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What ships you'll get depends on the GC you play.
In the upcoming release of Pegasus Prelude you can play as either Wraith or Ancients (so basically Asurans when it comes to ship design). In the other (regular) GCs you mainly stick to the ships of your faction. If everything was available to everyone it wouldn't make sense to have different factions;)
When it comes to the ships of other factions it depends: You don't have the possibility to get your hands on every ship but some GCs contain certain events which grant you special ships. But not in the extend you proposed, at least it's not planned for now. (-> Never say never :D)
We are considering to give access to "non-playable" ships in skirmish eventually (maybe new Wave Mode maps?) but that's not fully decided yet.
The betatest revealed a few bugs that we need to fix first.
Definitely this year but I can't tell you exactly how long we need to finish it.
That's the first time I hear that the mod stopped working all of a sudden oO
Open the launcher, click on Settings and run the Compatibility Check. It will search your system for potential problems and offer the respective solutions.
If the check turns out green take a look at our FAQ, section 4.4: Stargate-eaw.de
Hope this helps:)
I think Leie_Sistal misunderstood you as he was talking about merging two mods to one, content-wise. So you can't play our mod and another one simultaneously.
But Pegasus Chronicles does not conflict with other mods when being installed.
Like-wise, other mods should not conflict with Pegasus Chronicles unless they modify files in the main game's data folder. So in short, it should be no problem to install and play other mods:)
If you get this error right when/after launching the mod either you are lacking the ram-fix or something went wrong during the mod installation.
Run the launcher to search for possible issues: Click on Settings and run the Compatibility Check. It will search your system for potential problems and offer the respective solutions.
Let us know if you happen to find anything.
I don't have a widescreen or UHD monitor so I can't perform any real tests regarding that matter.
Sadly, that doesn't seem possible:(
No conflicts, don't worry. The installer will install TPC as a mod - no changes to the original Data folder will be made.
Make sure to play the official TPC maps, not the vanilla maps or other custom maps which appear in the same folder. A lot of the TPC maps are perfectly even. Try out some maps like The remnants of Doranda.
Please check your PMs :)
By reading the news above;)
Just send us an email - indeed with the @ replacing [a.t] :)
There is no number I can give you. Whenever there is something to test it would be great if that could happen within a few days but of course we understand that there is this "real life" thing which may delay any feedback.
Yeah, we're looking for both, English and German testers.
Just read the news above:)
Haha, I'd like that:D
You can download a manual install version from our homepage: Stargate-eaw.de
I'm using Windows 10 and it works fine for me.
Download the SGTPCLauncher.exe to your Desktop, right-click on it and select "Run as Administrator".
Not yet, sorry.
But I can tell you that it will be this year:)
The Aurora Wave Mode map won't get any many mines. If you have to deal with what little you get; that's the challenge;)
As for testing applications, I'd suggest you wait for the next news;)
The current release is space skirmish only but we're working hard on getting the story-driven galactic conquests done:)
We already have some functions for the Ori invasion, don't worry:)
For now, you can play the Battle for Aurora Wave Mode map.
Adding the Ancients as a (full) fourth faction isn't very high in our priority list.
I think Jack was talking about the GCs without storyline.
For the other GCs you will get a better AI than in the old 1.3 version for EaW. In fact, even the AI in the upcoming GC will be much more aggressive than what you're used to.
Big GCs are also planned. This one will be pretty small, though.
Sounds like the appropriate markers for the other teams are missing. I wrote a mapping tutorial once; it might prove useful to you: Moddb.com
Telling the AI to smarten up is probably one of the hardest things to do in EaW... By default, the AI tries to rotate the ship so that a maximum number of hardpoints is able to hit the enemy.
Open the map's properties (strg+m) and make sure that it's set to multiplayer. Then it should pop up in the list.
For now we're focusing on completing the three main factions. We can't really say for sure if we add more factions once we're done with that. I'd also love to see the Ancients as an independent faction for example:)
We don't really plan on adding more hardpoints to ships to keep the strategy part of the game alive. What's the point of killing a heavy laser battery if the ship got 25 more of it? Then we could leave out hardpoints all together.
Thank you, we also hope to finish the first GC soon:)