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lord_blex Mar 7 2014, 4:46pm replied:

actually it was the original beginning of portal 2. well.. something similar.

+1 vote     media: Trailer #2
lord_blex Dec 31 2013, 11:37am says:

obligatory ohmygodohmygodohmygod

+4 votes     article: It's alive!
lord_blex Nov 7 2013, 3:18pm says:

About the completion: if you look at story-driven games in Steam, usually a surprisingly low number of players get the achievement for completing the game. It's 45% for Portal 2, 48% for HL2EP2, but even with the Stanley Parable, where it barely takes 10 minutes to get the "true ending", only 83% of the players have that achievement. I guess that's actually not that bad, but still, it's a really short game, so it could be better.

+3 votes     article: Act I (beta) Post Release and Project Future
lord_blex Oct 31 2013, 10:11pm replied:

we don't even need the mod, I would just take the gun and run around in dev textures :D

+12 votes     media: This is still going.
lord_blex Oct 31 2013, 3:19pm says:

I think this area (mostly the grate-part with the gray pipes) is a bit too "busy" for a menu background. I would choose something darker/simpler to make the text more visible.

+4 votes     media: Menu Test 2
lord_blex Oct 21 2013, 2:56pm replied:

A major part of the appeal is the amazing voice acting. You can't really make a mod for Stanley without that and most modders don't usually have these kind of resources...

+1 vote     article: The Stanley Parable Available Now on Steam
lord_blex Sep 25 2013, 3:25pm says:

Just a question: How can you recreate F-Stop, if it hasn't been released what it is?

+3 votes     mod: Aperture Stop
lord_blex Sep 19 2013, 9:41am replied:

I have mine in the same folder and it works just fine for me

+1 vote     mod: Estranged
lord_blex Aug 31 2013, 7:31pm says:

I finally had the chance to try the demo out properly and it was a really cool map. I have to confess, I haven't actually played Silent Hill myself, but I think I know enough of the game to say that you nailed it perfectly. The atmosphere was great, the lighting is beautiful and I loved how you used almost every part of the map for something. It was really fun figuring out what goes where. And I was constantly on edge, so you probably did something good :P

Here are some things that came up while playing:
-The lighting is great, but some props seem a bit too shiny to me.
-The small stuff on the ground should not have a hitbox. I got stuck in cans and bottles a couple of times and the doormat should be ground level too imo.
-Finding the acid took me a lot of time. Maybe I'm just stupid, because after checking it again it seems pretty obvious that it's there, but maybe it could be tweaked a bit more. I'm not sure, I'm just mentioning it.
-You can pick up the lock after it falls off the door.
-The part where you turn on the water wasn't too straight forward for me. I mean the sound changes when you do it properly, but you don't know that in advance, so I had to make an unnecessary trip to a tap and back, which is a bit annoying because even while "sprinting" you walk really slow.
-It's a bit weird that the chains in the room with the toys are static, but that could be a design choice, so again, this is just what I think.
-Dropping the box down the shaft to break it (I assume that's what happens) doesn't seem too realistic to me. I only discovered it by accident. I think the junk at the bottom of the chute would cushion the fall.

Anyways, these are the things I noticed. Keep up the good work, it's gonna be awesome :)

+3 votes     mod: Silent Hill: Alchemilla
lord_blex Jul 18 2013, 8:39am says:

this is insanity :D

+2 votes     media: Updated Insanity!
lord_blex Jul 17 2013, 4:11pm says:

Well, Tripmine Studios gotta have a sexy tripmine :P

+7 votes     media: Tripmine
lord_blex Jul 15 2013, 9:20am says:

Awesome effects. Can't wait to play this myself.

+2 votes     media: Going slightly insane, WIP
lord_blex Jun 29 2013, 7:08pm says:

You guys nailed it perfectly

+1 vote     media: Aperture Quantum Tunneling Device Mark IV
lord_blex May 16 2013, 12:37pm says:

wow, this looks amazing!

+4 votes     mod: Silent Hill: Alchemilla
lord_blex Apr 1 2013, 4:28pm says:

Looks awesome :)

+1 vote     mod: Vectronic
lord_blex Mar 4 2013, 9:39am replied:

yeah, the options are definitely the hardest to translate.
for corrections, I think it's enough to enter a new translation and vote it up. that's what I did when I messed up something. then you might wanna tell them that you actually did something, not sure how the system works :)

+2 votes     article: February Developer Update
lord_blex Mar 3 2013, 6:05pm replied:

Some translations might not be accurate, until we can see the scene itself. (I was having great laughs at the Portal 2 translations, for example. I don't think the translator has ever seen the game :D )
But I guess this is sort of obvious, I'm just putting it out there :)

+1 vote     article: February Developer Update
lord_blex Mar 3 2013, 1:49pm replied:

I could do Hungarian. Not sure if needed, though :P

+1 vote     article: February Developer Update
lord_blex Jan 20 2013, 10:28am replied:

That double-door thingy in the sewers is a puzzle ;)
I had difficulties with getting back on the train as well, but it worked for me after a couple of tries.

+2 votes     mod: Estranged
Offline Since
Aug 15, 2014
Hungary Hungary
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