Part of Pegasus Game Studios, Omega Group and War Studio
Not dead, but progress is extremely slow, i will post an update in the next week or so
eh, no i posted a short one, most of our updates are internal as well as the fact the project is going at a slow pace due to being a small team
expect a post tomorrow, i will do it this time as well
We are working in the background but expect some news around the end of the week
Picking up speed once again, we will see about a News Article at some stage once we get some new images and info to post but could be a bit longer.
Keep an Eye out
this mod has died yes, the idea no, we moved to a stand alone game so we are no longer developing the mod for C&C3;
It is possible we will add EF to Steam via Greenlight, but at this stage we haven't
We are already using Unity 5
While we work on EF behind closed doors, here is a way for you guys to help out, Our Campaign which follows the Story of a UNSC Fleet needs Ship names, So feel free to Comment on Some possible names, there are 60 Ships and only 3 Have names
The Tank from CNC Tiberian Dawn (C&C1;) is the Bradley, so keeping true to the actual game the bradley is the correct tank to use
no it is not dead, Currently have a small them and real life is taking most of the teams time, i will be posting things soon both recruitment and a news post, the news is waiting on some images from our Modeler
yes Our Website is down while i re-design it.
Once i get that back up and running i will be posting an update, other wise most of our updates are internal currently
whops, seems when i deleted your reply as a guest it also removed your logged in one.
Always Looking for people Interested in helping out.
3DS Max seems to be the more common program most use, Maya is also used a fair bit by some.
Please keep in mind that this is an Early Developer Screenshot and is not Finial
I do agree with you that we should post more to show, the issue is that currently it is really only me doing things so its slow process. I work on Models when i can and of cause working out things so i can code.
I have no plans on stopping the project even if it takes me years so i am willing and plan on learning how to do the things i need to do.
well um...yes ah well, this really isn't the finial tree just a show off, will be fixed in the finial version :)
For What reason?
Yes EF is based on Halo, i would say it is something like halo wars but we hope for EF to be much better ;)
It acts as a more permanent landing site for UNSC Supply/Transport Ships, Unlocking the Higher Tier Units and Buildings
Space Battles is Unlikely but we might do something like Galactic Conquest from Star Wars Empire at War
No, The Warthog is Under Development by another Modeler
The "Own Campaign" is something worth looking into, but this depends on a lot of things, there will however be a standard campaign to play
We will have Base Building and Resource Management
Resources is something that I'm slowly working out, it will likely be fairly complex but hopefully easy to understand
Updates Due near the End of this Month, A fair bit of Concepts, Team Members will get an E-mail from me before that aswell
We are using UDK
I Am in the Process of getting a few of the books, this is to flesh out our story better, the games have no impact aside from units/Structures in Elysian Fields its the reason we set it before reach
Yes 100% free
Good point with that, and the fact it makes my life easier, Still moving images and videos to the Site but we will keep the mod Page Open
as long as we follow the game usage rules we should be all good, and yes we are standalone now instead of a mod