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Comment History
LightSaviour
LightSaviour - - 7 comments @ Sins of the Podcast Episode 1

I know plenty of people actually do it on youtube so even if you don't get enough to make money on an official site it's a good option of you enjoy doing the show.

Good karma+1 vote
LightSaviour
LightSaviour - - 7 comments @ Sins of the Prophets

Any word on the forerunner faction or mayby like an inserrectionist faction no pressure for it just curious?

Good karma+1 vote
LightSaviour
LightSaviour - - 7 comments @ Sins of the Prophets Alpha v0.85.1 for SoaSE v1.9

It's not just you it's because the edge of the upgrade menu covers the titanium buttons really anoyying if not gamebreaking but oh well. Honestly the lack of marathon's missile ability even after research is more annoying.

Good karma+1 vote
LightSaviour
LightSaviour - - 7 comments @ Fall of Kobol

So something I've been trying to figure out is what the real stat differences are between the different strike craft for the coloniols and cylons it honestly seems like the viper mk 2 and mk 7. In particular do the same damage with the mk 2 being tankier. While I don't mind if this is the case it's kind of difficult to get to a conclusion as the descriptions of the ships and the logical assumption of the mk 7 being better disagree with each other while you cant really tell the differences on your own.

Good karma+1 vote
LightSaviour
LightSaviour - - 7 comments @ Sins of the Fallen

I may have missed something but I'm really confused about the coloniol and cylon war-era fighters vs the modern counterparts. As far as I can tell the coloniols are actually better off eschewing the modern fighters and going for mkII vipers and blackbirds whenever possible is this intentional or am I missing something about their stats?

Good karma+1 vote
LightSaviour
LightSaviour - - 7 comments @ Sins of the Prophets

So I may not be the first to ask this question but I can't find an answer it seems as if the research strings for the paris clas firgate and the marathon missie research no longer grants them the abilites. While I don't mind the loss of the paris having them it does hurt to have your mainline capital ships missing an ability now that the autumn class is removed.

Good karma+1 vote
LightSaviour
LightSaviour - - 7 comments @ Sins of the Prophets

The problem in soge after having talked with the devs is that the "titan" mehchanics in sins only allow for a faction to have a single titan built by a player.
The problem with taht for a universe liek star wars is that not all factions have equal vessels that are eligible for such a position as a supercapital ship. If they used the normal mechanics for building these ships then you would either be able to have a fleet of nothing but supercaps or you would be forced to pit your tiny HOME ONE up against an executor.

Good karma+1 vote