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Mhhhh ... maybe ...
The RAM-Fix could certainly be the issue.
When the launcher detects the missing fix you can click on the Fix-Button. The launcher will then directly link you to the official Ram-Fix which I recommend to try to install again. Make sure to run the Launcher with Administrator privileges and make sure to install the fix with those rights as well.
Open the launcher with Administrator privileges and click on the Settings button. Then run the compatibility check and make sure that everything checks out. If something went wrong during the installation this should be detected here.
Right now there are no real plans for any new skirmish map. But you're right, we should start considering if we can manage to pull a little Christmas present. We'll have to see what this could be and whether we can make it in time.
Play any skirmish map that has a Supergate on with with the Goa'uld. Dial Milky Way and it will be available once you have reached tech level 4.
Here you can find a list with all the special ships available in TPC: Stargate-eaw.de
Run the launcher as Administrator, go to Settings -> Online Compatibility Check. This will check the base game and the mod for any inconsistencies and offers you to fix found issues.
You're looking for the SGEAW Final 1.3 and the 1.3.1 Hotfix.
The dll will be created in the same folder the launcher is in. If it can't detect the dll it will automatically generate e new one (provided you start the launcher with Admin privileges).
You can grab the maps from the mod and put them in you CustomMaps folder. You will be able to play them (mines, buildpads, starbases etc will be there), however you'll be missing on all the custom Stargate stuff. It doesn't really make sense to release an extra mod with Star Wars stuff but Stargate maps, so I guess you have to play TPC for full immersion;)
The general X-303 will spawn F-301 fighters whereas the Prometheus, the Sol and the BC-304 heroes spawn F-302. Other than that you need to buy the high-tech fighters separately.
Yeah, we're working on them:)
It's in the same folder your SGTPCLauncher.exe is in.
Enable "Generate Error Log" in the Launcher's settings and post the content of that log here.
The Stargate shaders are required to display certain objects correctly in our mod such as the event horizon of the Supergate or the build pad symbols. Just hit "fix" and the launcher will install them.
You may also want to take a look at this news as it's still kinda up-to-date: Moddb.com
Dang! How did you know?
There are some GC hints from fans in the German section of our forum but unfortunately no-one ever bothered to make a proper guide. This is also caused by the fact that the team stopped working on that version years ago. You could skim through the older topics in the English EaW forum on Stargate-eaw.de and see if you find something of interest, though.
Try not to play with or against Tau'ri AI. There seems to be a problem with the garrison upgrade. We're working on a fix.
Not fully decided but most likely squad-like like in the original game.
try downloading from here: Stargate-eaw.de
Thanks, we are doing our best!:)
The visibility of the shield impact effects is also influenced by your graphic settings - make sure they are set to high.
The faction limit is not hardcorded (there are in fact other FoC mods with more than 3 playable factions) but it's not that easy to implement and comes with a bunch of ugly setbacks when it comes to GUI and AI integration. Also, a fourth faction would need to have all the stuff the current factions have (ships for each tech level, 5 starbase levels, satellites, resource mines, turrets, ground units etc) and currently we don't have the time for that.
As for the availability of "off-faction" ships take a look at the FAQ in section 5.7: Stargate-eaw.de
RE: Asgard Weapon
The problem with those weapons is that they overpower the Tau'ri faction which is not really what we want in a competitive strategy game so (for now) Asgard beams are limited to the Odyssey (accessible any Milkyway Supergate) and the Sleipnir (accessible on the Might of the Asgard map).
please take a look at FAQ (section 3) and see if that helps: Stargate-eaw.de
If your problem persists, please let us know the version of your game (Steam, GoG, DVD) and how you installed the mod (launcher, manually).
Thanks for the info!
We're investigating the issue.
Yeah, I agree.
With the next patch the Sleipnir should get better shields:)
Make sure to run the launcher with admin privileges.
Right-click on the SGTPCLauncher.exe -> Run as Administrator.
It rare cases it is also possible that your antivirus software is overreacting and blocks the installation of the patch. Disable able it for a brief amount of time and then hit the update button again.
Just try again in an hour or so.
Currently a lot of people are downloading putting quite heavy load on our server.
Will check on the satellite.
Thanks for the report! :)
Make sure that
- in the graphic settings (advanced tab) the shaders are set to high
- you have the Stargate shaders in you games data folder that came with earlier patches. You can use the launcher's compatibility check to detect and fix missing shaders.
please take a look at section 5.8 of the FAQ: Stargate-eaw.de :)