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...We planned a news for this weekend but I'm not totally sure we can hold it. If we can't do it by tomorrow rest assured that we'll definitely get it out by next week. Promise!:)
Please take a look at section 5.8 of the FAQ: Stargate-eaw.de :)
Do you regularly have trouble with downloading large files?
If the problem persists, please enable the checkbox in the launcher settings that says "auto-generate error log" and post it's content here. We will then try to fix the problem asap.
Also make sure that your anti-virus program doesn't block the launcher.
In the mean time, you can also install the mod manually (see here for download and installation instructions: Stargate-eaw.de ) but we generally recommend to use the launcher if possible.
Open Launcher -> Settings -> Reset Mod -> Yes -> Update Button -> Auto-Install -> Play;)
Sure there is;)
Take a look here: Stargate-eaw.de
Sadly the old installer crashes for some people.
Please use the Launcher to install the mod: Stargate-eaw.de
Simply run it as admin (right-click -> Run as Administrator) and hit the update button.
For a more detailed insight just read the latest news;) (scroll up)
The launcher offers the possibility to generate an error log (see launcher settings). If you post that content here that might help us identifying the problem.
Alternatively try the manual installation which you can find here: Stargate-eaw.de
Thanks for giving such a detailed explanation of the issue! :D
Because we had to change our hoster a few months ago it seems that launcher defaults to the wrong file when trying to download the ram fix.
If you installed what the launcher asked you to download this might have screwed up the TPC mod directory (We're very sorry!). Go in the launcher's setting menu and click on 'reset mod'. It should reinstall rather quickly as it doesn't download again.
Make sure that you can still run vanilla FoC without issues. We will try to fix that issue asap. (Thanks for reporting!)
As for the mod folder not being clean, well, that's our fault again. With the last patch we forgot to update the hash value of the mod - making the launcher think it's not clean while that's actually the case. Please ignore that result until the patch is released.
If you have upgraded your system I could imagine that you are now using more than 3GB of ram. If that is the case, make sure to install the official ram-fix for FoC which can be found here: Stargate-eaw.de
Generally, the launcher is the recommended tool as it also installs all patches and fixes, and usually eliminates user error. If you could provide some details about the error message (there is a possibility to generate an error log in the launcher settings) that may help us to improve future versions.
I just tested the launcher's functionality - it downloads the mod perfectly fine.
Make sure you run the launcher as admin (right-click on the SGTPCLauncher.exe-> Run as Administrator), then hit the update button.
Nope, it works with Win XP/Vista/7/8/8.1, 32 and 64 bit.
If you have trouble please describe exactly what you have done and how you notice that the mod doesn't work.
Also, are you using the launcher or the manual install?
Yes, the auto-attack issue has been fixed and will be included in the next patch:)
Atlantis will be playable in the GCs but only as a result of story progression/certain events. It's not a regularly buildable ship and is not planned for skirmish usage.
The AI was improved with newer versions.
Download the launcher, go into settings -> reset mod, then hit the update button and install again including all patches.
Try out the map Remnants of Doranda and see if you stand a chance :D
Use the Compatibility Check of the launcher to make sure that your game's data folder is clean of any files from other mods that might have an influence.
What exactly have you tried? Are the results always the same? Does the AI behave the same on every map and/or is it only a problem of the Goa'uld AI? Also, do you have the latest version of the mod installed?
maybe section 5.8 of our FAQ can prove helpful: Stargate-eaw.de
Sorry, but we don't have any number.
But even if I gave you an arbitrary number like 65%, what would that help you? There is now possibility to predict how long we are going to need to finish that last 35%.
All I can say is that we want to finish the mod as much as you want to see it released;)
You don't need the stargate.bat file to run the mod. Simply open the launcher and click on "launch". The launcher is definitely the recommended tool as it easily helps you to update the mod, run it in windowed mode or together with Tunngle.
Anyway, just in case I have updated the broken link from the FAQ (thanks for letting us know!).
If you can't run the default game (without mods) un-install the game. Then, navigate to C:\Program Files\LucasArts (default path) and delete everything in that folder manually, after that, re-install.
If it's only an issue with the mod, open the launcher -> settings -> reset mod. After that, hit the update button to install again.
The highest resolution I can display is 1920x1080 so unfortunately I can't conduct any experiments with ultra wide screen mode.
I took a look at the registry - when you changed your resolution did you adjust the WidescreenAspectRatio as well?
If you launch TPC you can open the launcher settings and tick the windowed mode checkbox - I still think that's the easiest way to achieve what you want.
I don't think anyone from the team got experience with that, I'm sorry.
I took a short look at the TacticalCamera.xml file but I don't think there is something in there that needs to be changed.
Take a look at this topic, maybe it can prove useful to you: Steamcommunity.com
(I mean the parameter to launching the game in windowed mode. When running the retail game create a shortcut of the exe and add the specified parameter to the target path)
If you find out anything useful please let us know so we can support people with a similar problem next time:)
The mod works on Steam without any problems:)
I don't know.
The CTD *could* be caused by the mod-mod as we never properly tested them.
I don't have the gog version but I assume the path should look similar to this: ...\Star Wars Empire at War\GameData\Mods\Stargate
To get started extract the 1.3 archive. Once extracted you should find a folder called "Stargate" which contains a folder called Data. Move the Stargate folder according to the path posted above.
If you don't have a Mods folder in GameData simply create one. The 1.3 should come with a ReadMe explaining this in more detail.
You can install the old mod and TPC simultaneously - there is no problem at all.
Hope your shoulder gets better soon:)
Simply follow this video for step-by-step instructions:
You can find the old final 1.3 and all mod-mods that were ever released in the download area on Stargate-eaw.de
It's a little less clustered than the downloads here.
There is no "total mod" from the mod-mods as some would overwrite each other and change different elements of the core mod.
Not quite,the actual path should be sth. like:
I don't think there is more to do.
Make sure each of your names is in a separate line in your text file.
In GameConstants.xml search for <ShipNameTextFiles> and add the path/name of your textfile with the ship names there.
We are still working on that - just be patient:)
Mhh, weird. Try it again and copy it from here:
If it doesn't work I'd recommend to reset the mod (you can find that command in the launchers settings) and then re-install it by clicking the Update button.