This member has provided no bio about themself...
No conflicts, don't worry. The installer will install TPC as a mod - no changes to the original Data folder will be made.
Make sure to play the official TPC maps, not the vanilla maps or other custom maps which appear in the same folder. A lot of the TPC maps are perfectly even. Try out some maps like The remnants of Doranda.
Please check your PMs :)
By reading the news above;)
Just send us an email - indeed with the @ replacing [a.t] :)
There is no number I can give you. Whenever there is something to test it would be great if that could happen within a few days but of course we understand that there is this "real life" thing which may delay any feedback.
Yeah, we're looking for both, English and German testers.
Just read the news above:)
Haha, I'd like that:D
You can download a manual install version from our homepage: Stargate-eaw.de
I'm using Windows 10 and it works fine for me.
Download the SGTPCLauncher.exe to your Desktop, right-click on it and select "Run as Administrator".
Not yet, sorry.
But I can tell you that it will be this year:)
The Aurora Wave Mode map won't get any many mines. If you have to deal with what little you get; that's the challenge;)
As for testing applications, I'd suggest you wait for the next news;)
The current release is space skirmish only but we're working hard on getting the story-driven galactic conquests done:)
We already have some functions for the Ori invasion, don't worry:)
For now, you can play the Battle for Aurora Wave Mode map.
Adding the Ancients as a (full) fourth faction isn't very high in our priority list.
I think Jack was talking about the GCs without storyline.
For the other GCs you will get a better AI than in the old 1.3 version for EaW. In fact, even the AI in the upcoming GC will be much more aggressive than what you're used to.
Big GCs are also planned. This one will be pretty small, though.
Sounds like the appropriate markers for the other teams are missing. I wrote a mapping tutorial once; it might prove useful to you: Moddb.com
Telling the AI to smarten up is probably one of the hardest things to do in EaW... By default, the AI tries to rotate the ship so that a maximum number of hardpoints is able to hit the enemy.
Open the map's properties (strg+m) and make sure that it's set to multiplayer. Then it should pop up in the list.
For now we're focusing on completing the three main factions. We can't really say for sure if we add more factions once we're done with that. I'd also love to see the Ancients as an independent faction for example:)
We don't really plan on adding more hardpoints to ships to keep the strategy part of the game alive. What's the point of killing a heavy laser battery if the ship got 25 more of it? Then we could leave out hardpoints all together.
Thank you, we also hope to finish the first GC soon:)
Sure we are!
Ground part and GCs are still being in development.
Other than "this year" I can't really tell you more. We're working as fast as we can:)
A space-only GC will be released this year.
I wouldn't count on Ra yet, at least not in this armor. We don't have the modelling capacities for that right now.
For now, Sokar isn't planned as regular hero. We have to see what models we can get made, though.
For skirmish the satellite will stay the way it is. But don't worry, the satellite in the GC has a lot more "ooooomph" :D
I like that!
I think I will suggest that for internal discussion. Though it might take a while to see this since there like 200 models with greater priority.
This news still kinda covers it: Moddb.com
Furthermore I can tell you that we plan to release a space-only GC this year (see current news) but there is no way we can be more precise.