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maddogshark
maddogshark @ DarthMod: Shogun II

What happend to Elvasat's event and portarit mod? I can't seem to find it anywhere in the mod launcher. I've used it before getting the laptop fixed, and I loved it. Twcenter.net

Good karma+1 vote
maddogshark
maddogshark @ Republic at War

I play the Republic, so that maybe why I'm having a hard time getting a challenge. Back in 1.0 I played with the CIS more than Republic, and my day 15, I'd get swarmed by the enemy. Even attacking them sooner yields no results in them retaliating. I remember that there was a GC fix before Blackout's unofficial fix, so I'll try that again.

Good karma+1 vote
maddogshark
maddogshark @ Republic at War

Was meant to say fleet commanders, but that's what was going on. A bug in the system, or did they misplace fleet commanders with other space units?

Good karma+1 vote
maddogshark
maddogshark @ Republic at War

I just re-installed RaW, and it seems to work in GC for playing as the republic. Though by day 15, the CIS is building a #!@&-ton of Space Generals on Hypori. By day 25 or so they have 45 Space generals and a small fleet. I hope that means it's working and it's building up to something big, or the Ai is still having hiccups and is just amassing generals on one planet.

Good karma+1 vote
maddogshark
maddogshark @ Republic at War

The problem was that back in 1.0 the game ran fine, though I don't remember if I needed to add a fix or not. I'm gonna re-install RaW, and hopefully I can just go back to "easy" and the Ai will be back to kicking my *** like the old days when I had this mod on my laptop before it had to be wiped.

Good karma+1 vote
maddogshark
maddogshark @ Republic at War

Wait, easy? So that's probably why it doesn't work. I've had GC on medium the whole time. Well, that solves that problem I think.

Good karma+1 vote
maddogshark
maddogshark @ Republic at War

Anyone else having issues with the AI? Blackout's XML files didn't seem to do the trick as the AI in the GC stand there and do nothing. Anyone know when the AI usually kicks in? I remember that it was day 15 was when they started to move.

Good karma0 votes
maddogshark
maddogshark @ Republic at War

Is it possible to add ships from the Star Wars Starfighter games? I always wanted the Trade Federation Superfreighter, the morningstar fighters, and the final boss ship as units in this game. We got Nym, Jenkins, and Vana in this game, why not more Federation ships from that game?

Good karma+2 votes
maddogshark
maddogshark @ Elysian Fields Mod

Is anyone able to use the new forum site to post suggestions? I would like to share an idea for this mod. Just something to note, not anything groundbreaking.

Good karma+1 vote
maddogshark
maddogshark @ Even More Videos

Reminds me of in the old 2003 Clone Wars game, the LAATs would constantly drop AT-TE's on the battlefield during large set-pieces in most levels. They didn't show up in the background, they dropped down and fought with you. I loved those touches back then. Will update 1.2 bring these little touches too?

Good karma+8 votes
maddogshark
maddogshark @ Republic at War

Man, you guys have come a long way. I remember following this mod since it was called "Imperial Assault 2". I was a huge Clone Wars fan and loved the prequels. Now everything seems to be coming together nicely. Keep up the great work z3r0x!

Good karma+2 votes
maddogshark
maddogshark @ RaW 1.2 "Rush to Victory"

Darn, was hoping that you would add the Trade Frederation super freighters, the Naboo freighters, and the mercenary ship from the "Star Wars Starfighter" games, those ships were neat-looking. I loved those ships back in the day.

Good karma+1 vote
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