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Very nice textures, but as mentioned by others, this is a mix of different Italian city-states. Surprised no one mentioned the eight-pointed cross of the Maritime Republic of Amalfi. These shields combined would though be nice in the eventuality of a Kingdom of Italy.
Doesn't limit infantry mortars though. I mean, obviously, it doesn't, it's not meant to. But in infantry only the AI once had around 6-10 mortars shooting at me, it was crazy and when playing as PE for example, there's no way you can fight back. No way at all, you just get raped. Being AI, they will also be happy with bombing their own other mortar teams, when you get in close to take them out.
Not saying it's wrong, I mean at most, in infantry only, I'd limit the amount of mortars you can produce, so that you use the mortars to soften up the enemy, not friggin' spam them all day long. But a mode without at least mortars would be pretty nice, I admit. And/or without rockets.
I have to agree with you. As far as I know during the Golden Years of Napoleon's Grand Armee the Russian Pavlovsky Grenadiers were the only ones to still retain the mitre cap reminiscent of most 18th century grenadiers. And that there on the ground looks like a mitre cap to me.
He clearly called them bastards in a destructive criticism sorta way, but I know what you mean.
When you say "...so that you fight these bastards..." it's different than saying "...he is one tough bastard..."
Personally, I wouldn't agree with different stats. Although the PTRS-41 is semi-automatic and magazine fed, the recoil makes rapid accurate shooting hard to obtain.
If stats are better for the PTRS, then I suppose something to balance them is in order, such as the PTRS being more expensive.
Why are you calling them bastards, you f'ing douche? These were arguably the toughest Axis force the Allies ever encountered. Tough all-round training, close quarter combat, unrivalled esprit-de-corps.
Badass Fallschirmjaegers, baby.
Just an observation, splinter-B camo pattern FJ smocks were slightly darker than that, saying this because I'm a FJ reenactor and my authentic smock as well as those of my buddies are darker. That being said, great work!
Up till two months ago I was relatively excited when I saw that you're including the Ramcke Brigade.
Then I joined a reenactment group on the side of Fallschirmbrigade Ramcke, I came back here, saw this, and went CRAZY :D
Well umm...yeah but Relic aside, one cannot simply infiltrate Fallschirmjager as if they came from the kitchen of an uninhabited French cottage...
I look at the 2 pounder, Pak36 and this and I always feel pity that such cute guns had such limited roles later in the war :(
One cannot simply leave German Paras out of the game, can he? :D
I think it should be given at least 1 MG...The Germans had learned as far back as 1943 that no defensive MG's is a bad idea with the Ferdinand Heavy TD, correct me if I'm wrong
I'm just a fan like you are :P not part of the modding team
I'm guessing you're also making the Taden Gun to go with the EM-2? It's the same calibre (.280) so I'm guessing it makes sense.
You can see a larger bridge to the north of this one.
The greek city model has crunchy colours, some sort of shadow and more detail when compared to the Turk one. They'll probably update the look of it dude.
The colour is absolutely right. Until 1248, the Knights wore black robes and later black surcoats instead, with white crosses on both. From 1248 onwards, this was changed to a red surcoat with a white cross.
I agree, very well made. Are some of those helmets inspired from the 15th century North Italian helmet of one of the illustrations I posted on twcenter.net? The one beside the Gothic armoured knight?
Never heard of that! Very interesting, I only wish more people would learn how to do it, would be very useful for places like Constantinople, the City of Rhodes, or minor castles in the Dodecanese :)
I'm curious, is there a way you can change the 'shape' or layout of a city/castle in a battle map siege? I'm guessing it's a lot of hard work, IF it can be done.
Is that an MP41? o.O nice!
Of course they do.
This is a very interesting move :) I assume the leIG 18, when compared to a mortar, trades in lower mobility for better range? And what about damage? Any differences vs infantry and vs vehicles?
1119-1248 : Black cape, white cross
1248-Today: Red surcoat, white cross
2 days before my birthday and I finally get a peak at what I've been waiting so much for! :D
I have a book about the Knights' Fortifications in the Holy Land, Cyprus, Rhodes and the Dodecanese and Malta, and I've found on it an illustration of 3 different knights, one of the early 14th century and two wearing 15th century suits of armour (Gothic and Italian). Are you interested in seeing them for reference? Figured I'd give some help, and I doubt you've seen these pictures (the book is published in Malta only as far as I know).
Should I upload the picture on a forum?
Those Timurid Lancers indeed looks awesome. Glad to see the mod is holding up, I spent some time worrying that something bad happened xD this is the mod I'm excited for the most
While not of particular priority, it would be nice if crossbow units fired bolts rather than arrows.
Pity the Island of Malta in the Total war campaigns is too small to have a settlement on it...during these years it was the only home of the Order of St.John. In 1565 it held the Ottomans from gaining access to Southern Italy in a 4 month siege. And the Order's navy was very annoying to the Ottomans for a very long time. Malta wasn't really part of the Neapolitan Kingdom at the time.
Is there any way one can put a settlement on that small island south of Sicily?
I was wondering I'm from Malta and in my opinion you should just say "Malta" because the Knights had been kicked out in 1798 lol... during WW2 we were part of the British Empire so if according to the story we ended up in the axis European Legion "Malta" is just fine
Not sure if cheat mod exists for 2.602 and it depends on the version not the mod. You need to find the cheat mod for your respective game version (which should be 2.602) and it should probably work with the mod. If you want to find it, google it.
Or just use google to find a 2.602 trainer? I don't know, I only use trainers to quickly see what units I can get in mods without having to play a whole game while the AI tries to beat the crap out of me.