Removed Wedge formation for Roman legions as not working correctly when AI is playing them.
Battles are more coherent -ai flanks more, formations move in better cohesion and new spotting rules and small increase in matched combat to 33% for more kill animations. Arrows and javelins better balanced -less kills from the front-you need to get behind enemy to really inflict missile damage. Raised the range of some bows by 10%.
Ai will defend regions better, help allies more,attack trade routes more,players units get melee defensive bonus be difficulty level,ai should attack in force with more than one army at a time, ai settlements will be harder to take down.
Units will get 15% bigger morale penalty when attacked on flanks and rear. Units get bigger morale shock when they have higher sustained casualties. Charge bonus for all Cavalry-was too low. Cav is more deadly now in charges now.
Night battles fixed so that AI dont use them. Heavy ships can now ram! and changed recruitment priorites for some ships and field artillery. Ai will defend war regions better, defend owned regions more.
Missing Unit Abilities added for Empire Divided units.
Unlocked Technologies to Renumeration Reforms for Rome in Imperator Augustus for Main Mod.
Battles are more coherent -ai flanks more, formations move in better cohesion and new spotting rules and small increase in matched combat to 33% for more kill animations. Arrows and javelins better balanced -less kills from the front-you need to get behind enemy to really inflict missile damage. Raised the range of some bows by 10%. Read more....
Posted by toontotalwar on