I'm a dragon without a name. I create maps and mods for Unreal 1, some for UT99 as well when I feel like dealing with the netcode insanity. I am the sole leader\founder\proprietor of the TEAM NOTHING group. Everything I make or do will be obviously related to TEAM NOTHING in some way, how that is though is a mystery in itself. I currently play the following games: Unreal - Interstate '76 + NitroPack - Descent 3 - Unreal Tournament - UT2004 - Nuclear Dawn - Garry's Mod

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Media RSS Feed Report media [UBD] - Alpine Fortress - "Crew Berths" (view original)
[UBD] - Alpine Fortress - "Crew Berths"
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This is the player's spawning location. The style of the bunk bed's was borrowed from the ISV-Kran levels. I plan to make the lockers operable and contain inventory items but I'm still debating if it's a good idea or not.

To note: The lighting in each of the buildings in this map are LE_SpotLight instead of LE_NonIncidince or LE_None, to provide more realistic lighting as opposed to silly spherical lighting.

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Jan 20th, 2012
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