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killbotvii
killbotvii @ Project Brutality 2.03

At last! It's here!

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom version 20

IT'S TIME!

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom

I'm almost positive that they're original maps. Take a look at the screenshots.

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom

Remember when you first joined and everyone thought you were a troll? Let's be frank, you certainly were at first. Funny how times change huh?

Good karma+3 votes
killbotvii
killbotvii @ Brutal Doom

Chill out man, he's probably just uploaded a new version. The moderators have to approve every download. It'll be back within a few hours.

Good karma+1 vote
killbotvii
killbotvii @ Ultimate DoomVisor HUD v1.84

I like this a lot!

Good karma+2 votes
killbotvii
killbotvii @ Brutal Doom

Nope, this happens a lot. It's just waiting for an update to be approved by the admins, it'll be back before you know it.

Good karma+2 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

The weapons disappearing has been going on for a very long time actually, there doesn't seem to be a fix.

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom

unfortunately, wolfenstein is actually on a different source port altogether, ECWolf. That lacks support for any of the scripting needed to make a "brutal" version.

Good karma+1 vote
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

Pyro and Devastator zombies look badass

Good karma+2 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

If you do use the female scientists and zombies, then boy are you all in for a surprise...

Good karma+3 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

Doom Touch finally has GZDoom now! Unfortunately, it isn't running the drd build of GZDoom, so we can't play this mod. However, we can still play regular brutal doom and any version that doesn't require the drd build!

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom

(Doomguy's name isn't Taggart, that's just in the books) I wonder that too though. Perhaps they just don't care and want to die?

Good karma+3 votes
killbotvii
killbotvii @ Ultimate DoomVisor HUD v1.84

He misspoke. He was telling me about this on steam. His resolution is 1440x900 and it looks bad for him on that. My resolution in 1920x1080 and it just fine for me. It seems it doesn't look good on lower resolutions.

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom

You're using the wrong keybind. Scroll down until you find another one that says reload.

Good karma+3 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

I guess I'm the minority here, but I'm actually in favor of the quad shotgun. HOWEVER, I think that it should be an upgrade for the super shotgun. Maybe think of other upgrades for weapons too. That way you can "add" more guns but only have them attainable as an upgrade for an existing one.

Good karma+1 vote
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

Should be. Want to know why the game is so massive though? It isn't the graphics. It's because of the uncompressed audio files. They're ******* massive. Just look at the PC version of Titanfall. It's MADNESS.

Good karma+1 vote
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

It should be a simple matter of literally just taking the files right from the game folder, right?

Good karma+1 vote
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

Mediafire.com This'll take care of that.

Good karma+2 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

Company is another way of sayin "other people". So Painkiller and other people who have contributed to the mod like You, Dragondude, and the many others!

Good karma+1 vote
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

Mediafire.com I've gotten BYHAE pretty much fully functional with textures, music, monster placement, everything working. Just load this along with this mod and it'll work like a dream!

Good karma+2 votes
killbotvii
killbotvii @ Brutal Doom

Some wads require it, a good example being some of Sarge's wads. It's better to have it ready in case you need it so you don't have to set a button for it later when you're in the middle of a map.

Good karma+2 votes
killbotvii
killbotvii @ Brutal Doom

I think setting activate to E rather than Space would be a better idea, because you'll be using Space for jump.

Good karma+2 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

You can thank Quaker for making that!

Good karma+2 votes
killbotvii
killbotvii @ [WIP] Quaker540's Sub-Mod V14B - G/ZDoom-Only

Try this version of the nazi. It's actually made by the creator of Derp Edition! Justinngo99tech104.wordpress.com Maybe Quaker could work on it and improve it!

Good karma+1 vote
killbotvii
killbotvii @ Brutal Doom

Umm... Do you have ANY idea AT ALL who you're talking to? You're talking to the creator of Brutal Doom. You literally couldn't have a better source. You have to be trolling.

Good karma+8 votes
killbotvii
killbotvii @ BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1

I'm trying to stay neutral here, but I'm legitimately curious in finding out what the exact content that needs to be removed anyway.

Good karma+1 vote
killbotvii
killbotvii @ Shadow Warrior Classic Redux

Al did a video of this! Holy ****! Al's the best!

Good karma+1 vote
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