Thought the same. Blue Shift, as example, pretty much uses all assets from HL1, so using assets from BM for a source Blue Shift sounds totally valid. Especially now that BM has set the bar very, very high.
Nope, the mod is still in development and a great part of it is already done. Right now, progress is a little bit slow, as I am too busy with eating, sleeping and a fulltime job.
The player 'Anarchie' was a regular player and not a GM. We checked the logs and no commands have been used from this account.
Our GMs are walking on thin ice, if they try to abuse their power. Even a small thing can cost them their position, so we don't get situations like killing other player for fun, etc.
With original, I mean FOnline: TLA. FOnline: 2238 was build up on it.
You can make a 100% own game, if you replace all Fallout elements (graphics, SPECIAL, etc.) which is possible. If you don't do this, you need Fallout 2 because of the graphic files.
2238 has its own changelog board. We only post updates on ModDB if something more important happens.
Thought the same. Blue Shift, as example, pretty much uses all assets from HL1, so using assets from BM for a source Blue Shift sounds totally valid. Especially now that BM has set the bar very, very high.
Released in 2007.
We posted some stuff on the blog. Still working on it, etc.
And then you get poor due to being sued. :>
While talking about old and repitative, some fun fact: Bethesda is doing the same game since like Terminator: Future Shock in the 90s.
When it's done. :p
It is a Silent Hill 2-esque monster. Pretty cool ****, imo.
Well, it *is* a real 3d model.
It's just my repository directory. Nothing of much interest for the public.
Nope, the mod is still in development and a great part of it is already done. Right now, progress is a little bit slow, as I am too busy with eating, sleeping and a fulltime job.
The player 'Anarchie' was a regular player and not a GM. We checked the logs and no commands have been used from this account.
Our GMs are walking on thin ice, if they try to abuse their power. Even a small thing can cost them their position, so we don't get situations like killing other player for fun, etc.
It is "just" the graphics that would need to be re-done, because the graphic assets are the only things the game really needs to run.
The mapper is a self-written tool with an interface that is inspired by the official fallout 2 mapper.
No, Fallout 2 is a different game on a different engine.
With original, I mean FOnline: TLA. FOnline: 2238 was build up on it.
You can make a 100% own game, if you replace all Fallout elements (graphics, SPECIAL, etc.) which is possible. If you don't do this, you need Fallout 2 because of the graphic files.
FOnline: 2238 is not the original game. The original game ships with this SDK.
"All cool guns like Gauss, Pulse, G11, Vindicator, Bozar, do not exist anymore."
Because these would balance the game so much more.
You know, we are not your working slaves.
This game was canned in 2003.
In the same way like you would do with a non steam version. Simply extract everything into your Fallout 2 folder.
The mod just has one location.
I know about no real confirmed cheat. "Nationalist admins" is funny, as everyone from us comes from a different country.
Reading anything about Deus Ex makes people re-install it.
You should have checked out the wiki for a second or two. http://www.fonline2238.net/wiki/
We have over 200 players since the open test started.
You can find junk in urban encounters.
FOnline runs mostly with Tactics rules in real time combat.
Half-half.
We have to create more models to fill the gaps from the still missing critters, etc.
Yes, check out the third developers video. There is explained how it works.