It's finally time, hooray! This amount of work is one of a kind and I can't wait to dive into this for weeks.
It's finally time, hooray! This amount of work is one of a kind and I can't wait to dive into this for weeks.
Absolutely beautiful! Can't wait to play the next update! :D
There are not currently any singleplayer missions available.
Hey, thanks for the reports! Sorry for the delays in responding to your posts. I am currently working on the next version of the mod, which will fix all of these issues. There are some new tools available to me in Phobos, so the fixes will take time to thoroughly test and implement with my limited free time haha.
Incredible work, as I said in Mod Haven. Just wanted this to get some extra praise on ModDB as well!
The discord was shut down when development of the mod ended back in May. I took a long hiatus to deal with mental health issues, and did not originally intend to return to the project.
Looks good, those buildings are quite fitting. Can't wait to tear them down ingame!
Nice update, can't wait to give it a spin when classes allow!
Nice work, keep up the good progress. ROTE is going to be one of the greatest mods in the community.
I'll need some more help to assist you with an "error on startup" such as is this a problem getting the client to launch, getting the game to appear after clicking "Launch Game" in skirmish lobby.
If you would like, you can find us in the mod's official Discord group to receive some extra help getting the game running here: Discord.gg
You can upload any error logs to the server in case there are any to help you diagnose your problems. I hope we see you soon to help!
One of my favorite Zero Hour mods! Glad to hear you guys are returning to wrap things up! Just be careful, you might fall in love all over again and end up throwing even more time at it.
Looking forward to the updates and thanks for the news!
How visually different are these ingame when viewed next to each other? I know we live in a world with both name and descriptors on cameos, but I feel like I would have an easier time mistaking the F-16 versions ingame which could affect decision making.
Excellent update as always! Mod is shaping up real nice. :)
Congratulations on your release! Looking forward to giving this a shot myself. :)
Impressive update, cool to see some of the tools and resources you used in the creation of these assets. Should be quite fun to play once it's released, looking forward to it.
I would love to see updates or even more assets in the public realm from you, the infantry you create look quite wonderful against the rest.
Just as an update, I have currently stepped back from mod development to deal with real life commitments such as returning to college, raising a family, etc. Version 2.3.2 is still under 'active' development, but it may be at a slower pace than usual.
Thanks for playing and I'll see you all soon with new updates.
This is a new bug that hadn't appeared until the debut, so investigation into what is causing it is ongoing. There may be a new Phobos feature that fixes this, or perhaps this is even caused by Phobos' newest edition and my lack of thorough testing. It shall be resolved in the next patch.
Ah, a slight misunderstanding on my behalf. I'll work on something to be added in the next update. :)
There are no veteran or elite unit bonuses in the mod aside from a universal shared set of stat boosts. Adding more documentation to the tooltips is not going to occur, although I have discussed adding in a "tech tree" option to the client in order to help newer players.
The majority of players in the mod's Discord do not feel the need for these type of documents and would rather I focus my efforts on things that would add to the mod more, such as single-player campaigns. The common counter-point was that these documents are either stored in a place easily forgotten about or missed completely due to other projects not having the same feature in client.
Creating a website for Final War is out of the scope of this project and will not happen.
One of the best to do it in the community. Great work as always, looking forward to being schooled yet again in the art of 3d when this releases. :)
Thanks for the kind words! Aircraft healing has been added as a faction unique feature in the upcoming patch, and Soviet infantry healing has been relegated to a People's Militia feature in the upcoming patch as well.
The Okhrana Engineering Bay is a challenging building to use, but you can mind control enemy units and send them inside. This allows you to reverse engineer the unit in question so you can build it yourself.
Syringe.exe would be in the main mod download, if you are downloading patch 2.1a you'll still need the main 2.0 download.
Sorry for the late response, hope this helps!
I would require help converting over the original missions, they might not fit as well in the current mod setting but I do have one idea in mind for them...
Terrain looking great Speeder! Updates are looking good!
An ace asset from an ace author in an ace mod! Looks great, very nice indeed!
I've lowered the firing arc, I'll post an updated GIF as soon as time permits. :)
Still one, you only get the double harvester once a game per faction Refinery. (This means you can get one additional Harvester per Empire/Legion Refineries if you are playing as EuroCoal)
Change your renderer, which can be found under the Options menu.
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