Comment History
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life: Final Run

(4/20/24) Don't feel like typing a whole news update:

I'm not traveling for work as much as I used to for training. As such I've merged the work from my laptop (mainly the intro, EP.1, and beginnings of EP.2) and desktop (Hazard Course overhaul, code, texture work, etc.) all onto my desktop so everything is all in one location. It's also backed up on a separate drive to avoid past mishaps - and as always things progress.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life: Final Run

Rise and shine, Mr. Freeman. Rise and shine.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life: Final Run

HOURS of frustration as to why a camera scene wasn't working was ultimately fixed by adding the "director" dll to the mod directory. ***ROLL EYES HARD***

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ 3-13-21 News

Thanks! I've pulled some assets from OP4 into it as well recently.

Did you do an animation as well for the Gauss?

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life: Final Run

Yes and no. The HECU/Black Ops did indeed want to destroy the base in the original game(s), but you had three chapters in between "Apprehension "and "Forget About Freeman" where the Marines began to cut their losses. Lots of time to fill. HLFR is to be a branch off of the original point of your capture - an alternate timeline of sorts. Yea the name could use some help maybe "Brig" or "Detention Center" - BMRF was built on a military base after all.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life: Final Run

STEAM drive ate it. Windows 10 refuses to boot if that drive is connected. Going to put it in an older computer I have running Win7 to try and salvage the files I need.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life: Final Run

So I'm home for the next ten days. Let's see how much headway I make on this.

Good karma+2 votes
Kriegmorder
Kriegmorder - - 16 comments @ model fail

Nice only because it's a stock Scientist model. I was attempting to make it into a female version, hence chest bump. Was also aiming to turn the beige slacks into a knee length skirt.

Good karma+2 votes
Kriegmorder
Kriegmorder - - 16 comments @ Vehicles

Might have to go full solid - currently these are a bit more detailed than what Valve made back in the day. These have carved out fenders with independent wheels.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ 20180213002657 1

Bad angle and lighting - trust me, it's flat.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ 20190807212357 1

It must be some kind of "hidden" code in the first map itself. Maybe like a pre-cache of sorts. This map was compiled, but it was YEARS ago. I only moved the first map to Jackhammer and compiled it recently.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ AG2.wad

Old and outdated WAD file. No longer required to play HLFR - new updated WADs will be included with main mod.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Half-Life 2: Classic

Actually had this exact thought pop into my head the other day. I was like - well an independent mod team did HL1 to Source really well after VALVe's offering was garbage and only added ragdolls and some other small tweaks - I wonder if the other way around has been done. Google search leads me here. Liking it so far - keep at it guys!

Good karma+4 votes
Kriegmorder
Kriegmorder - - 16 comments @ BMRF Jeep Model

Great mod! I read somewhere that a team was doing a remake of Opposing Force similar to that of Black Mesa Source.

That and my only complaint is that it's not a Jeep it's a 1991 - 1994 Ford Explorer:

Logical-source.com

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Black Mesa

I like how you guys are also changing the game levels a bit. The most noticable is the main desk of Sector C where the game first starts. Good luck.

Good karma+1 vote
Kriegmorder
Kriegmorder - - 16 comments @ Setting up your mod's site

I'm in the same boat. Know some HTML. PHP is just not there.

Good karma+1 vote