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Nice screenshot, keep up the good work
I hope to see the 212th Attack Battalion, they're my favorite Clone Legion. :)
Hello, nice work on the mod, keep up the good work
Just wondering, can you post the installation instructions for the Mod? Cause i'm a bit confused whether to overwrite my JPOG files or install the mod somewhere else?
Nice pic, but out of curiosity, shouldn't some of the clones be armed with the DC-15S as well?
Nice work, but you missed one major faction/clan, the Uesugi clan
Same here, can't wait either
Well, in my version, it doesn't fire, i hope our Lord _Setesh has a fix for this soon :)
Yeah, the one from the Kodiak, thats the one
Hey Setesh, nice work with the mod, im please with the progress of the council faction, but theres one problem, the council station doesn't fire on enemies, maybe you should fix that first
Is it the New Republic?
Nice work so far, i think im going to have a blast playing this mod when it comes out
Though you may want to update the Republic roster, as the Clone Z-95 Starfighter (Clone Z-95 Headhunter), isn't part of the roster
I installed the 3.1 beta patch, but it seems to gave a few glitches, such as the banners your troops wear on their backs disappear and the swords blade going through the shoulder when held, is there going to be a fix?
I like how the mod is going so far, keep up the good work
I hope to see Space Marines as a playable faction :)
Just wondering, is this mod single player or multiplayer?
Thats sad, that the TOR version is dead
Keep up the good work :)
Hey guys, just to let you know, theres a mod folder for Rebellion 1.85
Just wondering Goafan77, are you going to upload a new file for 1.85 or just introduce a new patch for the mod?
Nice trailer, this is a good vid :)
Rebel Alliance/New Republic, at least the people had a say in everything, unlike the Galactic Empire/Imperial Remnant, where obedience pretty much keeps the people going, which sucks :/
just to let the Devs know, on the Sith Empire side, there is no ship thats has the ability to capture neutral resource nodes
um, ok, if you are trying to get the Imladris roster right, look up Third Age - Total War, cause the High Elves roster in that mod is closer to the books and the movies in my view...
But overall, good work so far, keep it up
Hi, just wondering, any news on the SWTOR mod? Its been a while since anything was posted in regard to that mod
Hi, love the mod so far
quick question, will you be making space battles available?
the one in the left looks more original, sticks with the SWTOR canon in my view
just wondering, is this mod single player or multiplayer?
but opt-in isn't the actual thing, on Star Wars - Interregnum some of the sound effects weren't working properly and a number of other things, so I'd wait until official full release for patch 1.83
Hey Achilles, nice screenshot, but where are the ordinary Trojan soldiers with the rectangular shields like in the movie?
ah, ok, fair enough, hope you really expand the resupply range, cause the radius is really too small
Good to hear Corey, keep up the good work
Also, is the fighter supply mechanic still in the game? I found it irritating, especially when Death Squadron didn't need any fighter supply when it swarmed the Rebel Fleet at the Battle of Endor with lots of TIEs
If you look at Star Wars Interregnum, the fighters build rate is based on the ships antimatter supply, which is much better when it comes to fighter replenishment, cause sometimes on both sides, the ship that resupplies the fighter supply doesn't even resupply due to the small range, which sucks to be honest
Well, either the creator is busy, or the Mods dead :/
Hey Corey, like the progress and work put into the mod, but can you update the fighters to make the correct shooting noises and engine sounds, cause the X-Wings and TIE-Fighters sounds like the fighters in vanilla