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killbotvii
killbotvii Aug 22 2014, 1:34am replied:

Chill out man, he's probably just uploaded a new version. The moderators have to approve every download. It'll be back within a few hours.

+1 vote     mod: Brutal Doom
killbotvii
killbotvii Aug 19 2014, 12:16pm replied:

I like this a lot!

+2 votes     download: Ultimate DoomVisor HUD v1.42a
killbotvii
killbotvii Aug 7 2014, 12:29am replied:

Nope, this happens a lot. It's just waiting for an update to be approved by the admins, it'll be back before you know it.

+2 votes     mod: Brutal Doom
killbotvii
killbotvii Aug 6 2014, 9:13pm replied:

The weapons disappearing has been going on for a very long time actually, there doesn't seem to be a fix.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Aug 6 2014, 2:07pm replied:

unfortunately, wolfenstein is actually on a different source port altogether, ECWolf. That lacks support for any of the scripting needed to make a "brutal" version.

+1 vote     mod: Brutal Doom
killbotvii
killbotvii Aug 5 2014, 8:47pm replied:

Pyro and Devastator zombies look badass

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Aug 5 2014, 7:53pm replied:

If you do use the female scientists and zombies, then boy are you all in for a surprise...

+3 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Aug 4 2014, 4:21am says:

Doom Touch finally has GZDoom now! Unfortunately, it isn't running the drd build of GZDoom, so we can't play this mod. However, we can still play regular brutal doom and any version that doesn't require the drd build!

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Aug 3 2014, 4:00am replied:

I love that idea!

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Aug 2 2014, 7:47pm replied:

(Doomguy's name isn't Taggart, that's just in the books) I wonder that too though. Perhaps they just don't care and want to die?

+3 votes     mod: Brutal Doom
killbotvii
killbotvii Aug 2 2014, 12:04am replied:

He misspoke. He was telling me about this on steam. His resolution is 1440x900 and it looks bad for him on that. My resolution in 1920x1080 and it just fine for me. It seems it doesn't look good on lower resolutions.

+1 vote     download: Ultimate DoomVisor HUD v1.42a
killbotvii
killbotvii Aug 1 2014, 10:57pm replied:

You're using the wrong keybind. Scroll down until you find another one that says reload.

+3 votes     mod: Brutal Doom
killbotvii
killbotvii Aug 1 2014, 8:54am says:

I guess I'm the minority here, but I'm actually in favor of the quad shotgun. HOWEVER, I think that it should be an upgrade for the super shotgun. Maybe think of other upgrades for weapons too. That way you can "add" more guns but only have them attainable as an upgrade for an existing one.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Aug 1 2014, 5:45am replied:

Should be. Want to know why the game is so massive though? It isn't the graphics. It's because of the uncompressed audio files. They're ******* massive. Just look at the PC version of Titanfall. It's MADNESS.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 31 2014, 5:07pm replied:

It should be a simple matter of literally just taking the files right from the game folder, right?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 30 2014, 8:46pm replied:

Mediafire.com This'll take care of that.

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 30 2014, 8:42pm replied:

Company is another way of sayin "other people". So Painkiller and other people who have contributed to the mod like You, Dragondude, and the many others!

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 26 2014, 11:12am says:

Mediafire.com I've gotten BYHAE pretty much fully functional with textures, music, monster placement, everything working. Just load this along with this mod and it'll work like a dream!

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 26 2014, 7:07am replied:

Some wads require it, a good example being some of Sarge's wads. It's better to have it ready in case you need it so you don't have to set a button for it later when you're in the middle of a map.

+2 votes     mod: Brutal Doom
killbotvii
killbotvii Jul 25 2014, 1:46am replied:

I think setting activate to E rather than Space would be a better idea, because you'll be using Space for jump.

+2 votes     mod: Brutal Doom
killbotvii
killbotvii Jul 25 2014, 1:44am replied: +2 votes     mod: Brutal Doom
killbotvii
killbotvii Jul 25 2014, 1:42am replied:

You can thank Quaker for making that!

+2 votes     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 23 2014, 10:38pm says:

Try this version of the nazi. It's actually made by the creator of Derp Edition! Justinngo99tech104.wordpress.com Maybe Quaker could work on it and improve it!

+1 vote     download: [WIP] Quaker540's Sub-Mod V14B - G/ZDoom-Only
killbotvii
killbotvii Jul 22 2014, 10:06pm replied:

Umm... Do you have ANY idea AT ALL who you're talking to? You're talking to the creator of Brutal Doom. You literally couldn't have a better source. You have to be trolling.

+8 votes     mod: Brutal Doom
killbotvii
killbotvii Jul 19 2014, 4:50pm replied:

I'm trying to stay neutral here, but I'm legitimately curious in finding out what the exact content that needs to be removed anyway.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 19 2014, 4:36am replied:

Al did a video of this! Holy ****! Al's the best!

+1 vote     game: Shadow Warrior Classic Redux
killbotvii
killbotvii Jul 19 2014, 4:22am replied:

*"Any knowledge" not "My knowledge"

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 19 2014, 3:17am replied:

I don't know exactly how this is all done, but i'm assuming that the music changes more than once during each map, I'm not sure. Would anything with my knowledge of the mod be able to help out?

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 19 2014, 2:55am replied:

Updated with the music for BYHAE. If you don't want it with music, then here's the original wad that lacked it Mediafire.com
EDIT: Doesn't seem like the BYHAE music loads. So basicially the only difference between these two files is the size. Just get this version until I know how to fix it.

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
killbotvii
killbotvii Jul 19 2014, 2:14am says:

So unfreezing the character after being frozen hasn't actually been fixed unfortunately.
On the upside, I did something that'll make playing this mod with BYHAE's map's a snap! I just took all the maps out of the Pk3, took the data out of each wad for each map, and then made it into a single wad. Just run this with Pa1n's mod(including the byhae resources obviously) and everything will work perfectly! Mediafire.com

+1 vote     download: BRUTAL DOOM: PA1NKI113R SUPREME COMPILATION V7.1
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