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Comment History  (0 - 30 of 85)
Lexx2k Nov 8 2014, 7:47pm says:

My god, so many years since the release. I feel old now.

+3 votes   mod: They Hunger
Lexx2k Oct 17 2014, 12:27am says:

Wait, the original Unreal didn't had bones for character animations, no? This is pure madness.

+2 votes   mod: Salvage Storm
Lexx2k Sep 19 2014, 12:23pm says:

No idea what the walls are.

+5 votes   media: Swamp zone
Lexx2k Jul 5 2014, 3:16pm says:

That music. I've never regretted to have bought the physical disc.

+6 votes   media: NEOTOKYO Steam
Lexx2k May 24 2014, 4:04am replied:

I just tested it with a clean GoG installation and had no problems. Every mission was working without any problems. Do you use a non-GoG Commandos version? Maybe there is something with different text strings or similar (though, I heavily doubt that this would produce a crash).

In worst case, you can go to /datos/missiones/MISIONES.DAT and delete the mission entry, then try again.

+1 vote   mod: Commandos: BCD - Mission Pack
Lexx2k Apr 9 2014, 11:32am replied:

Robinson Crusoe, that is.

+2 votes   game: The Forest
Lexx2k Apr 9 2014, 11:26am replied:

It's still meh... Me personally, I'd rather prefer a setting that really could happen to some extend. Octopusmonsters and stuff really can't. Remember the book Man Friday. That's kinda the direction I'd hoped this thing would go.

+2 votes   game: The Forest
Lexx2k Mar 17 2014, 2:05am replied:

Steal the K├╝belwagen and drive to the north east position, marked on the minimap. This will end the mission.

About the difficulty: Use all features your men have to offer. Throw stones, use cigaretes, use enemy control to distract soldiers and combine it all together (e.g. use cigaretes to lure a guard away, then use the Green Beret's radio to lure him even further away, etc.). I tried to make all available characters useful- and most of the time you will need them all in some form.

Behind Enemy Lines works for me without problems too. You might want to try the High-Resolution Patch. It should fix the high framerate issue that some people experience.

+1 vote   mod: Commandos: BCD - Mission Pack
Lexx2k Mar 15 2014, 1:13pm replied:

There should be no problem with playing the game on WinXP. It was running fine for me on WinXP and is now running fine on Win7.

+1 vote   mod: Commandos: BCD - Mission Pack
Lexx2k Mar 11 2014, 4:02pm replied:

Thanks. There is some minor stuff for C1+Mission pack, as far as I am aware. But the biggest mission pack for C1 is Strike In Narrow Path, which you can find here:

+1 vote   mod: Commandos: BCD - Mission Pack
Lexx2k Aug 25 2013, 9:34am says:

For all the lamps on the ceiling it looks quite dark in there.

+8 votes   media: Omnicorp West Warehouse
Lexx2k Jul 22 2013, 11:17am says:

I think this looks super awesome.

+5 votes   article: Black Mesa - On a Rail Uncut - B2 Alpha
Lexx2k Jul 18 2013, 1:20am says:

To be honest, I couldn't care less about a trailer. It gives me nothing other than "bleh, another project I will have to wait 5 more years"-feelings. If at all, then I am in favor for actual ingame footage or simply (more) regular updates, that's all.

+5 votes   article: Progress update
Lexx2k Jun 2 2013, 4:00pm says:

If I want to end the prequel, I'll get the popup for name, trait, perk and skill change, etc. but after that I am fixed on the bed and nothing else happens. So I am kind of stuck right now. No idea what to do and I don't really feel motivated to restart all over.

+2 votes   article: [Fallout: Project Brazil] BETA 1.0.1 PATCH
Lexx2k May 20 2013, 11:02am replied:

2238 has its own changelog board. We only post updates on ModDB if something more important happens.

+1 vote   engine: FOnline Engine
Lexx2k Sep 16 2012, 2:05pm replied:

Thought the same. Blue Shift, as example, pretty much uses all assets from HL1, so using assets from BM for a source Blue Shift sounds totally valid. Especially now that BM has set the bar very, very high.

+1 vote   mod: Guard Duty
Lexx2k Feb 22 2012, 5:25pm replied:

Released in 2007.

+2 votes   mod: Shattered Destiny
Lexx2k Feb 22 2012, 5:24pm replied:

We posted some stuff on the blog. Still working on it, etc.

+2 votes   game: FOnline: 2238
Lexx2k Feb 16 2012, 8:00am replied:

And then you get poor due to being sued. :>

+3 votes   media: Cry of Fear - Launch App
Lexx2k Dec 28 2011, 3:58pm replied:

While talking about old and repitative, some fun fact: Bethesda is doing the same game since like Terminator: Future Shock in the 90s.

+3 votes   mod: What Remains
Lexx2k Dec 5 2011, 2:34pm replied:

When it's done. :p

+2 votes   mod: Shattered Destiny 2
Lexx2k Nov 8 2011, 10:31am replied:

It is a Silent Hill 2-esque monster. Pretty cool ****, imo.

+5 votes   game: Cry of Fear
Lexx2k Jun 25 2011, 7:24am replied:

Well, it *is* a real 3d model.

+1 vote   media: New Armortype in Detail
Lexx2k Jan 20 2011, 6:05pm replied:

It's just my repository directory. Nothing of much interest for the public.

+2 votes   media: Script Example
Lexx2k Dec 19 2010, 5:10pm replied:

Nope, the mod is still in development and a great part of it is already done. Right now, progress is a little bit slow, as I am too busy with eating, sleeping and a fulltime job.

+1 vote   mod: Shattered Destiny 2
Lexx2k Dec 5 2010, 10:04am replied:

The player 'Anarchie' was a regular player and not a GM. We checked the logs and no commands have been used from this account.
Our GMs are walking on thin ice, if they try to abuse their power. Even a small thing can cost them their position, so we don't get situations like killing other player for fun, etc.

+2 votes   game: FOnline: 2238
Lexx2k Dec 5 2010, 9:40am replied:

It is "just" the graphics that would need to be re-done, because the graphic assets are the only things the game really needs to run.

+1 vote   game: FOnline: 2238
Lexx2k Sep 2 2010, 6:48am replied:

The mapper is a self-written tool with an interface that is inspired by the official fallout 2 mapper.

+2 votes   media: Mapper
Lexx2k Sep 2 2010, 6:47am replied:

No, Fallout 2 is a different game on a different engine.

0 votes   game: FOnline: 2238
Lexx2k Sep 2 2010, 6:42am replied:

With original, I mean FOnline: TLA. FOnline: 2238 was build up on it.

You can make a 100% own game, if you replace all Fallout elements (graphics, SPECIAL, etc.) which is possible. If you don't do this, you need Fallout 2 because of the graphic files.

+1 vote   article: FOnline SDK Released!
Lexx2k Sep 1 2010, 11:49am replied:

FOnline: 2238 is not the original game. The original game ships with this SDK.

+1 vote   article: FOnline SDK Released!
Lexx2k Jul 14 2009, 3:49pm replied:

You only need Fallout 2 for the graphic and sound files. You also could create a totally new game based on the FOnline engine without using any of the original game data.

+2 votes   game: FOnline: 2238
Lexx2k Mar 25 2008, 6:15am replied:

In Fallout 3 isn't any turn based combat....

+1 vote   article: Official Fallout 3 Interview
Lexx2k Oct 14 2005, 5:29am says:

at the moment we are working on the hole DH:BB design and we will change this as fast as we can. Redesign of the render pics is in progress... so sorry.

+1 vote   article: Work goes on....
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