"WINTER CONTINGENCY" is a Halo themed mod for Men of War Assault Squad, based primarily around the fall of Reach... Take control of Halo characters in an RTS fashion.......... ......THIS MOD WILL MOST LIKELY NOT BE RELEASED ON MODDB, BUT INSTEAD ON THE STEAM WORKSHOP FOR EITHER CALL TO ARMS OR ASSAULT SQUAD 2

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Happy New Year Troopers!

Section 3 hopes you all had a happy and safe Solar New Year!
UrbanHolland


I will first begin by thanking all of our watchers and fans who voted for us in the ModDB 2016 mod awards!

Being billed in the Top 100 mods of this massive and talented site is quite the honor, one we owe in no small part, to your unwavering support and encouragement!

You all deserve a round of applause through text [INSERT APPLAUSE].


It’s now 2017, and in the spirit of the new year and resolutions, we’ve decided to share with you a little about some of our project goals for this year!

Please keep in mind, that (like actual NYE resolutions), these aren’t commitments or promises, and they’re subject to change.

But these are things we’d like to achieve this year, and what we’ll strive to complete!


1. The Winter Contingency Demo:


We’ve talked about it, there have been many questions about it, and we know how much you all want it.

With our full release date still pending, we don’t wish to keep you on edge til whenever that will be.

To that end, we will endeavour to create a standalone demo that will include some basic content and a replayable mission that will tide you over.

We know that many of you are running other mods and or your own content, and so we don’t want to break anyone’s game or negatively affect your existing game experience.

For that reason, our demo will refrain from modifying the core files, and we will try to keep the gameplay as close to the vanilla content as possible (but still delivering cool new assets and toys for you to play with)


2. Vehicles:


Yes, Winter Contingency is still lagging on the vehicle front.

But we’re pleased to announce that we’ve made advances here over last year.

We’ve graduated from: “having no idea how to export vehicles”,
To: “we have no idea why the treads are moving the wrong way”.

Rest assured, we have things well in hand, and we’re hoping to showcase more tangible progress with vehicles this year!

3. The Spartan Project:


Our little-big reveal this past year was our completion of the first spartans for Winter Contingency!

It took a significant amount of time, but we now have a solid start on integrating everyone’s favorite Non-Warhammer, superhuman xeno slayers.

At present we have a single, male, Mark V armor set, with functioning energy shields and fx!

For 2017, our goal is to:

  • Implement complete MJOLNIR armor sets for both Male and Female spartans
  • Create custom voice sets for spartans
  • Include special armor abilities for spartans, including Active Camo, Bubble Shields, and Armor Lock
  • Special weapons created specifically for spartans
  • Unique Spartan II and III types, which will offer different advantages

4. New Branch: UNSC Airborne Infantry:


A unique subset of UNSC soldiers will be produced, featuring unique weapons, models, and missions.


Our friend Ishi, from gmod, has agreed to let us make use of his excellent weapon models, which we look forward to introducing to our existing armories!



These are some of the major goals we have for this year, and what we’ll be striving towards making!

Again, bear in mind that we can make no promises. At the end of the day, we’re still human, and subject to the whims of fate. Maybe one of us will be horribly maimed by a loose tiger, that might set us back.

We will continue to publish Section 3 updates throughout the year. I’m hoping to feature some UNSC forces for our upcoming update. In the meantime, thank you all for your continued support. Your comments and questions delivered to our page sustains our efforts through the most dreary of times.

Stay tuned, and we’ll hopefully be back with a new Section 3 update!

Section 3 Update 9/18/16

Section 3 Update 9/18/16

News 4 comments

Attention Troopers! Section 3 is back with the latest intel on Covenant forces.

Section 3 Update 6/15/16

Section 3 Update 6/15/16

News 12 comments

Attention Troopers, Section 3 has authorized a new briefing!

Section 3 Update 4/7/16

Section 3 Update 4/7/16

News 11 comments

Its finally here troopers, your next update, featuring the Insurrectionists and Colonial Militia.

Winter Contingency *2016 UPDATE*

Winter Contingency *2016 UPDATE*

News 20 comments

We break character for a moment to bring you a state of the union for Winter Contingency!

Comments  (0 - 10 of 1,108)
catwellloveTNT
catwellloveTNT

ANOTHER ONE BY THE WC TEAM! i guess u had the productity bar on 10...dont get it? ok :( (hoi3 pun-joke thingy)

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Mr.ODST
Mr.ODST

Man each time I see an update on the mod my heart jumps. But I jokes aside keep up the good work and keep those updates coming !!!

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MyNamesAC
MyNamesAC

Can't wait to play this mod!

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MarcuNightinGalE
MarcuNightinGalE

I have one very important question to ask... Will Blood Gulch be a map in this mod, and if so will there be the ability to have spartans in red and blue and other such colours... Basically I'm asking you if I'm going to be able to recreate the RedvsBlue Blood Gulch Chronicles and create even more misadventures for the Puma/Chupathingy loving 'soldiers'

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Chaingunfighter1
Chaingunfighter1

Can't comment on Blood Gulch, but both MoW and CtA allow you to recolor units and objects in the editor just by selecting them. Since they've already showed off Mark V MJOLNIR Spartans, you can consider at least early CE-era RvB a "yes" at this point.

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offensivebias728 Creator
offensivebias728

Ahhgg, but that method just looks so messy. We'll probably make red and blue texmods for all your RvB purposes.

And while we're at it, we may just make some sorta blood-gulch ripoff!

Reply Good karma+4 votes
Chaingunfighter1
Chaingunfighter1

About a hundred questions get asked about this stuff a week, but, a few more questions.

- You mentioned that you're reworking existing models to fit the reach era (Carbine) or make new guns entirely. Do you still plan on including the unmodified originals? Even as an addition

- Will there be Forerunner weapons? The Sentinel Beam and Promethean weapons obviously aren't reach era by they're still interesting, and there WERE Forerunner artifacts and structures so it's not entirely impossible.

- You've implied Huragok.. does that make Drones/Yan'Mes and Sentinels/Enforcers a possibility? Not sure how well they could be done but it would be cool.

- Will Hunters have fuel rod or beam cannons? (And possibly needler cannon if you're basing them off of the SPV3 ones)

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offensivebias728 Creator
offensivebias728

Forerunner weapons are pretty neat. I'm not a much of a fan of the 343 Halo's visual style, but the halo 5 armigers are pretty cool.

Maybe we'll do a non-cannon flood mission, you'd probs find forerunner weapons there right?

I wouldn't count on drones- but I'd like to get huragok functional.

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Mr.ODST
Mr.ODST

Hey offensivebias if you guys do end up making those non canon flood missions, could you guys add the flood to the editor. Since technically halo one follows up hours after the fall of reach and the master chief and the remaining human crew encounter the flood days after. So could you guys use a little technicality to add the flood to the editor ? ( desperate voice) Please...

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Chaingunfighter1
Chaingunfighter1

Anything they include in the mod at all will be available in the editor. That's just inherently how the game handles content.

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Mr.ODST
Mr.ODST

Good point. But I was trying to explain or to give them a good reason to add the flood. And honestly I think the halo 3 flood looks awesome

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Chaingunfighter1
Chaingunfighter1

Offensivebias has mentioned the Flood several times, so it seems like the team (or at least him personally) want to include them. Probably as an afterthought to the rest of this, though.

And yeah, Halo 3's Flood, though not really as scary, were awesome. One of my favorite parts of that entire game is the brief part at the end of The Covenant where you ally with them and essentially watch them swarm over everything.

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Chaingunfighter1
Chaingunfighter1

Flood would be so awesome. Could do a full on High Charity series of missions if you added them.

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Chaingunfighter1
Chaingunfighter1

Oh, and where are the Spec Ops Grunts? They're in Reach but seem absent from any shown pictures or status reports.

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offensivebias728 Creator
offensivebias728

Quite observant. I want to include them, but I'd need some help from apone, since the grunts were done by him. Luckily, I've got an upgraded 3ds Max now, so him and I can start transferring that stuff

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Moosoldier
Moosoldier

I've seen some normal weapons yeah
I don't know about anything else though

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