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My god, so many years since the release. I feel old now.
Wait, the original Unreal didn't had bones for character animations, no? This is pure madness.
No idea what the walls are.
That music. I've never regretted to have bought the physical disc.
I just tested it with a clean GoG installation and had no problems. Every mission was working without any problems. Do you use a non-GoG Commandos version? Maybe there is something with different text strings or similar (though, I heavily doubt that this would produce a crash).
In worst case, you can go to /datos/missiones/MISIONES.DAT and delete the mission entry, then try again.
Robinson Crusoe, that is.
It's still meh... Me personally, I'd rather prefer a setting that really could happen to some extend. Octopusmonsters and stuff really can't. Remember the book Man Friday. That's kinda the direction I'd hoped this thing would go.
Steal the Kübelwagen and drive to the north east position, marked on the minimap. This will end the mission.
About the difficulty: Use all features your men have to offer. Throw stones, use cigaretes, use enemy control to distract soldiers and combine it all together (e.g. use cigaretes to lure a guard away, then use the Green Beret's radio to lure him even further away, etc.). I tried to make all available characters useful- and most of the time you will need them all in some form.
Behind Enemy Lines works for me without problems too. You might want to try the High-Resolution Patch. It should fix the high framerate issue that some people experience.
There should be no problem with playing the game on WinXP. It was running fine for me on WinXP and is now running fine on Win7.
Thanks. There is some minor stuff for C1+Mission pack, as far as I am aware. But the biggest mission pack for C1 is Strike In Narrow Path, which you can find here: Moddb.com
For all the lamps on the ceiling it looks quite dark in there.
I think this looks super awesome.
To be honest, I couldn't care less about a trailer. It gives me nothing other than "bleh, another project I will have to wait 5 more years"-feelings. If at all, then I am in favor for actual ingame footage or simply (more) regular updates, that's all.
If I want to end the prequel, I'll get the popup for name, trait, perk and skill change, etc. but after that I am fixed on the bed and nothing else happens. So I am kind of stuck right now. No idea what to do and I don't really feel motivated to restart all over.
2238 has its own changelog board. We only post updates on ModDB if something more important happens.
Thought the same. Blue Shift, as example, pretty much uses all assets from HL1, so using assets from BM for a source Blue Shift sounds totally valid. Especially now that BM has set the bar very, very high.
Released in 2007.
We posted some stuff on the blog. Still working on it, etc.
And then you get poor due to being sued. :>
While talking about old and repitative, some fun fact: Bethesda is doing the same game since like Terminator: Future Shock in the 90s.
When it's done. :p
It is a Silent Hill 2-esque monster. Pretty cool ****, imo.
Well, it *is* a real 3d model.
It's just my repository directory. Nothing of much interest for the public.
Nope, the mod is still in development and a great part of it is already done. Right now, progress is a little bit slow, as I am too busy with eating, sleeping and a fulltime job.
The player 'Anarchie' was a regular player and not a GM. We checked the logs and no commands have been used from this account.
Our GMs are walking on thin ice, if they try to abuse their power. Even a small thing can cost them their position, so we don't get situations like killing other player for fun, etc.
It is "just" the graphics that would need to be re-done, because the graphic assets are the only things the game really needs to run.
The mapper is a self-written tool with an interface that is inspired by the official fallout 2 mapper.
No, Fallout 2 is a different game on a different engine.
With original, I mean FOnline: TLA. FOnline: 2238 was build up on it.
You can make a 100% own game, if you replace all Fallout elements (graphics, SPECIAL, etc.) which is possible. If you don't do this, you need Fallout 2 because of the graphic files.
FOnline: 2238 is not the original game. The original game ships with this SDK.
You only need Fallout 2 for the graphic and sound files. You also could create a totally new game based on the FOnline engine without using any of the original game data.
In Fallout 3 isn't any turn based combat....
at the moment we are working on the hole DH:BB design and we will change this as fast as we can. Redesign of the render pics is in progress... so sorry.