In each mod folder you have 'Scripts' folder which holds two main script files: 'Load.lua' and 'Loop.lua'.
Load - is executed once at start (initialize and load your stuff here)
Loop - is executed each frame (put your game loop)
As for documentation it should be generated in 'Data' folder as 'Cmds.html' file. If not you can generate it using 'In-Game Console'. Press '~' to open console. Type 'SaveCmds' and press Enter.
Unfortunetly there isn't any 'Wiki' page. I hope that 'Cmds.html' mini documentation will be enough. Sadly I have limited time and resources to code Lavgine during my spare time. I'm on my own and Lavgine is becoming more and more complex.
If you have any other questions just ask :)
Lavi
Peter joined
I'm intresting in game development (what a surprise :P). Anyway, I always want to make games that will allow player to feel deeply involved in game world. Every decision which player makes will affect on the rest of the world and sooner or later player would see it. I could say I'm a "Lone Wolf" in gamedev just building my own 2D/3D engine based on OpenGL and LuaScript to be easy to use for other pepole with some basis of programming. When I'm not typing any C++ lines I'm playing in real RPG games with my friends for many hours.