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Comment History
MajorPager
MajorPager - - 9 comments @ Wildling Hoard

None kissed by fire eh? :p

Good karma+2 votes
MajorPager
MajorPager - - 9 comments @ Stormland Knights

A Griffin! A Griffin!

Good karma+1 vote
MajorPager
MajorPager - - 9 comments @ Battle Beyond the Wall

Maybe need Dragonstone Knights for this pic in their delicious looking plate armour. :p

Good karma+2 votes
MajorPager
MajorPager - - 9 comments @ Westeros: Age of Petty Kings

Happy to hear! Donated! :)

Good karma+1 vote
MajorPager
MajorPager - - 9 comments @ Westeros: Age of Petty Kings

Hey there from the great white north! Love the mod so far and wish you the best in your endeavors now that you have gone all-in! Payroll soon so I'll be sure to throw some your way!

Also, LOVE the personalized levies! Maybe need to bump the pike units cost/upkeep/ or implement a unit cap, for their price there is no reason (other than visual swag) to ever buy levies again.

Good karma+1 vote
MajorPager
MajorPager - - 9 comments @ [1.0] AS1 - Balaton 1944 - Release #1

Very happy to see a throwback mission to the old school mode of fixed number of units throughout the mission! ;)

Played it and I found it somewhat lackluster. It just involved a whole lot of sniping with tanks and it helped quite a bit with the enemy squads being bunched up a majority of the time. Perhaps I expected it to be more difficult than it is originally planned due to past experiences in FoW/MoW.

But onto the good things! Brilliant use of resources (skins and models) available to you, though a small detail I wished the Stug and Panther also had some form of camo pattern.
Very nice map design -- feels natural.
Awesome briefing video/cinematic (been a while since I've seen it done!).
Interesting voice work.

And a question, I've played it on Normal and Heroic, aside from the normal differences (Fog of war, enemies more accurate, etc) I don't see much of anything being "completely" changed.

Also a few suggestions:
Implement more patrols by the enemy! From what I could tell most of the "response" vehicles are all scripted to respond rather than having the AI genuinely react. (AA truck from town when attacking Railway Station, the 2 KV's when engaging the motor pool)

Minefields! Any at all would ramp up the difficulty a bit, maybe throw in a mine detector in the starting truck if you do this. :p

Overall: A decent mission, nice map, new vehicles, new skins, new sounds, and more. A nice break from nothing but skirmish missions being released. (No offence DJSatane & SirHinkel :P)

Good karma+1 vote
MajorPager
MajorPager - - 9 comments @ Neverending Battles 2.3

Co-Op seems really unstable right now, multiple tries on multiple maps and they always crash about two minutes into the action and they have all reduced their graphic settings but it isn't making much of a difference.

Good karma+1 vote
MajorPager
MajorPager - - 9 comments @ Clear Sky Reloaded

Great mod Reloaded Mod Team! But is there a way to optimize load times? Because the quality of the game is way up there but is it really worth the extra super long load time? (Since we're loading nearly a gigabyte of additional content)

Good karma+1 vote
MajorPager
MajorPager - - 9 comments @ Classic Payne

Remember the way everytime you see Max Payne's face in a cinematic he's always smirking/smiling? O_O... Sometimes I think he's psychotic.

Good karma+1 vote