I'm a dragon without a name. I create maps and mods for Unreal 1, some for UT99 as well when I feel like dealing with the netcode insanity. I am the sole leader\founder\proprietor of the TEAM NOTHING group. Everything I make or do will be obviously related to TEAM NOTHING in some way, how that is though is a mystery in itself. I currently play the following games: Unreal - Interstate '76 + NitroPack - Descent 3 - Unreal Tournament - UT2004 - Nuclear Dawn - Garry's Mod

  • View media
  • View media
  • View media
  • View media
RSS Report [UBD] - Alpine Fortress - "Crew Berths" (view original)
[UBD] - Alpine Fortress - "Crew Berths"
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

This is the player's spawning location. The style of the bunk bed's was borrowed from the ISV-Kran levels. I plan to make the lockers operable and contain inventory items but I'm still debating if it's a good idea or not.

To note: The lighting in each of the buildings in this map are LE_SpotLight instead of LE_NonIncidince or LE_None, to provide more realistic lighting as opposed to silly spherical lighting.

Details
Date
Size
1024×768
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report