This member has provided no bio about themself...

Comment History
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

I spoke too soon, the \logs folder is empty

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

Thank you, great job on the mod to all of you, and I can't wait for 2.0 Khand

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

Is there a crash log in the files, and if so where is it? And where would I post it?

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

Anyone know what Michel Delving is called in the game files? I can't figure out what it is for the cheat menu.

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ A Clash of Kings (Game of Thrones)

So I'm a vassal of the Three Sisters, what faction would it be best to start a war with first?

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ A Clash of Kings (Game of Thrones)

I'm specifically referencing Harrenhal and Darry, which belonged to the Riverlands at the start of the War of the Five Kings, and are traditionally considered part of the Riverlands.

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ A Clash of Kings (Game of Thrones)

Have you considered setting the Riverlands villages that are held by the Westerlands at the start to have Riverlands soldiers recruited from them? Or would this not be possible?

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Turning Point

They can take my money anyways.

Good karma+2 votes
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

If worst comes to worst, here's what I did. Take the long safe road and go straight there. Don't engage in any battles, and don't buy any mercenaries. Then when you're there, just wait out the siege, you have enough time to starve them, and they won't sally out to assault. And even if they do, you will have more than enough troops to smash them with you're own human strategy

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

Have you noticed this while playing as Gondor, or as another faction? I noticed this as well when first playing Dol Amroth, but in later games he was part of Mordor, including all my Gondor playthroughs. The AI may have bribed him that one time as far as I can tell.

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

Well dang man, that's a lot for one measly catapult unit. You really know what you're doing, whereas I can never get arty to work.

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

In a note unrelated to my bug, does anyone know how to stop Gondor and Enedwaith from assaulting each other? I'm playing as Dol Amroth and hope to lead them into an alliance so as to put greater pressure on Isengard and to seriously shore up Gondor's defenses in Ithilien, what with it leading to them pulling their troops from their shared borders. I recently captured The Lands of the Druedain from Umbar and gifted it to Enedwaith for an alliance, which then brought peace between the two factions. It's the next turn and Gondor has besieged the settlement which currently has a garrison of four units, two of which are druedan hunters, and the others are unknown, my next plan is to capture Parth Iaur and try again, but I'd like to know if anyone has any experience with this situation and can give me advice(I'd prefer if no one said to just not do it).

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

It's in DaC as well, and I recently saw that it has something to do with enemies being in gateways when they are engaged, at least on one map, when I decided to abandon the walls and hold near the town center, and this bug did not occur at first. Unfortunately the enemy reinforcements came and then the bug started being problematic, and I'm pretty sure they still had men in the gateway when some reached the my frontline, which had held beautifully as opposed to other attempts at this battle to learn the extent and causes of the bug, during all of which I had held at the gates to some extent.

Good karma+1 vote
km_Tiberius
km_Tiberius - - 16 comments @ Divide and Conquer

Yeah, since the new thread isn't up yet on Total War center,and I have no idea where to put this, I'm just gonna leave this here. I've encountered a bug in original TATW, DaC, and MOS, and seeing as how you're the only ones still working on a TATW mod or submod, I'm gonna have to give this to you. The issue is this: In siege defense battles, the attacking AI goes straight for the town center. Now I know what you're gonna say, "Oh well isn't that the goal of a siege battle though? Aren't the AI programmed to do that?" Normally you would be right, but this is a real religious zeal. Literally nothing short of a rout will stop them. Hordes of pikemen, archers, cav, sword, spear, and axemen, and every possible mix in between are just swept forth on a tide of AI that doesn't even seem to notice them. The AI units just refuse to be locked into combat, and it makes the defenses extremely aggravating, and straight out impossible to win when their force has at least 2000 men. And it doesn't make them easy to kill like a routed one, as the individual soldiers can in fact be engaged in combat, but only when they are hit first. I've encountered this, as I said before, across three different variations of TATW, as well as numerous campaigns, battles, and against many different factions. At first I thought it was just restricted to the custom settlements like Morghul or Osgiliath, but, alas, it also happens about 50% of the time on the generic settlements. I can't find anything online after weeks of searching, and, as I said before, it is infuriating to watch your force with a strategic position and fortifications just be literally pushed all the way back to the town center, where you either hold in the center as they thread through all of your men until all of their men are there, at which point they likely have enough men left to effectively hold for the required four minutes, or you can let them do this without resistance. Point is, AI bum rushes town centers religiously, refusing to fight the whole way, please help

Good karma+2 votes
km_Tiberius
km_Tiberius - - 16 comments @ A Clash of Kings 2.0

Are you kidding me? I could have had this since March! DARN YOU FORGETFULNESS!!!! At least I saw it now though! :D

Good karma+2 votes
km_Tiberius
km_Tiberius - - 16 comments @ L'Aigle

So, the all the text is in the weird squiggles of a foreign alphabet, so I have no way of reading ANY of the text. Can't even translate it. Can someone help me?

Good karma+2 votes