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A brief update on the silence, confusion from 2022 and what to expect in 2023!
developer blog #7, 2023 plans!
An update about the in-progress testing taking place on the mod Discord channel, highlighting the efforts of a member of the project for his contributions...
[spotlight] a1time's youtube channel
A news update for 2020 covering the release of Final War 2.0, the post-release support plans, and other odds and bits.
developer blog #6, 2020 2.0 update
An update catching players up to the new features coming in the next version of CnC: Final War, and what to expect that has not been shown the limelight...
developer blog #5, 2019 update
A breakdown of the last three months of development, an explanation for the noticeable absence, and a look into the plans for the future of CnC: Final...
developer blog #4, end of 2018 report
A summary of the changes that went into the content patch for CnC: Final War. Highlights include new defensive structures, the new navies, and bug fixes...
developer blog #3, cnc: final war 1.0b live
A simple solution should correctly resolve any issues found with the map editor.
map editor fix
A breakdown of the content produced this summer, as well as a few feature highlights and an annoucement at the end.
developer blog #2
A summary of progess with the mod over the course of the last few years. Also discussed are the current plans for the mod, and upcoming features as well...
developer blog #1
A quick article discussing the capture mechanic changes coming to the neutral Tech structures located across many maps in CnC: Final War.
tech building capture rework
An introductory post for both the new mod CnC: Final War and the modder SMxReaver.
welcome to cnc: final war!
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