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I don't think there is an easy way to get random ship names in skirmish.
You could code several ships, though, and change their text ids, but each would be buildable separately.
Ah, before I forget: The text files with the ship names are referenced in the GameConstants.xml (search for ShipNameTextFiles). Some of those linkings are wrong, so you probably need to update file name and/or path.
Take a look at
@mikey: This post opened our eyes! Apparently we are too stupid to mod or even program sth. as simple as a launcher that will automatically install the mod for you and apparently our manual installation is waaay too complicated.
Why don't you just show us how to program a proper a launcher. I mean, one that works for everyone and not one that works for everyone but you.
PS: No, I don't expect you to reply to this.
You may answer in a constructive manner but every flame or troll post from your side will be deleted without notice.
Thanks, man! :D
I have not been ably to recreate any crash against the Tau'ri AI. Any indication what exactly could cause the bug?
(Unfortunately the games always crashes with the same error so the log file from the game isn't helpful)
There have indeed been crashing issues when a Tau'ri AI was involved but they (should) have been fixed. Are you using the latest version of the mod (1.2.1)?
If by missions you mean Galactic Conquest I expect those people were talking about SG:EaW, the old mod for Empire at War. You can find the so called "Final 1.3" in our download section but be advised that this old version is less polished, doesn't have a playable Wraith faction and is pretty buggy.
great to hear you like our mod!:)
Star Wars troops in land battles is no bug as ground battles are not done yet. The current release of TPC is space skirmish only. We're working hard on getting GCs and ground battles done; updates will also be released through the launcher.
Regarding the crash: Could you elaborate? By "tori" you mean Ori? So that crash only occurs on the Celestis space map? Any indication what could trigger it?
Uninstall FoC, then manually delete everything manually that's left in the FoC folder except for mods. Then reinstall.
2.71GB is too much, a clean Data folder should be around 1.41GB - slightly varying depending on your language.
Then open the launcher -> Settings -> Advanced -> Reset Mod.
Then reinstall the mod. 500MB isn't enough, uncompressed the mods data folder should be 2,04GB.
We can't give you any information that is 100% sure as we haven't prepared any update yet but I wouldn't expect any playable Atlantis update soon.
In our concept Atlantis will only be playable in a few GCs and those GCs is still being worked at.
Most likely you installed the mod incorrectly. Usually, the launcher is able to detect the correct installation path automatically, but since your other comment implies that you attempted a manual installation I expect your error there.
What sizes do the following folders have:
...\Star Wars Empire at War Forces of Corruption\Data
...\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data
Coo, thank you! :)
Right click on the SGTPClauncher.exe -> Run as Administrator.
ground battles are not done yet. The current release of TPC is space skirmish only. We're working hard on getting GCs and ground battles done; updates will also be released through the launcher.
Well, the AI issue can also be caused by other mods.
Please take a look at section 5.8 of our FAQ: Stargate-eaw.de
Please take a look at section 3.8 of our FAQ: Stargate-eaw.de :)
I can't remember it, though. Did you release it under a different name?
First tests have shown that this works very well - only the Darts that spawn at the platform at the back have some trouble to navigate to the tubes but that should be fixable.
Only issue left is that the Darts, once they're outside, want to return to the Hangar and crash inside the Hive instead of attacking the 302s^^
Please take a look at section 3.8: Stargate-eaw.de :)
Hey, please take a look at section 5.8 of our FAQ: Stargate-eaw.de :)
Hey, looks nice!
You know that we're looking for all kind of 3D artists, right? ;D
We've had a discussion about this before and currently that's not planned.
Take the Jaffa Rebels for example; adding their ships to the Supergate offers Hatak ships for the Tau'ri player who only differ to the regular Goa'uld counterpart in their description. Kinda boring, right?
However, we do plan on making more special ships available in a special building on a special map but that's not done yet and release is gonna take a while because working on the GCs already consumes a lot of time.
Thanks for reporting, we'll take a look:)
The Odyssey is (opposed to the Ori ship) a regularly available unit that needs to be balanced against it's counterpart heroes from the other factions. But I kinda I agree, right now the beam just feels too weak. We'll see, maybe we increase it a bit for the next patch, though that most likely means that the ship will get more expensive. That needs a few more balancing tests, we'll see.
Open the launcher, click on "settings" -> "Reset Mod".
The launcher will then delete and reinstall the mod.
That should fix it.
Most likely you installed the mod wrong.
Where is your Stargate folder located and what size does it have?
(And have you tried using the launcher?)
That's no error, the currently released version is space skirmish only. GC and ground part will follow when they're done.
Nah, the game won't give you an error about a file that isn't there.
Try finding the file either in mods or the games default directory.
Also, it often helps to use the launcher instead of the manual installation is it prevents user errors;)
When clicked, the launcher will delete the complete Stargate folder (in Mods) and install everything again.