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This mod was released in 2007.
Let's wait for what happens once people upload other peoples work as their own.
Can't really do that, as I don't own the steam version. No idea what exactly they have changed.
Run the setup and point to the Beyond the Call of Duty installation folder. In worst case, run the setup in admin mode
Run the installer and done? If this doesn't work, run the installer in administrator mode.
That's some mashed-together promo screenshot.
Right arm and left *leg* :>
It's for balance and difficulty reasons. If everyone gets a pistol it becomes very easy to gun down every enemy.
You can reinstall it anytime. Just click the button, even if it's greyed out. Also run the installer with administration rights, that might solve your problem. (I am guessing the war_mp.dir file wasn't extracted correctly)
you can totally ignore the mission time. I've never dealed with these settings, as I find the values rather strange to get correct. Right now I think they are all based on the very first Commandos mission... which means you would need like 10 or 20 minutes to finish each mission, which is pretty impossible, as you wrote. Maybe I look into it a bit more for the next update.
Not 100% sure about the soldier reinforcements, but I think they should be at max ~15 soldiers per garrison right now, depending on the mission.
Thanks for your feedback. Commandos is pretty old by now and not that many people are caring for this stuff. Sadly, since release and while working on the mod I've got only very, very little feedback, so everything helps me to make it a better campaign.
My god, so many years since the release. I feel old now.
Wait, the original Unreal didn't had bones for character animations, no? This is pure madness.
No idea what the walls are.
That music. I've never regretted to have bought the physical disc.
I just tested it with a clean GoG installation and had no problems. Every mission was working without any problems. Do you use a non-GoG Commandos version? Maybe there is something with different text strings or similar (though, I heavily doubt that this would produce a crash).
In worst case, you can go to /datos/missiones/MISIONES.DAT and delete the mission entry, then try again.
Robinson Crusoe, that is.
It's still meh... Me personally, I'd rather prefer a setting that really could happen to some extend. Octopusmonsters and stuff really can't. Remember the book Man Friday. That's kinda the direction I'd hoped this thing would go.
Steal the Kübelwagen and drive to the north east position, marked on the minimap. This will end the mission.
About the difficulty: Use all features your men have to offer. Throw stones, use cigaretes, use enemy control to distract soldiers and combine it all together (e.g. use cigaretes to lure a guard away, then use the Green Beret's radio to lure him even further away, etc.). I tried to make all available characters useful- and most of the time you will need them all in some form.
Behind Enemy Lines works for me without problems too. You might want to try the High-Resolution Patch. It should fix the high framerate issue that some people experience.
There should be no problem with playing the game on WinXP. It was running fine for me on WinXP and is now running fine on Win7.
Thanks. There is some minor stuff for C1+Mission pack, as far as I am aware. But the biggest mission pack for C1 is Strike In Narrow Path, which you can find here: Moddb.com
For all the lamps on the ceiling it looks quite dark in there.
I think this looks super awesome.
To be honest, I couldn't care less about a trailer. It gives me nothing other than "bleh, another project I will have to wait 5 more years"-feelings. If at all, then I am in favor for actual ingame footage or simply (more) regular updates, that's all.
If I want to end the prequel, I'll get the popup for name, trait, perk and skill change, etc. but after that I am fixed on the bed and nothing else happens. So I am kind of stuck right now. No idea what to do and I don't really feel motivated to restart all over.
2238 has its own changelog board. We only post updates on ModDB if something more important happens.
Thought the same. Blue Shift, as example, pretty much uses all assets from HL1, so using assets from BM for a source Blue Shift sounds totally valid. Especially now that BM has set the bar very, very high.
Released in 2007.
We posted some stuff on the blog. Still working on it, etc.
And then you get poor due to being sued. :>