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Kloefklaffer
Kloefklaffer - - 246 comments @ Tau Ion Rifle

You are right wanting to make campaign fun and seem to be succeeding. The exclusives will make me play campaign again for the first time since 2009 when I first played ss.

Good karma+7 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Tau Ion Rifle

I don't really see the point in having campaign exclusives. They are just skirmishes anyway. Shame we can't use this in multi-player.

Good karma+5 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

All new content for base game factions will be enabled/disabled using winconditions. So you can play necron as they where originally but you can't have old and new in the same match

Good karma+5 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

How will the tyranids look in the new version? Will they be identical to 0.52B3 or did you guy add things to them like the winged hive tyrant, swarmlord, hierophant and other stuff that you guys put in ua.

Furthermore i assume that the tyranid mod will have to be installed seperately first?

Good karma+4 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

Hi guys, I saw an update on the FoK mod page of the dark Eldar being updated to their new edition, and I saw a comment from Kekoulis saying that Unification and FoK are like sister mods.

So might there be plans for the far future to add in a new dark Eldar faction based on the newest edition? Kinda like vanilla Eldar and craft world Eldar but then vanilla dark Eldar and Commorah Eldar or something.

That would explain dark Eldar remaining in the old edition while necron do get updated

Good karma+4 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Human Resistance Reborn

ok just pressing enter does the windows live error go away too and that doesn't make the mod crash.

Weird but it works now so yaay

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Human Resistance Reborn

Nice to see this being revive, i have issues getting it to work though.

whenever i sgart the game i get an error that windows live doesn't work so i have to use taskmanager to close the error window. After that the base game lauches normally.

When launching the mod however my screen starts flickering black and white, i can hear the cutscenes and so i skip them. once on the main menu im still only seeing the flickering screen with my mouse replaced with some random dislocated pixels before i get an error abnormal shutdown.

Did i do something wrong? how can i fix this?

Good karma+2 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

Still nothing, thanks for helping brother Gambit, but i guess ill wait till the next version of unification and retry then

EUREKA IT WORKS!!! i feel so stupid. i was so fixated on overlapping ranges of the heroes.ucs of different races with the winconditions of the bugix folder. thinking that was the problem i missed a line at the end of the warnings log.

something about imperial fists turret lua not being a real weapon idk. i had the imperialfist/salamander patch downloaded, i thought i installed it too but is guess i skipped over that.

Sorry for wasting your time brother Gambit.

Good karma+2 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

i Know that is to illustrate that even with all races disabled the game still won't launch, activating them makes no difference

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

This is in my module file:

;; Optional Race Mods
;RequiredMod.6 = Dark_Angels
;RequiredMod.7 = Witch_Hunters
;RequiredMod.8 = AdeptusMechanicus
;RequiredMod.9 = Salamanders
;RequiredMod.10 = Steel_Legions_SS
;RequiredMod.11 = TheDanceMacabre
;RequiredMod.12 = Thousand_Sons
;RequiredMod.13 = Blood_Angels_SS
;RequiredMod.14 = LotD
;RequiredMod.15 = Vostroyan_Firstborn
;RequiredMod.16 = Praetorian_Mod
;RequiredMod.17 = Renegade_Guard
;RequiredMod.18 = Night_Lords
;RequiredMod.19 = Rage
;RequiredMod.20 = Space_Wolves
;RequiredMod.21 = Thirteenth_Company_Mod
;RequiredMod.22 = Imperial_Fists
;RequiredMod.23 = BTmod
;RequiredMod.24 = AngryMarines
;RequiredMod.25 = Emperors_Children

;; Core Game Files
RequiredMod.26 = DXP2
RequiredMod.27 = W40k

Even when all optional mods are disabled the game won't launch.

Vanilla, bugfix, chaos deamons and inquisition work fine. didn't test all other race mods as they are currently disabled

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Unification Mod - Dawn of War: SoulStorm

hi,i recently tried and enjoyed Unification so decided to add all factions after just Deamons and Iquisition.

However now i can no longer launch the new races module even when disabling the newly added factions except Deamons and Iquisition.

This is what appears in my warning.log:

MOD -- Initializing Mod unification_new_races, 4.68
00:25:57.61 LOCALIZER -- Failed to load file Inquisition_Daemonhunt\Locale\english\Heroes.ucs due to overlapping range with Unification_Bugfix\Locale\english\WinConditions.ucs
00:25:57.61 LOCALIZER -- Failed to load file Chaos_Daemons\Locale\english\Heroes.ucs due to overlapping range with Unification_Bugfix\Locale\english\WinConditions.ucs
00:25:57.61 MOD -- failed to load Terrain Type definitions
00:25:57.61 WXP Mod Init -- Failed load for step: 'Terrain TYPE Manager'
00:25:57.61 Mod Interface Init -- Failed load for step: 'Mod Init'
00:25:57.61 GAME -- Failed to initialize MOD 'Unification_New_Races'!
00:25:57.61 FE -- Failed to init MOD!
00:25:57.61 GAME -- Ending FE
00:25:57.61 GAME -- Shutdown quit

Enabling other factions adds a new line wich also fails to load due to overlapping range with the bugfix.

Is there way to fix this? reinstall just unification? or Every other mod aswell?

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

All factions except Maori have functioning ai, not all are on the same level though. i would avoid Balkan factions as their AI is especially weak. The Ai almost never undestands how boats work, on a few maps some ai can build ships but only use fishing ships. so avoid naval maps with ai.

Good karma+2 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Hyrule Conquest

I watched your video showing off the mission and noticed you didn't use AI. So are we supposed to use them or not? without the mission is very doable. How do you win it anyway? i destroyed all but the big castle thing. Are u supposed to dig all hives up, because that is not possible. The game says you are at the max limit for hive cores.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Hyrule Conquest

Damn the Gohma mission feels impossible, the moment u dig out the base under the field u get swarmed by neverending waves of knights. Barely any metal and no acces to defenses or more queens. I cant build troops fast enough. i tried 5 times but always end up defeated.

Also, once in town fase u can't expand ur territory with the mini hives. They can only be built in neutral territory but then are too far away from your hive core.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

I was trying to create all homecities on ESO when suddenly there was an uspecifid error. it seems there is a max amount of homecities u can make, is there a workaround? Can you have unlimited homecities in LAN?

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

Too bad, im gonna miss Eagle warriors and skull knights.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

Great new patch guys. Korea and Belgium especially are awesome.
The Korean artillery and rocket troops seem a bit weak bit i haven't used Them alot so perhaps i need to learn how to use them.

I Found a major bug today. When selecting Romania on ESO you cant choose new cards or put any in your deck, there is nothing to choose from.

As a suggestion would it be possible te keep the Aztec while still adding the Nahua as they are very unique and nostalgic.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

The african and european natives are not yet finished, some maps like black forest don't work as they should. If i recall correctly WoL team said it is a lot more work to remove and re-add the finished maps then let them stay and update them when fully finished. African trading posts don't do anything yet.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Dawn of Coalescence

I'm glad to see DoC i back. This project can be amazing. However as it died before perhaps it is better to focus on the more finished factions and release a version with a dozen factions adding more later. This could help prevent you getting burnt out as well as keeping the community interested.

Have you thought about contacting the modding community? After all this can become THE mod to rule them all. With so many awesome race mods appearing lately and still being in production it might be possible to bundle the community's assets if everyone agrees.

Good karma+3 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Hyrule Conquest

I have the same issue, reinstalled both 0AD and Hyrule conquest twice but no change.

Good karma+2 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

How will the modernization affect the Habsburg? You are not removing winged hussars are you? :'(

Good karma0 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

Thanks guys, gonna try it today or tomorrow.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Age of Empires III: Wars of Liberty

Hi is it possible to include following maps into Wars of Liberty: Eso-community.net

If not, is it possible to install them ourselves for own use without any bugs or errors happening?

I have been playing aoe3 for a long time but never used ESO, only lan. Recently my friends and i have connection issues so are forced to use ESO. I spent ages levelling cities and am far from done as i switch nations all the time. So i would like to use the XPmod to instalevel my cities. Is XPmod possible with Wars of Liberty aswell?

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Hyrule Conquest

Thank you for replying.

I have been playing some more games and am starting to get used to the slower recruitement times so for me its not really an big issue anymore. I did notice 2 things however:

Using random as faction will somethimes spawn you or the ai as the LonLon Ranch.

The Zora and Gorons don't have their unique building styles yet. Is the because the engine doesn't allow it (yet)? Or wil it come in the next version(s)?

Good karma+4 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ Hyrule Conquest

Dear Undying Nephalim,

Recently is started playing 0ad and your mod, never have i played anything zelda related but i was curious. Now i can't wait for this great mod to grow.

Despite that i find your mod great there are a few thing bugging me so i would like to make a few suggestions. Of course you decide wat happens in you mod but i would like to hear you view on these suggestions.

1: Unit animations are mostly fine, but when units attack their animations look accelerated. Is there any chance for slower attack animations.

2: Some buildings are rediculously big such as the gerudo tourney field. I quite like big buildings but on some maps such as zora river it seems impossible to place all buildings. Houses could be a part of this annoyance, they take more space than in vanilla yet give les population.

3: Militia troops can only be build in the town center, it is unlikely to have a lot of town centers compared to barracks so i find it difficult to train them in large quantities. Perhaps an extra militia barracks/training ground just for those units. Posibly the solution for the following could render this suggestion obsolete.

4: This is the only things i dislike, not just about the mod but vanilla has the same 'problem'. Militia take 15 secs to build, normal troops 30. In the base game this is not to bad since only elites take 30 secs, but here most units take 30 secs to build. when training in batches you sometimes have to wait several minutes for a few units. This seems to cause longer games without much action, i find myself getting bored waiting for my troops to be recruited. Is there any chance to reduce training time to perhaps 10 for militia and 20 for soldiers. If you decide to keep current times, would you care to explain how the batch recruiting mechanic works? i know batches should recruit faster than every unit seperate but it still is sooo slow.

Thank you for reading these comments, please keep up your amazing work.
I wil eagerly await your reply.

Good karma+3 votes
Kloefklaffer
Kloefklaffer - - 246 comments @ YodenMod Legacy

Yes you are right i tried both and alliance crrashes every 10 min, there are some stupid units that spawn entire armies too that ruin everything.

Yoden is a lot better, the only thing missing are the yuuzhan vong 'hint' 'hint'.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ YodenMod Legacy

Hi , both Yodenmod and Foc alliance seem to be these lets add everything mods. What exactly are the main differences?

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Edain Mod

I have had bad experiences with Daemon tools 10. I installs a ton of malware, on top of that in didn't work. Though i might not have used mount as SCSI. Ill look if i fand a malware free version and try that.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Edain Mod

Is there any chance 2.02's no cd fix wil be integrated in the future?
I can't start Rotwk since windows 10 was released. It keeps giving a nocd error. Even the mini images by TheSmokingMan don't work.

Good karma+1 vote
Kloefklaffer
Kloefklaffer - - 246 comments @ Hollow Knight Cut Content Mod

Looks interesting. Are these areas empty or are there things to find, enemies to slay or NPCs to talk to?

Good karma+1 vote