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MapperLocutus
MapperLocutus 20mins 20secs ago replied:

I don't think there is an easy way to get random ship names in skirmish.
You could code several ships, though, and change their text ids, but each would be buildable separately.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Aug 20 2014, 8:44am replied:

Ah, before I forget: The text files with the ship names are referenced in the GameConstants.xml (search for ShipNameTextFiles). Some of those linkings are wrong, so you probably need to update file name and/or path.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Aug 20 2014, 8:37am replied:

Take a look at
...\Mods\Stargate\Data\Text\Shipnames :)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Aug 19 2014, 4:00pm replied:

@mikey: This post opened our eyes! Apparently we are too stupid to mod or even program sth. as simple as a launcher that will automatically install the mod for you and apparently our manual installation is waaay too complicated.
Why don't you just show us how to program a proper a launcher. I mean, one that works for everyone and not one that works for everyone but you.

PS: No, I don't expect you to reply to this.
You may answer in a constructive manner but every flame or troll post from your side will be deleted without notice.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Aug 14 2014, 6:40pm replied:

Thanks, man! :D

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 23 2014, 10:05am replied:

I have not been ably to recreate any crash against the Tau'ri AI. Any indication what exactly could cause the bug?
(Unfortunately the games always crashes with the same error so the log file from the game isn't helpful)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 22 2014, 8:49pm replied:

There have indeed been crashing issues when a Tau'ri AI was involved but they (should) have been fixed. Are you using the latest version of the mod (1.2.1)?

If by missions you mean Galactic Conquest I expect those people were talking about SG:EaW, the old mod for Empire at War. You can find the so called "Final 1.3" in our download section but be advised that this old version is less polished, doesn't have a playable Wraith faction and is pretty buggy.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 22 2014, 5:11pm replied:

Hello laparse12,
great to hear you like our mod!:)
Star Wars troops in land battles is no bug as ground battles are not done yet. The current release of TPC is space skirmish only. We're working hard on getting GCs and ground battles done; updates will also be released through the launcher.

Regarding the crash: Could you elaborate? By "tori" you mean Ori? So that crash only occurs on the Celestis space map? Any indication what could trigger it?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 22 2014, 5:07pm replied:

Uninstall FoC, then manually delete everything manually that's left in the FoC folder except for mods. Then reinstall.
2.71GB is too much, a clean Data folder should be around 1.41GB - slightly varying depending on your language.

Then open the launcher -> Settings -> Advanced -> Reset Mod.
Then reinstall the mod. 500MB isn't enough, uncompressed the mods data folder should be 2,04GB.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 22 2014, 9:36am replied:

We can't give you any information that is 100% sure as we haven't prepared any update yet but I wouldn't expect any playable Atlantis update soon.
In our concept Atlantis will only be playable in a few GCs and those GCs is still being worked at.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 22 2014, 9:33am replied:

Most likely you installed the mod incorrectly. Usually, the launcher is able to detect the correct installation path automatically, but since your other comment implies that you attempted a manual installation I expect your error there.
What sizes do the following folders have:
...\Star Wars Empire at War Forces of Corruption\Data
...\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 21 2014, 6:45pm replied:

Coo, thank you! :)

+1 vote     article: We want you!
MapperLocutus
MapperLocutus Jul 21 2014, 5:13pm replied:

Right click on the SGTPClauncher.exe -> Run as Administrator.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 20 2014, 10:04am replied:

Hello Spark10010,
ground battles are not done yet. The current release of TPC is space skirmish only. We're working hard on getting GCs and ground battles done; updates will also be released through the launcher.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 14 2014, 2:25pm replied:

swfoc MODPATH=Mods\Stargate

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jul 11 2014, 9:21am replied:

Well, the AI issue can also be caused by other mods.
Please take a look at section 5.8 of our FAQ: Stargate-eaw.de

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jun 27 2014, 11:49am replied:

Please take a look at section 3.8 of our FAQ: Stargate-eaw.de :)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jun 17 2014, 10:24am replied:

Cool!
I can't remember it, though. Did you release it under a different name?

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus Jun 11 2014, 10:48am replied:

First tests have shown that this works very well - only the Darts that spawn at the platform at the back have some trouble to navigate to the tubes but that should be fixable.
Only issue left is that the Darts, once they're outside, want to return to the Hangar and crash inside the Hive instead of attacking the 302s^^

+1 vote     media: Hive Hangar WIP
MapperLocutus
MapperLocutus Jun 9 2014, 8:57am replied:

Please take a look at section 3.8: Stargate-eaw.de :)

+1 vote     download: TPC Mod Launcher 1.2.9 - Tunngle Update
MapperLocutus
MapperLocutus May 28 2014, 10:38am replied:

Hey, please take a look at section 5.8 of our FAQ: Stargate-eaw.de :)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 28 2014, 10:37am replied:

Hey, looks nice!
You know that we're looking for all kind of 3D artists, right? ;D

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 27 2014, 7:46am replied:

We've had a discussion about this before and currently that's not planned.
Take the Jaffa Rebels for example; adding their ships to the Supergate offers Hatak ships for the Tau'ri player who only differ to the regular Goa'uld counterpart in their description. Kinda boring, right?

However, we do plan on making more special ships available in a special building on a special map but that's not done yet and release is gonna take a while because working on the GCs already consumes a lot of time.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 26 2014, 5:10pm replied:

Thanks for reporting, we'll take a look:)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 23 2014, 3:09pm replied:

The Odyssey is (opposed to the Ori ship) a regularly available unit that needs to be balanced against it's counterpart heroes from the other factions. But I kinda I agree, right now the beam just feels too weak. We'll see, maybe we increase it a bit for the next patch, though that most likely means that the ship will get more expensive. That needs a few more balancing tests, we'll see.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 14 2014, 12:32pm replied:

Open the launcher, click on "settings" -> "Reset Mod".
The launcher will then delete and reinstall the mod.
That should fix it.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 14 2014, 10:43am replied:

Most likely you installed the mod wrong.
Where is your Stargate folder located and what size does it have?
(And have you tried using the launcher?)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 14 2014, 10:40am replied:

That's no error, the currently released version is space skirmish only. GC and ground part will follow when they're done.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 13 2014, 5:13pm replied:

Nah, the game won't give you an error about a file that isn't there.
Try finding the file either in mods or the games default directory.
Also, it often helps to use the launcher instead of the manual installation is it prevents user errors;)

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
MapperLocutus
MapperLocutus May 13 2014, 7:43am replied:

When clicked, the launcher will delete the complete Stargate folder (in Mods) and install everything again.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
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