I'm intresting in game development (what a surprise :P). Anyway, I always want to make games that will allow player to feel deeply involved in game world. Every decision which player makes will affect on the rest of the world and sooner or later player would see it. I could say I'm a "Lone Wolf" in gamedev just building my own 2D/3D engine based on OpenGL and LuaScript to be easy to use for other pepole with some basis of programming. When I'm not typing any C++ lines I'm playing in real RPG games with my friends for many hours.

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Latest tweets from @petermatyja

Lavgine v1.3.0a is finaly here :D Download it from here : T.co I hope you like it :)

Sep 28 2013, 8:15pm

Well, I forgot to tweet about first Lavgine 1.2.3a Windows/Linux release. This is my first attempt for linux release so be patient ^^

Mar 5 2013, 5:50am

Lavgine 1.2.2a has been released. Linux port works but need some tuning and bug fixing. C++ SDK is also almost ready. Stay tuned for more :)

Nov 23 2012, 11:39am

Lavgine 1.2.1a finally released. I've tried to fix as much small bugs as I can. I hope next released will be even closer to 'Perfect' state.

Jun 25 2012, 11:44am

Strugle with Linux continues... Base Lavgine modules are ported. Now platform/library specific stuff :/

May 30 2012, 7:56pm

Finally I've managed to compile Lavgine using GCC with CodeLite. Now I need to port some functions and libraries ^^ Then some tests and.. :3

May 9 2012, 9:02pm

I've added 'Gravity' and 'Wind' factors to particles. Results are better than I've execpeted. Truly amazing ^^

Mar 27 2012, 8:57am

Lavgine 1.2.0a released :) I've decided to use diffrent versioning due I've made many changes in code and whole API.

Mar 22 2012, 1:44pm

Lavgine 1.1.7 will use OpenGL 1.5 ^^ I've finaly done it :-)

Feb 21 2012, 9:26pm

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