I'm a dragon without a name. I create maps and mods for Unreal 1, some for UT99 as well when I feel like dealing with the netcode insanity. I am the sole leader\founder\proprietor of the TEAM NOTHING group. Everything I make or do will be obviously related to TEAM NOTHING in some way, how that is though is a mystery in itself. I currently play the following games: Unreal - Interstate '76 + NitroPack - Descent 3 - Unreal Tournament - UT2004 - Nuclear Dawn - Garry's Mod

  • View media
  • View media
  • View media
  • View media
Report RSS [UBD] - Alpine Fortress - "Crew Berths" (view original)
[UBD] - Alpine Fortress - "Crew Berths"
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is the player's spawning location. The style of the bunk bed's was borrowed from the ISV-Kran levels. I plan to make the lockers operable and contain inventory items but I'm still debating if it's a good idea or not.

To note: The lighting in each of the buildings in this map are LE_SpotLight instead of LE_NonIncidince or LE_None, to provide more realistic lighting as opposed to silly spherical lighting.