We plan to get the environment more intractable when we have the meshes for it =) So don't worry.
We have the command system fully hot-keyable atm, and the most common keys are already bound. But sadly, all commands we plan for will make the keyboard layout quite messy. When we iterate over it, we'll see if we can come up with some better ideas, if you have some, don't hesitate posting them in the forums =)
mackyman
Markus joined
C++ Programmer, mainly working with UE3 and my own Engine (release 203X). Loves watching dota 2 replays and Animé.