Hello folks. I'm a Level Designer for the WWII-Shooter Wolfenstein Enemy Territory.
Pointe du Hoc
So...I've been busy the last couple of weeks and I hereby present you the Resurrection of the project. Although I never clearly stated the project halted, I haven't worked on it for months and I actually wasn't about to take it back on. Well, I guess mapping is just too much fun for me.
Since I already had the bunker structures and the cliff, Backsnipe created, it wasn't really hard to come up with this in a couple of weeks. I'm quite astounded of the possibilities the creation of .ase models gives you.
Since I couldn't find proper prefabs of the stuff I wanted, I created several brushmodels and converted them to .ase.
This model-pack it is pretty nice to work with, since they keep everything quite simple yet detailed enough for me.
Now to see the model-pack in action I present you several Work-In-Progress shots of the map.
What you see here is just an editor shot of the whole level edited in Photoshop.
I think the legend explains everything you need to know. The red part of the map understandably is the non-accesible region of the map. As stated this layout is the planned one (not scripted yet) and there willl be several changes made in the progress of the project.
Note: Browse my image gallery for the full-sized pictures
After several weeks of talking to people and getting feedback from them, Backsnipe and I decided to rework the map. We took a look at several Pointe du Hoc maps of different games but especially we researched historical content regarding the battle at Pointe du Hoc. Now we decided to use the historical document below as artwork for building up the Pointe.
The new version of the Pointe will be larger and the whole terrain of the map will be created in a 3D model program to achieve the best terrain possible. Backsnipe already made some tests with alphablending the cliff. Images of that can be found in my image section.
Ialso joined the XReal project by Tr3B. This project will bring the graphics of Wolfenstein Enemy Territory up to date and allow mappers to apply a higher amount of details to their maps.
I joined the project because I really want to contribute to it. I think that this project will save the loved Wolfenstein Enemy Territory.
My part in that project is quite simple. I convert the stock ET maps to the new XReal renderer and add a higher amount of details to those maps. Currently I'm the only mapper in that project but we hope that more mappers will join in order to bring the project faster forward.