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Redownloading didn't help. What did help run the game was to actially delete all the *.bik files. So, definitely traceable to some problem with Bink. I can run the game now, no movies, but hey, it works!
Same problem as above. Windows dump from crash:
Rendering thread exception:
Address = 0x3387356 (filename not found) [in Z:\PARANORMAL - BETA 4\Binaries\Win32\binkw32.dll]
Address = 0x3385f9f (filename not found) [in Z:\PARANORMAL - BETA 4\Binaries\Win32\binkw32.dll]
Address = 0x3383ac3 (filename not found) [in Z:\PARANORMAL - BETA 4\Binaries\Win32\binkw32.dll]
Address = 0x857f92 (filename not found) [in Z:\PARANORMAL - BETA 4\Binaries\Win32\UDK.exe]
There's nothing wrong with going commercial. But not like this. Had they finished the DE remake and *then* announced a new commercial game, maybe that rapture thing or whatever Dan was working on, they would have my full support and I'd be first in line to buy that. But what happened here is a total **** move.
Dan & co said earlier that anyone can do whatever they like with DE. I wonder if that still stands. If I had any Source experience, I would, right now, be starting an alternate remake. A free one, of course.
The original Dear Esther made me a believer in chineseroom.
I waited dilligently for the second coming.
I now declare apostasy.
I just finished a marathon of both episodes and I noticed a weird thing: after I returned to Deepscorn Hollow (Vile Lair DLC), two Cursed Monks were waiting for me, which gave me a bit of an unexpected scare. Is this intentional? Aesgaard-related enemies now seem to periodically respawn there (Cursed Monks/Priests, a bunch of zombies once)
Graphics settings have nothing to do with it. The new caves just don't fit, they don't mesh well with the rest of the mod. They'd feel right in some sort of high fantasy game, but not DE.
1. Because running would destroy the mod's atmosphere. If you want running in Dear Esther, it's a clear indication the mod is just not for you.
2. Technical reason: the ability to run would lead to overlapping voiceovers.
I love DE and I'm super excited about the remake, but honestly, I don't like the new caves all that much. Ovedrone. Horror vacui.
Do keep it up, it's wonderful someone finally made something new for FEAR :)
1)difficult as hell, some balancing would be nice
2)unoptimised - generally, performance was low and the end area really stuttered on my PC. I have no such problems with FEAR1, the expansions or FEAR2.
3)buggy - a few times loading the level spawned me above the map, or in the map but unable to move or shoot. Also noticed some flickering textures.
4)you really need to get a native english speaker to work on the text. Also, the messages from Betters seemed a bit pointless.
With some polish it could be great.
And speaking of interpretations and analysis, I was struck by some similarities between Christopher's ramblings and those of the Dear Esther narrator: both have an obsession with some sort of signal, both mention restarting hearts etc. Once I finish Korsakovia, I think I'm going to carefully read through the scripts to both mods to look for more stuff like this.
And, of course there's the DE concept art on a wall at the hospital - easter egg or something more? ;)
Funny thing: I've seen a lot of people complain about the HEV clipboards on the beds in the hospital. I had a completely different reaction: they did throw me off, but not in a "meh, randomly reused assets" way, but in a "Hey, this doesn't belong here, what's going on?" way, much like the more disturbing posters on the walls. In fact the clipboards even made me develop a pet theory that the mod indeed takes place in the same world as Half-Life 2, and that Christopher's experience is somehow connected to the chaos of the portal storms. I know this probably wasn't intended, but who cares, thinking up such alternate interpretations is too fun! Heh, at this point I should probably mention that one of my favourite game series is Silent Hill :P
I've been playing the mod bit by bit recently, taking it slow. So far, it doesn't resonate with me on the same level as Dear Esther, but that's completely understandable, since it's a very different affair in terms of both gameplay and design. Dear Esther achieved a great feeling of "being there" on the island, reinforced limited movement speed (you don't run all the time in real life, do you?) and lack of fighting. Korsakovia is both more traditionally "gamey", and takes place in an environment that very quickly becomes quite abstract and detached from reality. It's still great though at what it does, so far I'm quite enjoying it (that might be a bad choice of a word for this story, though, heh)