As I said, I´ve tried to learn about organic modelling lately, rigging models and such. The whole deal. My first model was what it was... in that video. But this one is pretty decent already, its a bit under 1000 polys, like 950 or so. I could see this would work in something like Half-Life 1 or Quake 3. Im going to skin this too, and the screenshot will be here then.