Minimal requirements for engine:
For quite a while I was trying to redesign Lavgine to be more and more cross-platform. Recently I've decided to use 'GLFW' library to help me handle all windowing issues because linux is very hard to cooparate. Library forced me to simplify some things which maybe I will accept one day. But now I can focus on more important things such as more 'ports'. I'm looking to get my hands on 'Mac' machine so I can add this platform to Lavgine list but no promises :)
What else going on you may ask. Well... a lot. Lavgine Lua scriping syntax has changed totaly.
It will now be more OOP like which will organise things a bit. Current version has around 200+ exported functions and 150+ variables to use. Some things has been removed as well but it will benefit at the end. Of course it doesn't mean that I wont add them in the future. I've just wanted to make solid Lavgine 'Core' to work with so that all new non-basic features will be considered as "Add-On's".
Also Lavgine now uses newest OpenGL context in compatibility mode so YOU CAN, BUT DON'T HAVE TO use new OpenGL. This will come in handy in C++ SDK. Which is also my dream goal for a while. Maybe with this smaller solid 'Core' it will be easier to achieve.
New, redesigned version of Lavgine is coming soon.
So stay tuned :)
Latest tweets from @petermatyja
Lavgine v1.3.0a is finaly here :D Download it from here : T.co I hope you like it :)
Sep 28 2013, 8:15pm
Well, I forgot to tweet about first Lavgine 1.2.3a Windows/Linux release. This is my first attempt for linux release so be patient ^^
Mar 5 2013, 5:50am
Lavgine 1.2.2a has been released. Linux port works but need some tuning and bug fixing. C++ SDK is also almost ready. Stay tuned for more :)
Nov 23 2012, 11:39am
Lavgine 1.2.1a finally released. I've tried to fix as much small bugs as I can. I hope next released will be even closer to 'Perfect' state.
Jun 25 2012, 11:44am
Strugle with Linux continues... Base Lavgine modules are ported. Now platform/library specific stuff :/
May 30 2012, 7:56pm
Finally I've managed to compile Lavgine using GCC with CodeLite. Now I need to port some functions and libraries ^^ Then some tests and.. :3
May 9 2012, 9:02pm
I've added 'Gravity' and 'Wind' factors to particles. Results are better than I've execpeted. Truly amazing ^^
Mar 27 2012, 8:57am
Lavgine 1.2.0a released :) I've decided to use diffrent versioning due I've made many changes in code and whole API.
Mar 22 2012, 1:44pm
Lavgine 1.1.7 will use OpenGL 1.5 ^^ I've finaly done it :-)
Feb 21 2012, 9:26pm