurans are allied they cannot take planets from you, only from the Wraith and b) for some reason the game engine always calculates the battle outcome between Asurans and Wraith in favor of the Wraith, even though the Asuran fleet is mostly stronger.
Thank you a lot for the logs, they are very helpful!
I might have an idea about this, please check your PMs:)
(I've downloaded them, you can remove the link if you want.)
Juuust to be on the safe side: By "running as admin" we mean this: Stargate-eaw.de
If that doesn't help: Could you provide an error log please?
(FAQ, section 4.6 Stargate-eaw.de)
Could you elaborate please?
Mhh, can you replicate your issue. In a quick test it worked fine for me. Did you already trigger the mini-event with Chaya?
A few people asked us regarding a story-less version of PP: We are considering it:)
It's currently not planned to have the Ancients as a fourth faction (at least in GC) due to story-breaking limitations regarding xml event plot files for additional factions.
The Ancient Aurora class is already capable of selfdestructing, just take a look:)
That music track is the Stargate Universe credits.
You can find the old EaW mod here: Moddb.com
Just take a look at the description on the page I linked, it comes with a detailed instruction on how to install the mod.
If nothing goes wrong this weekend:)
In that case please provide us with the error log of the launcher. (FAQ, secction 4.6: Stargate-eaw.de )
You are right, there seems to be an issue with either chromium based browsers or some ad-block extension.
We look into it, thanks for your report!
In the mean time the most important links:
- Articles: Moddb.com
- Files: Moddb.com
- Images: Moddb.com
Incidentally another user - 23-down - recently contacted us and provided a proper engine sounds for the Dart and the Jumper. Expect to hear them soon! :)
Very nice, thank you!:)
Wiki link fixed!
The problem with the faulty launcher update has been fixed now:)
A new launcher update has just been released that should (hopefully) fix your issue with the ram fix in the compatibility check. Let us know if you still run into trouble!
I can confirm your issue with the Pride of Troy. Will be fixed soon!
Thanks for your report with the launcher update. It will be fixed soon!
Regarding your auto-resolve issue: If you start the battle the AI should be less likely to retreat their ships which should enable you to kill them.
I also just loaded it in skirmish, give it another try.
I take it you refer to the final mission in the Ancient campaign?
Did a quick test in the open beta and for me the mission loads flawlessly.
Could you please simply try again?
For the Darts we're unfortunately missing a good engine sound. We'd need a constant sound output, changes in height would be caused by the ship moving. We've not been able to replicate such a sound yet and the series doesn't really provide any samples that we could use.
Versuch mal, den Launcher als Administrator zu starten, dann sollte es eigentlich gehen. Stell weiterhin sicher, dass du in den Einstellungen ein Häkchen bei Steam-Version gesetzt hast.
(PS: Im Forum auf stargate-eaw.de kann ich keinen Beitrag von dir finden.)
Thank you a lot for such detailed feedback!
If you think that the Ancient playthrough is too easy you might want to pay "hard" a visit:) I agree that the Asurans usually don't cause too much damage to the Wraith as the engine seems to calculate their fleet strength weaker against them as against the player. When they turn hostile there is actually an even in place that should give you the task to get rid of the Asurans. But for some reason we don't understand it doesn't trigger in most cases. It is one of the very few event bugs left...
As for the magic ship spawns your observations are correct. While the Wraith AI is a regular AI which builds ships based on planet income and uses them within the typical EaW AI limitations we also support the AI with script-spawned raiding fleets that attack the player directly to immerse the feeling of their superior numbers and to increase their aggressiveness. If you take the clone base Arcanus from the Wraith however, you will notice that this will also affect the strength of their raiding fleets.
If you lose the Delphi during the evacuation event (which is actually based on the series and an explanation why the Atlantis team finds an Ancient outpost on Gonta) you will get the hero Wallus as an immediate compensation and the possibility to construct another City Ship - the Pride of Troy - later on. If that is worth is is up to you.
The game actually offers a slow-down function by itself. In the game settings there is the possibility to increase the game speed (same as the button does) but also to lower it.
Have fun with the Wraith campaign as well!:)
Thanks a lot for your feedback!
We are currently working on better translations. Hopefully we can patch them soon:)
Yeah, most of us are indeed real Stargate fanboys that know the series by heard. The ZPM played an important role for the Wraith because it was a superior power source that enabled them to produce a huge clone army they used to overcome the Ancients.
Regarding the pre-battle briefings, do you have any suggestion how this could look like in detail?
At one point your launcher was not able to detect if there were any updates available. But since you managed to download eventually I guess it kinda sorted out itself. If you encounter further trouble with the launcher let us know!
That's a good idea.
Maybe we should add that info to the PP article in the wiki.
It doesn't take long before you get the Hippaforalkus. Once you have sent it for repairs to Taranis you got your first Ancient battleship for free.
Also, it will take a (random) amount of time before they are not only attacking the Wraith but also you.
Thank you a lot for your feedback, XOriontheOneX!
A few comments:
- Could you elaborate which battle exactly you weren't able to auto-resolve? This should actually only be the case for the Doranda attack and the battle over Proculis.
- The "Ancient lady":D (Melia) and Jumpers cannot be moved because their ships do not possess a hyperdrive. But you can send a ships with hangar that will carry them along.
- I also like the Arcturus event. Glad you enjoy it too! :D
If that doesn't help please take a look at FAQ (section 4.3 - 4.5) for troubleshooting: Stargate-eaw.de
You can also send us your error log (section 4.6) so we can investigate your problem further.