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maddogshark
maddogshark Dec 15 2014, 5:32pm replied:

I play the Republic, so that maybe why I'm having a hard time getting a challenge. Back in 1.0 I played with the CIS more than Republic, and my day 15, I'd get swarmed by the enemy. Even attacking them sooner yields no results in them retaliating. I remember that there was a GC fix before Blackout's unofficial fix, so I'll try that again.

+1 vote   mod: Republic at War
maddogshark
maddogshark Dec 14 2014, 8:52pm replied:

Was meant to say fleet commanders, but that's what was going on. A bug in the system, or did they misplace fleet commanders with other space units?

+1 vote   mod: Republic at War
maddogshark
maddogshark Dec 14 2014, 4:07pm replied:

I just re-installed RaW, and it seems to work in GC for playing as the republic. Though by day 15, the CIS is building a #!@&-ton of Space Generals on Hypori. By day 25 or so they have 45 Space generals and a small fleet. I hope that means it's working and it's building up to something big, or the Ai is still having hiccups and is just amassing generals on one planet.

+1 vote   mod: Republic at War
maddogshark
maddogshark Dec 13 2014, 10:01pm replied:

The problem was that back in 1.0 the game ran fine, though I don't remember if I needed to add a fix or not. I'm gonna re-install RaW, and hopefully I can just go back to "easy" and the Ai will be back to kicking my *** like the old days when I had this mod on my laptop before it had to be wiped.

+1 vote   mod: Republic at War
maddogshark
maddogshark Dec 12 2014, 10:23pm replied:

Wait, easy? So that's probably why it doesn't work. I've had GC on medium the whole time. Well, that solves that problem I think.

+1 vote   mod: Republic at War
maddogshark
maddogshark Dec 11 2014, 11:37pm says:

Anyone else having issues with the AI? Blackout's XML files didn't seem to do the trick as the AI in the GC stand there and do nothing. Anyone know when the AI usually kicks in? I remember that it was day 15 was when they started to move.

0 votes   mod: Republic at War
maddogshark
maddogshark Jul 31 2014, 10:23pm says:

Is it possible to add ships from the Star Wars Starfighter games? I always wanted the Trade Federation Superfreighter, the morningstar fighters, and the final boss ship as units in this game. We got Nym, Jenkins, and Vana in this game, why not more Federation ships from that game?

+2 votes   mod: Republic at War
maddogshark
maddogshark Oct 7 2013, 4:29pm says:

Is anyone able to use the new forum site to post suggestions? I would like to share an idea for this mod. Just something to note, not anything groundbreaking.

+1 vote   mod: Elysian Fields Mod
maddogshark
maddogshark May 5 2013, 4:29pm says:

Reminds me of in the old 2003 Clone Wars game, the LAATs would constantly drop AT-TE's on the battlefield during large set-pieces in most levels. They didn't show up in the background, they dropped down and fought with you. I loved those touches back then. Will update 1.2 bring these little touches too?

+8 votes   media: Even More Videos
maddogshark
maddogshark Dec 20 2012, 9:30pm says:

Man, you guys have come a long way. I remember following this mod since it was called "Imperial Assault 2". I was a huge Clone Wars fan and loved the prequels. Now everything seems to be coming together nicely. Keep up the great work z3r0x!

+2 votes   mod: Republic at War
maddogshark
maddogshark Dec 20 2012, 9:27pm says:

Darn, was hoping that you would add the Trade Frederation super freighters, the Naboo freighters, and the mercenary ship from the "Star Wars Starfighter" games, those ships were neat-looking. I loved those ships back in the day.

+1 vote   article: RaW 1.2 "Rush to Victory"
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