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Comment History
koustov
koustov - - 16 comments @ Edain Mod

It's a legendary moment in history of literature where technology has merged with it in a playful way. You guys have my deepest gratitude for bringing out and actualizing a dream world right here in physicality. However, I just have one question that I want you to think of... What kind of a ring wraith won't pickup the ring ?

Good karma+1 vote
koustov
koustov - - 16 comments @ Edain Mod 4.4 Demo Released!

Lindon Guardians of Arnor are not switching to melee. Their ability is also grey after level requirement is met.

Good karma+1 vote
koustov
koustov - - 16 comments @ Edain 4.3 Demo

Why are there no barrow weights when I kill the enemy affected with well of souls?

Good karma+1 vote
koustov
koustov - - 16 comments @ Edain 4.3 Demo

Would there be a bug fix for edain mod 4.3 soon? Please take my comments into consideration if possible. I will be highly obliged. It's like a dream game of mine.

Good karma+1 vote
koustov
koustov - - 16 comments @ Edain 4.3 Demo

I like this version so much, so many new units to command. But when they say "there are trolls and wolves in our new den" I hope for trolls to come out of it. Too bad they are only available either from power or stuck with the ice cream thrower.

Good karma+1 vote
koustov
koustov - - 16 comments @ Edain 4.3 Demo

I am very grateful for the release of 4.3 and I was eagerly waiting to try it out.
However my brother and I noticed a few bugs with the factions
1. Rohan Exile camp and King's camp produce resources very fast.
2. Rohan Captains can summon Medusalde Knights even if a stable or a Stud Farm is not built.
3. Rohan Captain's Swordman troops don't attack the enemy when I right click on enemy until The swordmen are stopped next to them, they try to trample them as if they were cavalry.
4. I can distinguish Eowyn among Rohhirim even if she is in disguise.
5. Rohan captain's pikemen generate extra members when in porcupine formation even if they were on full size of their troop.
6. Angmar Sorcerers'Well of souls don't create Barrow Weight after the affected creatures are killed.
Some of these faults may not be real bug, it might be just our assumption. However we wanted to bring these facts to your consideration as we truly appreciate this mod and want to see it become flawless.

Good karma+1 vote
koustov
koustov - - 16 comments @ Announcing Edain 4.3

It looks like I should better start sharpening my sword! Cuz winter is coming... I mean Angmar is coming

Good karma+1 vote
koustov
koustov - - 16 comments @ Edain 4.1 Demo Released

Please don't mind if I misunderstood but isn't Radagast the Brown a wizard of Mirkwood Forest? Why should he side with Lorien?

Good karma+1 vote
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

Missing: switch to melee weapon for Ithilien Rangers in 4.02
Please tell me if I am not seeing something!

Good karma+2 votes
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

With all due respect to the creators of this mod, you have previously mentioned, "Additionally the third age was the age of vanishing for the elves. They all left middleearth, while the dwarves remained and the men got stronger." But this game includes angmar and arnor which factions had no existence in the third age. so, in light of this why shouldn't we ask for elves to become as versatile as they were before? This should make the game a more complete version. Please consider making mirkwood another faction choice for the elves as they played a very active and vital role in the history of middle earth.
I JUST CAN'T WAIT TO SEE THE 'BITCH KING' RIDING THE ELK AND TRAMPLING THE ORCS!

Good karma+2 votes
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

There are no options that I can locate. Please can u be a little more specific?

Good karma+1 vote
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

Arken stone can be integrated as a castle improvement as the dwarves borrow tunnels beneath their 1st stronghold only.
1.Enormously increases resource income as the king becomes obsessed with gold
2.Has various consequences like random dragon attack, the king becoming weaker and reinforcement from others than dwarves (if any) through power menu are disabled.

Good karma+1 vote
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

He just tried to reply like Saruman the wise as his profile name suggests! lol

Good karma+1 vote
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

Why can't the rangers switch weapons? Please make them able to switch to long swords in melee like grey company and like the movie.

Good karma+2 votes
koustov
koustov - - 16 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

1.Dwarven faction should at least have Arken stone related factors that can turn the game sometimes. Not just as a minor power to be used frequently.
2.I would very much like Aragorn to have a power in evenstar artifact when he leaves the life of strider.
3.Rohan army should consist of those older pikemen, axemen and swordmen from version 3.8.1 as well. At least the veteran peasants should get the option to be upgraded to sword and axemen ranks, when veteran farmhands get the option to become upgraded to those pikemen rank.
4.Isengard power of "Industry" should work permanently as the description says but it doesn't. Rectify the description not the power.
5.Mordor nazgul hero battalion should be replaced and named accordingly and individually by 5 nazgul heroes.
Name them as follows:
1.Úlairë Nelya
2.Úlairë Cantëa
3.Úlairë Lemenya
4.Úlairë Enquëa
5.Úlairë Otsëa
6.Úlairë Toldëa
7.Úlairë Nertëa
8.Khamul
9.Witch King.
Indicating 3rd to 9th nazguls, WK as 1st & Khamul as 2nd nazgul. 'Úlairë' is the singular of 'Nazgul' word according to Tolkien's invented language 'Quenya.'
6.All the nazguls should be able to ride fell beasts afterwards as shown in the movie.

Good karma+3 votes