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Klaude47 Jul 7 2015, 7:22am says:

Everyone should spam Bob Page inbox,it's
Revision got delayed because of him and Enix is in his pocket,the whole A51 was bad PR for Page Industries.

+4 votes   mod: Deus Ex: Revision
Klaude47 Jun 30 2015, 11:36am says:

A simple provision of Revision with laser sighting and I'm ready to go.

+1 vote   mod: Deus Ex: Revision
Klaude47 Jun 21 2015, 1:50pm replied:

Mad Ingram and 2027 keeps me busy until this gem gets released.:)

+2 votes   mod: Deus Ex: Revision
Klaude47 Jan 21 2014, 3:24pm says:

Take your time guys,better to have a 1.0 with less bugs than a rushed release.

+3 votes   mod: Deus Ex: Revision
Klaude47 Dec 6 2013, 4:00pm says:

Voted this for Moty like there's no tomorrow.Hope you guys will get even more coverage like Tnm had after release.You really deserve it for the amount of work you put into this.

+6 votes   mod: Deus Ex: Revision
Klaude47 Aug 20 2013, 6:58pm says:

Remember Citadel!

+3 votes   media: Universal Constructor
Klaude47 Jun 6 2013, 5:24pm replied:

I'm very glad to hear this.Can't wait to replay DX sp in Revision "clothes".:)

+1 vote   mod: Deus Ex: Revision
Klaude47 Jun 4 2013, 4:34pm says:

Guys please don't give up on this mod,so many wonderful mods get abandoned.You did a fantastic job on the maps so far,can't believe how moody the Paris maps are.

+6 votes   mod: Deus Ex: Revision
Klaude47 Jun 4 2013, 4:27pm says:

Hey FastGamerr,really like your mod,it's right there on top with my other favourites like Redsun,TNM and 2027.It's also nice(and sad at the same time)when mods have million times over better endings than commercial games(checked all 4:)))
Outstanding work and very good length too with exceptional city hubs(I'm a sucker for these in DX mods)like Queens and HK.
A few exceptions though:
-the Berlin city hub looked like an afterthought,was expecting more places to break into and overall it seemed to me like it was rushed in design and openess.
-not so good voice acting for main char(but very good voice acting for other npcs)
-the UMP is way too weak
-final location(exterior) has way to many corridors that their only function is to confuse you and don't have a practical use.
I'm also pleasantly surprised that there are still talented people around working on mods for this great game.

I have only a small request.Can you please post the console commands to summon the new guns(Ump,P99,M249,that hightech gun) and stuff like burgers,cola,french fries,noodles?:)

+3 votes   mod: Deus Ex: Nihilum
Klaude47 Dec 24 2012, 11:25am says:

I know it will still take awhile until you guys hit 1.0 release,but you're number 1 reason why I'm still holding off another sp playthrough.
I'm sure the rest of the maps won't disappoint,but I can't wait to see Team Revision magic in the city levels.Thx for all the work you put(and keep putting)into this.

+4 votes   mod: Deus Ex: Revision
Klaude47 Dec 24 2012, 11:18am says:

Thank you Ded for this wonderful mod.I've played it since release and the virus bit me,I keep replaying it over and over just like original DX campaign.
I just wish we could break in DeBeers chateau or the Moscow hub levels were a bit higher in numbers.
Even with what we've got it's still great and could easily pass as an addon to DX1.

+2 votes   mod: 2027
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Jul 29, 2015
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