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This seems like a really useful tool, but is there any way to use this for valve's own games? (E.G. compiling models for a custom tf2 map)
I found out how to fix this- 'Luther2K' gives this fix on the developers profile:
"This got me too. I solved it by adding a command via the console. You should be able to add it to a script file too:
bind k ent_fire ui disable
which will bind the command 'ent_fire ui disable' to k. Use the 'k' key to properly exit Mr. Whirly. 'ent_fire' is a command used to fire commands to objects and is usually used as a debugging tool. In this case it tells the current UI (in this case, Mr. Whirly's fans) to disable itself, returning control to the player."
And 'Valius_Forter' replied with this:
"I had to change your command a little;
bind k ent_fire ui deactivate
'disable' didn't work, so I tried writing it from the beginning and that showed up and worked. Cheers mate! "
Hope this sorts the problem for you as well!
However, not meaning to troll or anything, I can't help but think that this amazing level is wasted on a platform-shooter; think how much more awesome this environment would be if the devs could work it into a puzzle game!
Anyway, I'm sure the end result will be worth playing whatever.
GOOD LUCK AND KEEP ON WITH THE GOOD WORK XD
I'm having a problem...
I installed the game fine, have been playing it fine, and am loving it. The problem is that in the level with Mr. Whirly every time i get out, A,W,S+D still affect the cart.
Wait a second... Alien Swarm, if you wanted first person game-play why did you mod AS? Or am I missing something...
This looks amazing! I'm downloading as soon as I've got time.
Its not supposed to have many textures at this point - the city simulator thing is supposed to be an early, non advanced version.