This member has provided no bio about themself...
it sure is by the looks of it
BAD MOJANG BAD!!!
DID YOU SEE WHAT HAPPENED WHEN STEAM DID PAID MODS FOR SKYRIM?
AND DID YOU SEE HOW THE STEAM COMMUNITY REACTED?!?!?!??!?!?
THEY DID NOT REACT WELL AT ALL.. EN FACT THEY WERE ******
SHAME ON YOU!
GET OUT OF HERE WITH THIS PAID MODS CRAP.
.... and they only want this idea to abuse the system and steal money from modders for mojang themselves...
just like what gabe newell wanted to do!
soo who's making the petition to go against this?
is the K-Wing here?
BTS-A2 Long-Range Strike Fighter/Bomber possibly?
what we need to do as a community is spread the word that siliconworm
is looking for help!
that he needs talented modelers scripters or even texturers and more!
so that way he can move his mod into homeworld remastered and make it even bigger and better!
another good ideas is if siliconworm would post about it in his next update / image / news post.
soo that way we can post it around to get peoples attention...
unless siliconworm does not want us to and is slowly giving up?
the other problem is he has no modeler or even a team to help him move the mod into homeworld remastered or even make new units for the game soo it would be pointless...
(it's a one man mod after all)
if he had a team of people who knew what they were doing and could help him out he could put this mod into homeworld remastered
even with new modules/ships/stations and even new functions and features.
but until someone sees that he needs the help none of this is going to happen...
siliconworm Jul 21 2016
In fact, it's extremely hard to migrate this huge mod to HWR. I've already looked into it -- the codes and functions in HWR are all slightly different from HW2, meaning to adapt this mod to HWR will just be too time consuming and physically straining (for a single modder who cares about his eyesight). Plus, when HWR gets patched every now and then, even a working mod could have new compatibility issues, and that will require further continuing fixes by the modder... For this mod, I think it's just not worth it.
Currently, I don't see any problem basing this mod on the original HW2 engine. The things I can do with this old engine aren't that much different from HWR (except a few minor visual effects, perhaps) -- if I hit any intrinsic limitation here in the HW2 engine, chances are I'll most likely hit it in HWR as well. And to be honest, if this mod is transplanted to HWR, there could be even more handicaps than benefits. For example, with the current HW2 engine, I can make all kinds of map backgrounds pretty easily, but with HWR, it will be much more difficult to make even the simplest background because of the new bloom or depth of field effects or whatever...
If there's anyone who's interested, you can try to adapt this mod to HWR by yourself. Just be aware that the current UI of this mod might need to be completely discarded and redesigned.
For now, for anyone who loves this mod, you can just install an original HW2 anytime on your computer to play it. After all, the original HW2 itself is so much smaller than this mod, that you can even consider it as a patch of this mod!
nice job dude!
i hope you can keep the content coming... love this mod very much.
and i always have a blast playing it.
still praying and hoping that you get a modeler someday soon though!!
soo you can push this mod further with new ships/stations/subsystems!
that makes sense and its sad but i guess if its for balance sake ...sacrifices need to be made....
and im sorry your not able to get a modeler to progress the mod and improve it.
nice to see new subsystems! <3
are the derelict battleships and engineering ships
meant to be moveable?
and has anyone contacted you about helping you with models?
no he can't
because it would be too complicated to transfer it over to the remastered version he says.
soo it is stuck in the original old homeworld 2 version like it always was :)
but hey more stuff coming soon right?
reminds me of a B-wing fighter
as it has the same principle
locking S-foils or wings to go faster by limiting drag!
uhh can this do it also?
here is the source i found about S-foils or folding wings
siliconworm how did you manage new modules?
i thought you said you needed new models.
or are you reusing weapons?
either way im glad we have them and i hope we get some newer bigger ones in the future!!!
a much better fitting name then the old juggernaut name...
now to give that name to something with some real boom boom :D
i hope you can get some friends who know how to model someday or learn the ways so we can get some more modules/ships in the future!
i hope i don't upset you or anyone i was just trying to share my mind with you and my ideas.
i really love this mod and i hope to see it grow!
hi its me again your annoying fan!
i have some questions for you!
my first question is.
will the vaygr get more modular in the future?
like for example the pride of hiigara can get really beefed up after docking with the strategic shipyard and getting that "mothership mk 2" defense upgrade.
would be nice to see that for the vaygr too!
the hiigarians also get lots of platforms and beefy battleships with plenty of modular options with plenty of guns and missile turrets.
the tank has alot of guns already but i really prefer it to be more modular than it is now (that's my opinion)
the vaygr being the high tech race they began as i think they should have more options to choose from when it comes to weaponry as much as they do now.
why wouldn't they have more modular options?
and my second question is will the swimmers and other fish ships get replaced with something more friendly to the game?
if you really don't want to remove the fish i suggest making a map like the wings of war map with floating reef colonies we can capture exactly like the aircraft carriers
that produce fish.
my third question is are their more maps like the wings of war map?
i really like finding all those map only exclusive units to play around with
really adds to the fun!
my fourth question is why does the vaygr get the progenitor ships?
afterall in the end the hiigarians won the war and they should get that techonology instead.
my last question is do you think it would be a nice idea to rename the juggernaut to the MOAB and save the juggernaut name for something more powerful?
maybe the name could go to a new modular battleship for the veygr perhaps?
i believe the vulture would be a awesome vehicle to see in this mod with its powerful twin barrel cannon turrets and it's deadly volley rocket pods.
it would be a good end game vehicle for when you have PLENTY of MP to spend in those skirmish / multiplayer pvp games
and should be super expensive to buy to balance the machine in both game modes...
can we get the vulture in Call to arms version?
i need to get that now....
Like i said i thought they were nuke spammers sorry! I never used one before soo i thought i would try it out.
i think in my opinion the juggernaut could use some light or medium defenses because right now it is very much naked.
and maybe even going as far as giving it modular defenses instead of pre made defenses?
and a different launch system for the nukes?
on level 9 i had the perfect opportunity to launch a nuke at a ball of frigates and for some reason it would not fire till it got right into their face and had to make turns to try and track the frigates and i lost it after that...
how can i send it to you?
do you have a skype i can send it to you.
or do you want me to send it else where for you?
and if we do skype i have more things id like to talk to you about when it comes to some units like the juggernaut.
anyone else getting problems with the campaign with this mod active?
i have version 3.1 active on steam via workshop.
too many fighters at the command station on mission 4 making it unbeatable without haxor?
(i had to haxor just to beat this dam level and i threw everything i could at that massive ball of fighters flak frigates howitzer corvettes raptors you name it)
the drednaught too heavily damaged at the start to the point where it is destroyed before you are even able to react to save it on level 9 due to the battlec ruisers short range missiles?
(special weapon utility kind)
weird OP fish ships on level 9?
level 10 crashing?
(happens when i dock the drednaught to allow the bentusi to fix it or i think its the ark battlecarrier blowing up iduno which or could be something else im not seeing)
is it just me?
or does this version fix all of that perhaps?
also this version needs to be uploaded to the homeworld remastered steam workshop page.
it lives? IT LIVES!!!
i hope this title gets mod capabilities too soo people can make their own tweaks/additions/overhauls to the game.
im happy they did it because the other nations of ww2 do not get any attention at all even in mods....
good on ya guys!
Rip : (
I wish it would come back
are we getting Co-op multiplayer vs AI also?