NOTE: BETA 5 for the PC is now free to EVERYONE! These betas are more like demos of the full game (which is available on Desura). Enjoy! --- This is the fourth beta release for Paranormal. Paranormal is a game where you play the role of a person with a camera inside a haunted house. As you play, you'll experience a truly unique haunting experience. No two hauntings are the same. ------ BETA 4 has some issues. THIS IS NOT A FINISHED PRODUCT! I'm releasing this for testing purposes. I will add more to future beta versions. The first floor of the house is nearly complete, and the second floor is also nearly complete. Changelog and more can be found in the description. To everyone having crashing issues: I'm updating the game to a newer version of UDK, so hopefully the crashing issues will be resolved for the final version of the game!
Please help me get my game published on Steam!
BETA 4 Changelog:
Added new screenspace Material camera shader effect (helps make the game look like it's seen through the lens of a camera).
Fixed the sleep function and animation.
Disabled double jumping and dodging.
Added a fully voiced loading screen that gives background on the player, and shows the controls.
Added a journal entry from the house's previous owner. Find it if you can.
Fixed the Ouija Board and added a new scare with it.
Added a new scare in the bathroom.
Fixed hallway scare.
Increased frequency of some scares, while decreasing certain others.
Beta 4 Current Issues:
The new camera screen effect makes reading trophy titles difficult. Will be fixed in future versions.
Some stock UDK UI elements are still present, specifically a player list and round start 'menu' when starting the game.
To everyone having crashing issues: I'm updating the game to a newer version of UDK, so hopefully the crashing issues will be resolved for the final version of the game!
I almost lost ALL the files to the project due to a corrupt UPK file. While I was saving, my power went out and corrupted a vital file that was nearly irreplaceable. I managed to salvage it slightly, but the side-effect is me not being able to edit it anymore. So future updates to previous content will be more difficult and stressful, but not impossible.