Total War modder for some 18 years now, and full time Ancient era and 18th Century Warfare fan.

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Wars of the Gods - Ancient Wars 10.7

Wars of the Gods - Ancient Wars 10.7

Wars of the Gods - Ancient Wars

Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on...

Wars of the Gods - Ancient Wars 10.6

Wars of the Gods - Ancient Wars 10.6

Wars of the Gods - Ancient Wars

Bug fix for AI not recruiting armies. Ai will now research technology types better to build correct buildings to recruit units and also better civic buildings...

Wars of the Gods - Ancient Wars 10.5

Wars of the Gods - Ancient Wars 10.5

Wars of the Gods - Ancient Wars

Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced...

Wars of the Gods - Ancient Wars 10.4

Wars of the Gods - Ancient Wars 10.4

Wars of the Gods - Ancient Wars

Better AI Naval recruitment. Changed Ai money allocation FOR more for military recruitment. Better AI expansion. Diplomacy: War will have a more negative...

Wars of the Gods - Ancient Wars 10.3

Wars of the Gods - Ancient Wars 10.3

Wars of the Gods - Ancient Wars

Better Ai recruitment of armies and navies. Fix for Roman recruitment. Better AI Tech research. Changed some Ai battle formations. Better spotting rules...

Wars of the Gods - Ancient Wars 10.2

Wars of the Gods - Ancient Wars 10.2

Wars of the Gods - Ancient Wars 1 comment

Fix for rear/flank attacks on infantry for Cav units-will be more deadly. Adjusted Hoplite and Pike units to not be over powered. Ai will be more defensive...

Wars of the Gods - Ancient Wars 10.1

Wars of the Gods - Ancient Wars 10.1

Wars of the Gods - Ancient Wars

Roman and Carthage factions will be more aggressive and expand on the campaign map. As faction empires grow they will consume more resources so that will...

Wars of the Gods - Ancient Wars 10.0

Wars of the Gods - Ancient Wars 10.0

Wars of the Gods - Ancient Wars 2 comments

Removed duplicate units from Campaign games for Macedon, Egypt, Seleucid and Bactria.Duplicate units for Pergamon removed and some further tweaks to Unit...

Wars of the Gods - Ancient Wars 9.9

Wars of the Gods - Ancient Wars 9.9

Wars of the Gods - Ancient Wars 1 comment

Removed duplicate units for many factions, Total Overhaul to all Unit Cards for all factions. Baktrian Unit banners added. Additional Lucanian units added...

Wars of the Gods - Ancient Wars 9.8

Wars of the Gods - Ancient Wars 9.8

Wars of the Gods - Ancient Wars

Updated Shields for all greek factions and added individual flag bearers to Carthage, Seleucid, Macedon and Egypt. Battles improved.Hoplites get better...

Wars of the Gods - Ancient Wars 9.7

Wars of the Gods - Ancient Wars 9.7

Wars of the Gods - Ancient Wars

Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20...

Wars of the Gods - Ancient Wars 9.6

Wars of the Gods - Ancient Wars 9.6

Wars of the Gods - Ancient Wars

Ai will make more diplomatic offers. Diplomatic Marriage is now an option in diplomacy for AI. Factions will Occupy more. Ai will construct more buildings...

Wars of the Gods - Ancient Wars 9.5

Wars of the Gods - Ancient Wars 9.5

Wars of the Gods - Ancient Wars

Fixed bug of certain archers firing straight up. Lowered Zone of Control and Reinforcement radious by 25%. Settlement defense raised by 20% Fatigue penalties...

Wars of the Gods - Ancient Wars 9.4

Wars of the Gods - Ancient Wars 9.4

Wars of the Gods - Ancient Wars

Desert factions more likely to do ambush attacks, fix for Roman armor types, better research of military tech by some factions, dis loyal generals cause...

Wars of the Gods - Ancient Wars 9.3

Wars of the Gods - Ancient Wars 9.3

Wars of the Gods - Ancient Wars

Reworked Morale, Fatigue, less matched combat, lowered morale penalty for army destruction, better Ai flanking of armies-Ai will re position to flank...

Wars of the Gods - Ancient Wars 9.2

Wars of the Gods - Ancient Wars 9.2

Wars of the Gods - Ancient Wars

Changed some faction personalities for IA campaign, Ai will be a bit more defensive, changed some strategic values for resources Fixed bug with unit abilities...

Wars of the Gods - Ancient Wars 9.1

Wars of the Gods - Ancient Wars 9.1

Wars of the Gods - Ancient Wars

I factions will attack settlements more, better Ai expansion, trajectories of archers lowered, combat length raised 10%, chance of ambushes raised, chance...

Wars of the Gods - Ancient Wars 9.0

Wars of the Gods - Ancient Wars 9.0

Wars of the Gods - Ancient Wars

Units will be effected more while moving through different ground types on the battlefield. Forests effect battle abilities more. Roads on campaign map...

Wars of the Gods - Ancient Wars 8.9

Wars of the Gods - Ancient Wars 8.9

Wars of the Gods - Ancient Wars

Fixed a problem with the AI sending weak armies to attack the players stronger armies. Fix for fire arrow bug in naval battles. Ai allied factions will...

Wars of the Gods - Ancient Wars 8.8.2

Wars of the Gods - Ancient Wars 8.8.2

Wars of the Gods - Ancient Wars

Critical Fix for Rome as they were not recruiting units in Grand and Imperator Augustus Campaign games.

Wars of the Gods - Ancient Wars 8.8.1

Wars of the Gods - Ancient Wars 8.8.1

Wars of the Gods - Ancient Wars

Critical Update...Raised Generals attributes skills per type to be more balanced. Raised some starting agent levels to one. Certain faction types now...

Wars of the Gods - Ancient Wars 7.8

Wars of the Gods - Ancient Wars 7.8

Wars of the Gods - Ancient Wars

Archers can target buildings, lowered fire combustion on wood buildings by 25%, flaming shot for ships, Ai will target war regions more, better naval...

Wars of the Gods - Ancient Wars 7.7.1

Wars of the Gods - Ancient Wars 7.7.1

Wars of the Gods - Ancient Wars

Critical Fix to Empire Divided campaign game due to Campaign crash. Should be save game compatible if you have been using version 7.7, Please report on...

Wars of the Gods - Ancient Wars / Release 7.7

Wars of the Gods - Ancient Wars / Release 7.7

Wars of the Gods - Ancient Wars

Battles are more coherent -ai flanks more, formations move in better cohesion and new spotting rules and small increase in matched combat to 33% for more...

Wars of the Gods - Ancient Wars / Release 7.6

Wars of the Gods - Ancient Wars / Release 7.6

Wars of the Gods - Ancient Wars

Added effects for the major cities on grand campaign, Roman faction will be able to recruit more units, garrisons will have a better mix of stronger units...

Wars of the Gods - Ancient Wars / Release 7.5

Wars of the Gods - Ancient Wars / Release 7.5

Wars of the Gods - Ancient Wars 1 comment

Increased some melee attack and defnce to some units that were way too weak such as Auxilia Units for Rome and some other units for other factions. This...

Wars of the Gods - Ancient Wars / Release 7.4

Wars of the Gods - Ancient Wars / Release 7.4

Wars of the Gods - Ancient Wars

Amended some units that were missing attributes for African and Arabian factions that did not resist to Heat and also Barbarian units that have resistance...

Wars of the Gods - Ancient Wars / Release 7.3

Wars of the Gods - Ancient Wars / Release 7.3

Wars of the Gods - Ancient Wars

Player campaign movement penalties reduced movement of armies by 15% raised campaign map ground types movement cost by 10%. Cultural growth bonus of 5...

Wars of the Gods - Ancient Wars / Release 7.2

Wars of the Gods - Ancient Wars / Release 7.2

Wars of the Gods - Ancient Wars

Ai factions will offer to join wars more and chance of getting peace is raised and all factions can now make vassals fo other factions Ai settlements...

Wars of the Gods - Ancient Wars / Release 5.7.1

Wars of the Gods - Ancient Wars / Release 5.7.1

Wars of the Gods - Ancient Wars

Update to Main mod (5.7.1) with fixes to Slinger damage reduced, Also changes to CAI - Factions that are friendly will grant more treaties and trade with...